Class: Warlord

The Warlord


 
Men, this is the Warlord's Description filled with Flowery Text

  Note: The Warlord is currently being worked on, but is tertiary to other classes at the moment. This page will be properly reworked when the Set 1 (the Core 12) classes are finished. When all is said and done, the Warlord will resemble an Aura-based Martial that uses and buffs allies like their own weapons, and will add tactical bonuses to play when they or their allies do well.
  Edit: This will run like PF2e's Commander while still being it's own thing, since that was the plan anyway.
 

ClassName Mindset


 

Playing a(n) ClassName


 

Roleplay


 

Mechanical Talk


  How to play, etc etc.
 

Key Attribute(s):


  Strength Dexterity Constitution Intelligence Wisdom Charisma
 

Key Terms


  BONUS/PENALTY DICE): Bonus and Penalty die are important to all characters. For the Fighter, your kit will give you bonus die on fear effects...
  PROFICIENCY: Proficiency and Proficiency Bonus is an important term for all classes. For the Fighter, your proficiency will your usual kit (Attacks, Save DC, Skills, etc), as well as...
  Name them all.
 

X Class Table


 
Class Level Class Features
1
    • Initial Character Additions
      • Ancestry (and Heritage), Background (and Skill Talent), 1st Feat(s), etc
    • Multiclass Additions
      • Class Hit Dice
      • Added Proficiencies
    • Class Features

  Class Features Here
2 X (Subclass),
3 Class Feature, Subclass Feature
4 +Y: Y, 1st Class Mastery Choices
5 Token Class Feature (PS, AA, etc), Class Features
6 Subclass Feature
7 +Y: Y, 2nd Class Mastery Choices
8 Class Feature
9 Subclass Feature
10 +Y:Y, 3rd Class Mastery Choices
11 Class Feature/td]
12 Subclass Feature
13 +Y: Y, 4th Class Mastery Choices
14 Build on Class Feature
15 Subclass Feature
16 +Y: Y, 5th ClassMastery Choices
17 Named Class Feature
18 Subclass Feature
19 +Y: Y, Last Class Mastery Choices
20 Class Capstone

 

ClassName Basics


 

Initial Character Additions


  If the CLASSNAME is your starting Class, you gain the following features and proficiencies:
 

Ancestry, Background, etc

You gain the benefits of your selected Ancestry, Heritage (be they Ancestral Heritages or Versatile Heritages, your Background and it's Skill Talent, your 1st level Feat Choice, etc.

 

Health


  Starting / Leveled Health: X (Average or 1dX)
 

Proficiencies and Gear


 
Gear Profs

  Armor: Light and Medium Armors, All shields except Tower Shields
 
  Weapons: All Simple Weapons and Martial Weapons, The Shieldstrike Weapon Group
  Saving Throws: Fortitude (Con/Cha) or Will (Int/Wis)
 
Skill Profs

  Choice of 2 primary skills from the following list:
 
  Choice of 2 secondary skill from the following list:
  Note A: For each additional Intelligence attribute point above 0, you do not gain additional Skills. Instead, you gain Skill Talents of your choice that you qualify for.
  Note B: For each Skill listed abovet that is also given by your Ancestry or Background, you may pick any skill from the full list of Primary and Secondary skills (depending on which choice is given already), as per the Origin Customization Rule.
 
Starting Gear

  You gain either xd4x10 sp (or 1xx sp / x.x gp) as starting gold to spend on gear, OR gear from the X Class Kits.
 

Multiclass Additions


  Minimum Requirements: Z stat +2/+3 or more
  If you are multiclassing into the Engineer, you gain the following proficiencies:
  • Proficiencies
  • X

 

Other Warlord Info


  Class Hit Die: DX
  Class Group(s): Channeler, Expert, Mage, Warrior, Specialist
  Favorite Class Bonus:WIP.
 

Core Class Features

As a(n) ClassName, you gain Class Features associated with your class at certain class levels.
At levels 1, 2, 3, 5, 8, 11, 14, and 17 you gain Your main Features, or semi-unique features that establish your class and your role in the game with such.
  At class levels 4, 7, 10, 13, 16, and 19 you will gain Class Mastery Features, or features that that improve on your main features; and a mini-feat called a Mastery Talent (1 out of 3+ preset choices). (Note: You can forgo taking Mastery Features and Talent(s) to gain or advance a Dedication Template instead).

  You gain the following class features:
 

(1st) Aura of Leadership

Your commanding presence on the battlefield can be felt even before you speak. It can be used with other features later, but for now you you use your leadership in simple ways.

You project an aura around you in all directions, affecting allies and enemies alike. You project this aura around you in all directions, with a radius in feet equal to 10 x your Proficiency Bonus, + 10.

Additionally, you gain the Shore up unique ability.


 

(1st) Fighting Styles, Warlord

Warlords study battles and how they can be shifted into ones' favor. To this end they learn how to fight not only for themselves, but for their charges.
  You gain two fighting styles of your choice, from the Full List of Fighting Stles. Monks will learn more styles later on, but they focus on what they consider basics first.
  Your Maneuvers are governed by the Attribute you attack with (traditionally Strength or Dexterity), and you may add your proficiency bonus to these attacks or their Save DC (your default ability save DC is 10 + your proficiency bonus + your ability modifier + other modifiers, should they exist).

  Additionally, you gain the Focus Point Pool, Full common feature to use with all your fighting styles.

 

(2nd) Warlord's Presence (Subclass Choice)

At class lvl 2, all Warlords focus their Presence, changing how their auras and commands work. This is their subclass. Your subclass gives you features at class levels 2, 3, 6, 9, 12, 15, and 18. It also gives you a unique capstone choice at class level 20, as well as separate Mastery Talent choices (the C choice) when they come up (at 4, 7, 10, 13, 16, 19).

 

(2nd) Banner of Leadership

People see you and and are inspired to follow you or whatever you symbolize. You may Craft a banner or flag (out of Cloth and/or Wood, 0 Item and Magic power levels, basic quality, 1 bulk, 5 gp) of any design. It could contain a family crest, a symbol of your nation of service, or anything similar.
  The Banner, while worn or wielded. exudes your Aura of Leadership, allowing any allies in it to be affected by any Aura of Leadership effects or commands you give.
  Your GM is allowed to punish you if your symbol is hateful in any way.

 

(3rd) Direct the Attack

The Warlord has learned to support allies from the back when needed, your training granting you abilities that help you move and fight on the battlefield.

Instead of using a generated Attack (as per the Attack Action) to strike at an enemy, you may have someone do it for you. You use the Command action to command another creature within your Aura's to attack another creature within their reach (if melee) or first range increment (if ranged).

You may also call for a creature outside of your aura's range to attack, though the targeted creature must be within your Banner's range.

Additionally, you may use your maneuvers through the attacking creature, using that creature's statistics (weapon damage, attack proficiency, etc) instead of your own. You must pick the maneuver and spend the resources, and they must be within range.

Finally, you learn the Find Steed ability, and cast it by spending Focus Points.


 

(3rd) Warlord's Expertise

You gain the Double Expertise. However, you must pick between the Deception, Diplomacy, Insight, or Intimidation primary skills. You may also pick the Appraise Secondary Skill.

 

(3rd) Subclass Feature(s)

At 3rd class level, and every 3rd level after until 18th class level (6th, 9th, 12th, 15th, and 18th), you will get features from your subclass.

 

(4th) MF: Feature Name, Y

Your Y feature improves with your mastery. does one or two ribbons. Like a feat.

  You also gain your choice of the following below.
 
    • A:.
    • B: :.
  • C: Player Choice: You may pick any previously available Mastery Talent from your Class choice(s) (including Subclasses), or one your Subclass grants at this level. (If your class has Talents from another feature, you pick one of those instead).

  These choices are also listed in the Classname Mastery Array, and will also be presented with every Mastery Feature. You will gain similar Mastery features and talents at class levels 7th, 10th, 13th, 16th, and 19th.
 

(5th) Additional Attack

You gain the Additional Attack common feature if you don't already have it.

 

(5th) 3rd Unique Feature

One that doesn't usually Improve

 

[(5th) 4th Unique Feature

One that can be improved if the other one can't. usually a 7th level fearture from 5e in terms of strength.

 

(7th) MF: Y, Y

Your X feature improves with your mastery.
  :y

 
    • A:.
    • B: :.
    • C: Player Choice: You may pick any previously available Mastery Talent from your Class choice(s) (including Subclasses), or one your Subclass grants at this level. (If your class has Talents from another feature, you pick one of those instead).

 

(8th) 5th Unique Ability

Slightly Unique, and also some build on to what the class is already doing.

 

(10th) MF: Y, Y

Your X feature improves with your mastery.
  Improves a prior ability that defined the class, and welcomes the class into a new tier of content.

 
    • A:.
    • B: :.
    • C: Player Choice: You may pick any previously available Mastery Talent from your Class choice(s) (including Subclasses), or one your Subclass grants at this level. (If your class has Talents from another feature, you pick one of those instead).

 

[ (11th) 6th Unique, 1st High Tier Feature

Simple, but Effective. Here. We Go.

 

(13th) MF: Y, Y

Your X feature improves with your mastery.
  Builds on something, etc.

 
    • A:.
    • B: :.
    • C: Player Choice: YYou may pick any previously available Mastery Talent from your Class choice(s) (including Subclasses), or one your Subclass grants at this level. (If your class has Talents from another feature, you pick one of those instead).

 

(14th) Build on feature

High level build on feature. Does something good, but sitll just improves the old stuff like 11th level did.

 

(16th) MF: Y, Y

Your X feature improves with your mastery.
  :y

 
    • A:.
    • B: :.
    • C: Player Choice: You may pick any previously available Mastery Talent from your Class choice(s) (including Subclasses), or one your Subclass grants at this level. (If your class has Talents from another feature, you pick one of those instead).

 

(17th) Named Feature

  • The Big feature, that's often like a movie quote or a book quote.

 
 

(19th) MF: Y, Last Class Enhancement

Your X feature improves with your mastery.
  Something Big, and usually something that does something cool or pinnacle-like.

 
    • A:.
    • B: :.
    • C: Player Choice: You may pick any previously available Mastery Talent from your Class choice(s) (including Subclasses), or one your Subclass grants at this level. (If your class has Talents from another feature, you pick one of those instead).

 

(20th) Class Capstones


  When you reach the 20th class level in this class you may pick a capstone from this class's Class Group(s), it's subclass/dedication(s)/template(s), or from one below.
  3-4 choices. 1-2 from the class, 1 from the Class Group, and 1 from the Subclass.
 
Capstone 1
  X

 
Capstone 2 / Class Group
  X

 

ClassName Mastery Array


 
Class Level Feature Enhanced Choice A Choice B Choice C
4th +4: 4 A: B: Player Choice: You may pick any previously available Mastery Talent from your Class choice(s) (including Subclasses), or one your Subclass grants at this level. (If your class has Talents from another feature, you pick one of those instead).
7th +4:4 A: B: Player Choice: You may pick any previously available Mastery Talent from your Class choice(s) (including Subclasses), or one your Subclass grants at this level. (If your class has Talents from another feature, you pick one of those instead).
10th +10: 10 A: B: Player Choice: You may pick any previously available Mastery Talent from your Class choice(s) (including Subclasses), or one your Subclass grants at this level. (If your class has Talents from another feature, you pick one of those instead).
13th +13: 13 A: B: Player Choice: You may pick any previously available Mastery Talent from your Class choice(s) (including Subclasses), or one your Subclass grants at this level. (If your class has Talents from another feature, you pick one of those instead).
16th +16: 16 A: B: Player Choice: You may pick any previously available Mastery Talent from your Class choice(s) (including Subclasses), or one your Subclass grants at this level. (If your class has Talents from another feature, you pick one of those instead).
19th +19: 19 A: B: Player Choice: You may pick any previously available Mastery Talent from your Class choice(s) (including Subclasses), or one your Subclass grants at this level. (If your class has Talents from another feature, you pick one of those instead).

 

Subclasses and Archetypes


 

Subclass, manually color

Short Description Good At Mechanically Grants
X (Classic Subclass)
Variant Subclass 1
Variant Subclass 2
Weird Subclass (if applicable)

 

Archetypes

Short Description Good At Mechanically Grants/Replaces
TBD TBD
    • +Benefits
    • -The Cost

 

Sample Builds


  To come.

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