Art: Telluric Wake

Earth


 

Martial Art: Telluric Wake

The Telluric Wake Fighting style that involves flowing with and moving the very Earth itself. It derives from legends of giant creatures that live below the surface of the earth, with each shift they make causing earthquakes. Whether part of a world's creation or it's destruction, the elemental power they are said to posses courses through Telluric Wake's users.
 
  When you gain this fighting style, you gain 2 maneuvers of your choice from the ones available below. You will gain more maneuvers at every odd character level, up to 17 ( 3rd, 5th, 7th, 9th, 11th, 13th, 15th, and 17th). This is retroactive, in case you gain this fighting style after character level 1. You can exchange one maneuver for another when you level up, provided they are available from the same stance and you qualify for it.
  Maneuver Rank Progression follows a rule similar to Caster levels, except the character level is used. 1st Rank maneuvers are available character level 1, 2nd rank at 3, 3rd rank at 5, 4th rank at 7, 5th at 9, 6th at 11, 7th at 13, 8th at 15, and 9th at 17.
 

Fighting Style Benefits

Passive

You learn the ‘Control Earth’ Ability, and can use such without Vocal or Somatic components. Additionally, this ability is not Magical for you.

Telluric Wake Maneuvers

Note: Maneuvers from the Universal⚙️ tradition will be automatically added to the every maneuver rank
 

0th TW Maneuvers

Maneuevers

Hybrid


 

1st Rank TW Maneuvers

Maneuevers

Hybrid


 

2nd Rank TW Maneuvers

Maneuevers

Hybrid


 

3rd Rank TW Maneuvers

Maneuevers

Hybrid


 

4th Rank TW Maneuvers

Maneuevers

Hybrid


 

5th Rank TW Maneuvers

Maneuevers

Hybrid


 

6th Rank TW Maneuvers

Maneuevers

Hybrid


 

7th Rank TW Maneuvers

Maneuevers

Hybrid


 

8th Rank TW Maneuvers

Maneuevers

Hybrid


 

9th Rank TW Maneuvers

Maneuevers

Hybrid


 

Xth Rank TW Maneuvers

Maneuevers

Hybrid


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