Maneuver: Evading Move

Universal⚙️ | Zeroth

 

Stats

  • Tradition(s Ability Rank: Universal; 0
  • Availability: Fighting Styles: All
  • Complexity: Simple
  • Cost: 0
  • -
  • Use Time : Reaction / ⮌
  • Components: None
  • Display: None
  • -
  • Range: Self
  • Target: None
  • Duration: Instant
  • Saving Throw: None

Ability Description

You block an attack in a way that turns the turns away the entire hit.

You gain a bonus to your AC or Dexterity-based saving throw equal a bonus dice (base d4) until the start of your next turn. This effect ends if you successfully evade an attack or an effect that forces a save.

 

Augmentation + other notes

⤴/Augment Up: If this maneuver is augmented up, the action cost of this effect becomes a free action / ◇, and the bonus dice goes up by 1 stage per resource point used. (up to a d12).

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