H.Ability: Control Earth
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Zeroth
Elemental, Primal; Telluric Wake; EARTH | Alteration, Evocation, (Spell School of Transmutation)
Stats
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- Tradition(s); Ability Rank: Alteration, Evocation (Spell School of Transmutation) ; 0
- Availability: u.Spell List: Elemental, Primal; Martial Art(s): Telluric Wake
- Complexity: Simple
- Cost: 0
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- Use Time: 1 action / ◈
- Component(s): Somatic
- Display: None
- Range: 30 ft
- Target(s): varies
- Duration: Instant or 1 hour (see below)
- Saving Throw: None
Description
You can manipulate the earth, bending it to your whims.
Effects
You choose a portion of dirt, earth, or unused stone that you can see within range and that fits within a 5-foot cube. You manipulate it in one of the following ways:
- Dig. If you target an area of loose earth, you can instantaneously excavate it, move it along the ground, and deposit it up to 5 feet away. This movement doesn’t have enough force to cause damage.
- Hew. If the dirt or stone you target is on the ground, you cause it to become Difficult Terrain. Alternatively, you can cause the ground to become normal terrain if it is already difficult terrain. This change lasts for 1 hour, and does not affect earth currently affected by other magics.
- Mold. You cause shapes, colors, or both to appear on the dirt or stone, spelling out words, creating images, or shaping patterns. The changes last for 1 hour. You can pair this with your other skills, such as using Deception to create a decoy, or Profession: Mason or Artist to make a flattering statue.
- Root. You alter a 5 ft square of ground that helps your allies. An ally standing on that ground gains a Bonus Dice (base d4) against rolls made to made to make them move forcibly, or to make them fall or give them theProne condition. This effect lasts for 1 hour.
If you use this ability multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.
Augmentation + other notes
None