Maneuver: Sturdy Earth

Abjuration | Earth | Zeroth

   

Stats

  • Tradition; Ability Rank: Abjuration; 0
  • Availability: Fighting Styles: Telluric Wake
  • Complexity: Simple
  • Cost: 0
  • -
  • Use Time : Free Action / ◇
  • Components: None
  • Display: None
  • -
  • Range: Self
  • Target: None.
  • Duration: Instant, 10 minutes
  • Saving Throw: None

Ability Description

You're able to focus your raw, physical power into hardening your form.

Once per turn, after landing an attack on a non-allied creature; you may use this ability to gain temporary hit points equal to 3 + proficiency bonus. These temporary Hit last for 10 minutes / until of the end of your next Swift, Rest.

 

Augmentation + other notes

⤴/Augment Up: For each resource point spent on this ability, you gain an additional 1d10 temporary hit points.

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