Class: Sorcerer in CHASE SRD | World Anvil

Class: Sorcerer

The ClassName

 
ClassName Description filled with Flowery Text
 

ClassName Mindset

 

Playing a(n) ClassName

 

Roleplay

 

Mechanical Talk

  How to play, etc etc.  

Key Attribute(s):

  Strength Dexterity Constitution Intelligence Wisdom Charisma  

Key Terms

  BONUS/PENALTY DICE): Bonus and Penalty die are important to all characters. For the Fighter, your kit will give you bonus die on fear effects...   PROFICIENCY: Proficiency and Proficiency Bonus is an important term for all classes. For the Fighter, your proficiency will your usual kit (Attacks, Save DC, Skills, etc), as well as...   Name them all.  

X Class Table

 
Class Level Class Features
1
  • Initial Character Additions
    • Ancestry (and Heritage), Background (and Skill Talent), 1st Feat(s), etc
  • Multiclass Additions
    • Class Hit Dice
    • Added Proficiencies
  • Class Features
  Class Features Here
2 X (Subclass),
3 Class Feature, Subclass Feature
4 +Y: Y, 1st Class Mastery Choices
5 Token Class Feature (PS, AA, etc), Class Features
6 Subclass Feature
7 +Y: Y, 2nd Class Mastery Choices
8 Class Feature
9 Subclass Feature
10 +Y:Y, 3rd Class Mastery Choices
11 Class Feature/td]
12 Subclass Feature
13 +Y: Y, 4th Class Mastery Choices
14 Build on Class Feature
15 Subclass Feature
16 +Y: Y, 5th ClassMastery Choices
17 Named Class Feature
18 Subclass Feature
19 +Y: Y, Last Class Mastery Choices
20 Class Capstone
 

ClassName Basics

 

Initial Character Additions

  If the CLASSNAME is your starting Class, you gain the following features and proficiencies:  

Ancestry, Background, etc

You gain the benefits of your selected Ancestry, Heritage (be they Ancestral Heritages or Versatile Heritages, your Background and it's Skill Talent, your 1st level Feat Choice, etc.
 

Health

  Starting / Leveled Health: X (Average or 1dX)  

Proficiencies and Gear

 
Gear Profs
  Armor:   No Armor Proficiencies   Weapons: All Simple Weapons and Martial Weapons   Saving Throws: Fortitude (Con/Cha), Reflex (Str/Dex), or Will (Int/Wis)  
Skill Profs
  Choice of 2/3/4 primary skills from the following list:  
  • Acrobatics (Dex)
  • Adventuring (Int/Wis)
  • Athletics
  • Concentration (Con)
  • Deception (Dex/Cha)
  • Diplomacy (Cha)
  • Insight (Wis)
  • Intimidation (Str/Cha)
  • Knowledge: Arcana (Int)
  • Knowledge: History (Int)
  • Knowledge: Martial (Str/Cha)
  • Knowledge: Medicine (Int/Wis)
  • Knowledge: Nature (Int/Wis)
  • Knowledge: Religion (Int/Wis)
  • Knowledge: Society (Int/Cha)
  • Perception (Int/Wis)
  • Quickness (Dex, Con)
  • Sleight-of-Hand (Dex)
  • Spellcraft (Int/Cha)
  • Stealth (Dex)
  Choice of 2/3 secondary skill from the following list:  
  • Appraise (Int)
  • Disable Device (Dex)
  • Gaming Set - X (Dex/Int)
  • Linguistics (Int)
  • Lore - X (Int)
  • Navigate - X (Dex/Int)) (Any available)
  • Perform - X (varies) (Any available)
  • Profession - X (varies) (Any available)
  • Tinker (Dex/Int)](article:3ae30ea8-ea04-4fbc-b61d-a89a965d2009) (Any available)
  Note A: For each additional Intelligence attribute point above 0, you do not gain additional Skills. Instead, you gain Skill Talents of your choice that you qualify for.   Note B: For each Skill listed abovet that is also given by your Ancestry or Background, you may pick any skill from the full list of Primary and Secondary skills (depending on which choice is given already), as per the Origin Customization Rule.  
Starting Gear
  You gain either xd4x10 sp (or 1xx sp / x.x gp) as starting gold to spend on gear, OR gear from the X Class Kits.  
[h2Multiclass Additions
  Minimum Requirements: Z stat +2/+3 or more   If you are multiclassing into the Engineer, you gain the following proficiencies:
  • Proficiencies
  • X
  •  

    Other ClassName Info

      Class Hit Die: D6   Class Group(s): Mage, Initiator   Favorite Class Bonus:WIP.  

    Core Class Features

    As a(n) ClassName, you gain Class Features associated with your class at certain class levels.
    At levels 1, 2, 3, 5, 8, 11, 14, and 17 you gain Your main Features, or semi-unique features that establish your class and your role in the game with such.   At class levels 4, 7, 10, 13, 16, and 19 you will gain Class Mastery Features, or features that that improve on your main features; and a mini-feat called a Mastery Talent (1 out of 3+ preset choices). (Note: You can forgo taking Mastery Features and Talent(s) to gain or advance a Dedication Template instead).
      You gain the following class features:  

    (1st) Sorcerous Origin (Subclass Choice)

    Your magical abilities are somewhat innate, coming from a bloodline from a progenitor somewhere in your family, an accident that has changed you forever, or a gift from a being outside of your control. To this end you have magical abilities others simply do not possess, and you get them earlier than other classes would.   This is your subclass.   Your subclass gives you features at class levels 1, 2, 3, 6, 9, 12, 15, and 18. It also gives you a unique capstone choice at class level 20, as well as separate Mastery Talent choices (the C choice) when they come up (at 4, 7, 10, 13, 16, 19)
     

    (1st) Inherited Genesis

    You’ve gained a skill, an magical ability, and access to a spell list, based on your Sorcerous Origin. Defer to your Sorcerous Origin Subclass to see which and what you’ve gained.
     

    (1st) Spellcasting, Sorcerer

    The Sorcerer is one of the most powerful and flexible spellcasters in the game, second only to the likes of the Wizard and the Witch. Sorcerers even share a unique class spell list with the Wizard, and at later levels they can bend and use magic in ways others cannot. As a result, and as a primarily Magic focused class, you gain the following.
     
    • The Sorcerer is a Full Caster, whose Sorcerer level equates and builds into their Spellcaster Level Table and uses Spell Slots.
    • The Spell Repertoire / Known Spells common feature. The spell lists available to the Sorcerer are the Arcane Spell list and the Sorcerer / Wizard Class Spell List, with another list being available through your subclass. As Full Casters, the tier of spell ranks they can learn will increase at class levels 1st, 3rd, 5th, 7th, 9th, 11th, 13th, 15th, and 17th.
    • The Cantrips, Known common feature.
    • You gain the Spell Complexity: Exotic common feature, making you capable of casting almost any spell they can obtain, and giving you the ability to ⤴/Augment Up or ⤵/Augment Down any spell.
      The Sorcerer's spellcasting Attribute is Wisdom or Charisma (your choice. You make this choice once you gain this class feature, and cannot change it unless otherwise stated). You may add your proficiency bonus to your spell's attacks or Save DC (your default ability save DC is 10 + your proficiency bonus + your ability modifier + other modifiers, should they exist).
      You can use generic casting focuses to cast spells.
     

    (2nd) Font of Magic

    You’ve unlocked a pool of raw arcane power, contained in a magical reservoir within you that you can use   You gain the Spell Point Pool common feature. Uniquely, you can use your spell points to cast spells as well.   In addition to spell points, you also gain access to Arcane Exploits, or Class Talents that allow you to twist your spells further. or granting you new abilities that only you can use. Both let you pull on the edges of reality with your spells, and if an Arcane Exploit adds a spell to your Repertoire, it is always considered prepared for you.   You gain Arcane Exploits every Sorcerer level, and when you gain a new one, you may exchange one talent for another you qualify for, losing access to everything the prior talent gave.   Uniquely, Sorcerers share Arcane Exploits with Wizards.   The full list of Arcane Exploits will be listed at the end of the Feature Summary.
     

    (3rd) Secondary Build on or Helpful feature

    Gives them good stuff for their class here.
     

    (3rd) 2nd Secondry Build Feature or other

    Warriors get something small but extra, Experts get their skill talent feature, Mages and Channelers get less
     

    (3rd) Subclass Feature(s)

    At 3rd class level, and every 3rd level after until 18th class level (6th, 9th, 12th, 15th, and 18th), you will get features from your subclass.
     

    (4th) MF: Feature Name, Y

    Your Y feature improves with your mastery. does one or two ribbons. Like a feat.
      You also gain your choice of the following below.  
    • A:.
    • B: :.
    • C: Player Choice: You may pick any previously available Mastery Talent from your Class choice(s) (including Subclasses), or one your Subclass grants at this level. (If your class has Talents from another feature, you pick one of those instead).
      These choices are also listed in the Classname Mastery Array, and will also be presented with every Mastery Feature. You will gain similar Mastery features and talents at class levels 7th, 10th, 13th, 16th, and 19th.  

    (5th) Token Class Group Ability

    Additional Attack, Potent Spellcasting, Or something else that defines the class.
     

    (5th) 3rd Unique Feature

    One that doesn't usually Improve
     

    [(5th) 4th Unique Feature

    One that can be improved if the other one can't. usually a 7th level fearture from 5e in terms of strength.
     

    (7th) MF: Y, Y

    Your X feature improves with your mastery.   :y
     
    • A:.
    • B: :.
    • C: Player Choice: You may pick any previously available Mastery Talent from your Class choice(s) (including Subclasses), or one your Subclass grants at this level. (If your class has Talents from another feature, you pick one of those instead).
     

    (8th) 5th Unique Ability

    Slightly Unique, and also some build on to what the class is already doing.
     

    (10th) MF: Y, Y

    Your X feature improves with your mastery.   Improves a prior ability that defined the class, and welcomes the class into a new tier of content.
     
    • A:.
    • B: :.
    • C: Player Choice: You may pick any previously available Mastery Talent from your Class choice(s) (including Subclasses), or one your Subclass grants at this level. (If your class has Talents from another feature, you pick one of those instead).
     

    [ (11th) 6th Unique, 1st High Tier Feature

    Simple, but Effective. Here. We Go.
     

    (13th) MF: Y, Y

    Your X feature improves with your mastery.   Builds on something, etc.
     
    • A:.
    • B: :.
    • C: Player Choice: YYou may pick any previously available Mastery Talent from your Class choice(s) (including Subclasses), or one your Subclass grants at this level. (If your class has Talents from another feature, you pick one of those instead).
     

    (14th) Build on feature

    High level build on feature. Does something good, but sitll just improves the old stuff like 11th level did.
     

    (16th) MF: Y, Y

    Your X feature improves with your mastery.   :y
     
    • A:.
    • B: :.
    • C: Player Choice: You may pick any previously available Mastery Talent from your Class choice(s) (including Subclasses), or one your Subclass grants at this level. (If your class has Talents from another feature, you pick one of those instead).
     

    (17th) Named Feature

    • The Big feature, that's often like a movie quote or a book quote.
       

    (19th) MF: Y, Last Class Enhancement

    Your X feature improves with your mastery.   Something Big, and usually something that does something cool or pinnacle-like.
     
    • A:.
    • B: :.
    • C: Player Choice: You may pick any previously available Mastery Talent from your Class choice(s) (including Subclasses), or one your Subclass grants at this level. (If your class has Talents from another feature, you pick one of those instead).
     

    (20th) Class Capstones

      When you reach the 20th class level in this class you may pick a capstone from this class's Class Group(s), it's subclass/dedication(s)/template(s), or from one below.   3-4 choices. 1-2 from the class, 1 from the Class Group, and 1 from the Subclass.  
    Capstone 1   X
     
    Capstone 2 / Class Group   X
     

    All Arcane Exploit Talents

     

    Sorcerer Mastery Array

     
    Class Level Feature Enhanced Choice A Choice B Choice C
    4th +4: 4 A: B: Player Choice: You may pick any previously available Mastery Talent from your Class choice(s) (including Subclasses), or one your Subclass grants at this level. (If your class has Talents from another feature, you pick one of those instead).
    7th +4:4 A: B: Player Choice: You may pick any previously available Mastery Talent from your Class choice(s) (including Subclasses), or one your Subclass grants at this level. (If your class has Talents from another feature, you pick one of those instead).
    10th +10: 10 A: B: Player Choice: You may pick any previously available Mastery Talent from your Class choice(s) (including Subclasses), or one your Subclass grants at this level. (If your class has Talents from another feature, you pick one of those instead).
    13th +13: 13 A: B: Player Choice: You may pick any previously available Mastery Talent from your Class choice(s) (including Subclasses), or one your Subclass grants at this level. (If your class has Talents from another feature, you pick one of those instead).
    16th +16: 16 A: B: Player Choice: You may pick any previously available Mastery Talent from your Class choice(s) (including Subclasses), or one your Subclass grants at this level. (If your class has Talents from another feature, you pick one of those instead).
    19th +19: 19 A: B: Player Choice: You may pick any previously available Mastery Talent from your Class choice(s) (including Subclasses), or one your Subclass grants at this level. (If your class has Talents from another feature, you pick one of those instead).
     

    Subclasses and Archetypes

     

    Subclass, manually color

    Short Description Good At Mechanically Grants
    X (Classic Subclass)
    Variant Subclass 1
    Variant Subclass 2
    Weird Subclass (if applicable)
     

    Archetypes

    Short Description Good At Mechanically Grants/Replaces
    TBD TBD
    • +Benefits
    • -The Cost
     

    Sample Builds

      To come.

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