Skill: Knowledge: Nature

Knowledge: Nature is about the natural world, understanding, and commanding animals and magical beasts. It also includes being adept at living in the wilderness, foraging for food and building shelter, and tracking.

Mechanically, Knowledge: Nature is used for understanding and navigating the natural world. Traditionally, Nature would be used as it's namesake and the 'Survival' skill and all that usually entails (such as foraging and tracking). Talents for Knowledge: Nature help cover bases for those who wish to be better at, or even craft, healing supplies.

 

Knowledge: Nature uses INT / Intelligence or WIS / Wisdom by default. Knowledge: Nature is a Primary Skill, meaning it is a major skill that can only be gained by mechanics that grant proficiency. Additionally, it is a Knowledge Skill, which means it is a skill that requires a bit of input from the player and the GM to be used effectively, as well as a little bit of intuition on the player's side to use well.

 

Skill Talents available by Knowledge: Nature proficiency

These Talents can be gained during Character Progression or other means (such as gaining it from a Background, Increasing your Intelligence attribute, gaining the Expert Talent Gain class feature, etc). Like all Talents, these are meant to be good at your character level, often scaling with you.  

Powered by World Anvil