Sorcerer SC: Gift of Arcana
Classic | Sorcerer
Arcana, the Classic Sorcerer |
In their original conception, the Sorcerer was the caster that was something of a "machine gun mage", able to use many of the same spells other arcane casters can (such as the Wizard), while trading versatility for volume. As time as has gone on, however, the Sorcerer has been normalized in lieu of other improvements to the class.
In this game, one figures...why not both? What is more iconic than the idea imbued with innate magic whose power is simple, but homogeneously powerful.
Subclass Features |
(1st) Inherited Genesis: Innate Arcana |
You're able to understand magic in ways others can't, being an all encompassing part of your life in way or another.
You become Trained in the Knowledge: Esoterica and Spellcraft Primary skills If you already were trained in them from another source, you gain Expertise in them.
Additionally, you obtain the Counterspell and the Recognize Magic skill talents.
(1st) Bonded to Arcana |
You have a broader reserve of spell power.
For every tier of spell slot you have unlocked via your caster level, you gain 1 additional spell slot for those tiers.
These spell slots can only be used on Sorcerer or Wizard spells in your Repertoire and for converting to Spell Points. They and cannot be used for spells from other classes.
(2nd) Arcana's Arcana |
You gain a certain set of spells that are classic in origin, coming to you with little ease or effort.
[quote]You learn the following spells, and they are added to your classes' unique spell list(s), gaining them at corresponding Class levels (not Caster levels). If you Prepare spells, these are always prepared to you. They do not count toward your max spells prepared/known, cannot be removed from your Library or Repertoire, and they are considered Sorcerer spell, even if they normally aren't.
Class Level Abilities Learned/Always Prepared 1st Detect Magic, Identify, Find Familiar 3rd Arcane Hand, Invisibility, Wink 5th Haste, Fireball, Negate Spell 7th Dimension Door, Linked Door 9th Power Torrent, Teleportation Circle 11th Disintergrate, Linked Gate 13th Magnificent Mansion 15th Demiplane 17th Wish
(2nd) Sorcerer Array |
Your ability to manipulate magic becomes a bit more masterful.
Your spell point pool is doubled in size (after other effects and benefits), and you gain the benefit of the Sorcerer's Favorite Class bonus.
(3rd) Spell Focus |
You gain the Spell Focus common feature.
(6th) Metamagic from Arcana |
You gain two Ability Augment Feats that you qualify for.
(6th) Bonded to Arcana, Greater |
You have an even broader reserve of spell power, which is affected by other things you have.
For every tier of spell slot you have unlocked via your caster level, you gain an additional spell slot for those tiers, bringing your bonus slots per tier up to 2.
These spell slots can only be used on Sorcerer or Wizard spells in your Repertoire and for converting to Spell Points. They and cannot be used for spells from other classes.
Additionally, your bonus spell slots are always replenished during Short Rest
(9th) Exploits from Arcana |
You gain two additional Arcane Exploits that you qualify for.
Additionally, you gain 1 more Ability Augment Feat of your choice.
(12th) Expanded Arcana |
At 12th level, your magic is overflowing with raw power that is practically effortless for you.
You gain an additional Arcane Exploit.
Additionally, you gain two spell slots per spell tier you havem as per Bonded to Arcana and Bonded to Arcana, Greatrer.
(15th) Classic Bonus Feat |
This class level, all "Classic" subclasses gain an an instance of the Bonus Feat Choice common feature, allowing them to gain a Primary Feat or two Secondary Feats (including Ability Augment Feats).
(18th) Arcana's Truth |
Your spellcraft has become unparalleled, making you a near endless found
You gain an extra amount of spell slots for tiers 1-9 equal to your Half-Proficiency.
(!!th) Subclass Capstone: Arcana's Apotheosis |
You surge with arcane power, as an unrivaled beacon of raw power.
Metamagic feats that can’t be reduced by any means have their costs reduced by your features (down to 1), and spells cast using your metamagic feats or features have their DC’s increased by 2.
Additionally, you gain a number of 10th level spell slots equal to your Half-Proficiency. They cannot be modified by your other features, nor can they be broken down into Spell Points. They can only recover after you successfully finish 3 non-magical Long Rests, or after 3 days, whichever is longer.