Term: Rest, Short

A short rest is a period of downtime, at least 2 hours long,   Everything that can be done on a Swift Rest can be done on a Short Rest, though several options are improved or expanded.   While Healing from Hit Dice, creatures can spend as many hit dice as they want, up to their maximum dice amount and as long as they have Hit Dice).   Creatures can also   Recover their Resource Point Pool(s) or Spells, if they're able.

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