Chasing Tail in Chasing Tail / Shadows | World Anvil
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Chasing Tail

Chasing Tail is the first of two visual novels that take place in the world of Arkurius

Scene 1 introductions:

Scene 1.1

  • Player moves into town.
  • Load 1.2 or free explore scene.

Free Explore - Mini Scene Species Guide (201)

  • A stranger will show up and tell you a bit about the species in the world.
  • Load 1.2

Scene 1.2

  • While exploring you bump into Rickon causing him to break some supplies. Rickon is not a very pleasant Rhino and demands compensation.
  • Load 1.3

Scene 1.3

  • Drackey shows up and shoos him away after some intense arguing and threats thrown back and forth.
  • Rickon drops a mysterious vial of odd smelling liquid which you pick up and investigate.
  • Load 1.4

Scene 1.4

  • You walk with Drackey and he introduces the town, and himself.
  • Drackey mentions Rhinos are a dying breed, and if they’re like Rickon he can see why.
  • Drackey invites the player to meet him at a club called The Green Serpent for drinks with him and his friends Scylez and Blinki.
  • Load 1.5 or free explore scene.

Free Explore - Mini Scene World Map (203)

  • You notice a map on a nearby wall showing the countries and capitals of the continents of The Common Lands.
  • Load 1.5

Scene 1.5

  • You Explore around town and discover a hologram fountain where the queen announces an event called the silver blooming.
  • If you accept Drackey’s invitation load 1.6. Else load 1.7

Scene 1.6 (Player takes Drackey's Invitation)

Scene 1.9

Scene 1.10

  • Inside the group meets up to have a few drinks.
  • You talk with Blinki and Scylez for a bit and get to know them.
  • Load 1.11

Scene 1.11

  • You go with Blinki to find what performance is coming up. He will spot someone he doesn't want to talk to and you will have to help hide him in the crowd of people on the dance floor. If you fail Blinki will leave suddenly and you will automatically get Scylez’s scene 1 ending even without buying drinks.
  • You have the option to buy drinks throughout the night.
  • If you buy too many drinks, load 1.12. Else load 1.13

Scene 1.12 (If the player bought too many drinks)

  • If you buy too many drinks, you’ll wake up in Scylez’s apartment the next morning.
  • Nobody remembers what happened but you can have a pleasant breakfast with the raptor.
  • Load Scene 2

Scene 1.13 (If the player rejected too many drinks)

  • If you don’t buy too many drinks you’ll notice the dancer (who turns out to be Willow) on stage and chat about him with Drackey.
  • You and Blinki help the other two stumble home. While doing so you get to know Blinki a bit more.
  • Load Scene 2

Scene 1.7 (Player rejects Drackey's invitation)

  • You head to a nearby restaurant.
  • While eating, Corsica sits down at your table. She was going to spend time with her ex Kase, but got stood up. She mentions they are not together but they do still hang out as friends.
  • She saw you walking with her friend Drackey earlier so figured she’d get to know you.
  • She and her roommate Izzy frequent the parties he throws. Corsica convinces you to go back and take Drackey up on his invitation.
  • Load 1.8

Scene 1.8

Scene 2 party night:

Scene 2.1

  • After the previous night Scylez shows up and invites you to get some lunch.
  • You both grab some food and bring lunch to Drackey’s place since the dragon hates cooking. Drackey works at and owns a self defense store, White Eagle Effects, and lives on the second floor.
  • You get invited to Drackey’s small party that will take place later.
  • A large red wolf comes in (Radolf) looking for something very small and easy to hide. Drackey sells him some pepper spray (is later shown he gives it to Willow).
  • Load 2.2 or free exploration scene.

Free Explore - Mini Scene Io Performance (204)

  • While walking through the park, you listen to the story from a street performer, Io, sing about an event called the Northrung storm.
  • Load 2.2 or free exploration scene.

Free Explore - Mini Scene Chef (206)

  • While wandering the streets, you run into a curious kitsune called Chef.
  • Load 2.2 or free exploration scene.

Scene 2.2

  • You attend Drackey party and meet back up with him,Scylez, and Blinki, but spends most of the time with Corsica, Izzy, and Liukhalo.
  • You have an opportunity to go in Drackey’s private room (his workshop). If you do, you get caught snooping.
  • At the end of the night the player is Invited to hang out more by Liukhalo, Corsica, Scylez.
  • After the party, you choose whose invitation to accept, or none. Accepting an invitation will play a one on one scene with that character.

Scene 3 suspicions:

Scene 3.1

  • Drackey shows up at your door and asks if you saw anything suspicious at the party last night.
  • It turns out a special prototype project was stolen during the party.
  • If you were caught in his workshop he’ll question you heavily about it.
  • He asks if you’re up for a drink to talk over.
  • If you accept load 3.2 or free exploration scene, else load 3.3.

Free Explore - Bonus Scene The Raptor (108)

  • While you and Drackey walk to a nearby bar, Drackey hears a roar in the skies.
  • He rushes atop a nearby roof to try and get a closer look.
  • If you follow him, he’ll have a brief conversation atop the roof with a sergal about Dracos.
  • If you don’t follow him, you can peer in a nearby window to see Jane's Second Lewd Scene of a then unknown raptor girl (Jane).
  • Load 3.2

Scene 3.2 (Accept the drink)

  • You and Drackey arrive at a nearby bar. Drackey reveals more information about his missing project and you both talk about possible suspects.
  • Load 3.4

Scene 3.4

  • You lighten the mood with talk about other folks. You can ask about how he met Blinki, Scylez, and Liukhalo
  • Asking about Scylez you find out Drackey befriended him online and Scylez moved into town. Drackey’s been trying to teach him the old dragon tongue, Smok.
  • Asking about Liukhalo you discover that he actually just met him the other night. He saw him sitting alone and discovered he just moved into town. Liukhalo is a little uneasy around scalies, and looked a little jealous of you chatting with them last night.
  • Asking about Blinki. Blinki considers his past to be cursed. He came from a rough neighborhood and lost many friends. He moved here for a fresh start.
  • Load Scene 4

Scene 3.3 (decline the drink)

  • If you decline the drink you can decide on an excuse to spare Drackey's feelings.
  • You can lie and tell Drackey you promised to help Scylez with a game later.
  • You can tell the truth. Drackey’s feelings won’t be hurt, some people just don’t like drinks.
  • Load Scene 4

Scene 4 shopping:

Scene 4.1

  • You get a call from Corsica and she asks you if you’d like to accompany her and Kase for a stroll down town. You accept and make your way to the mall.
  • Load 4.2 or free exploration scene

Free Explore - Mini Scene Click (205)

  • You encounter Click the chameleon, hunting bugs. He compliments your clothes, but also somewhat weirds you out…
  • Load 4.2 or free exploration scene

Free Explore - Mini Scene Chef (206)

  • You have another opportunity to meet Chef the kitsune.
  • Load 4.2 or free exploration scene

Scene 4.2

  • You’re introduced to Kase. Corsica tells you her goal is to hunt for a birthday present for Izzy.
  • Kase leaves for an errand while you two shop.
  • Load 4.3

Scene 4.3

  • Corsica brings you around to visit the little shops and stalls. You succeed in finding a present for Izzy.
  • Load 4.4

Scene 4.4

  • Corsica tells you a little about her and Izzy. The Cheetah is a writer. She dresses and acts reserved but shows her personality more in her books.
  • Load 4.5

Scene 4.5

  • You discover Corsica works odd jobs to make money which she needs at the moment for something she does not specify.
  • Load 4.6

Scene 4.6

  • You go back to meet up with Kase and hear a commotion. Kase hurls a figure through the storefront windows who then quickly scurries away.
  • Nava 'val tes rushes out the door to thank him. You discover some big bruit tried to abduct her and Kase stood up for her.
  • Corsica and Kase get into an argument after a day together is spent without him, and when he’s found being rough, hotheaded, and hanging out with another woman.
  • Corsica angrily walks off for some space. You can choose to follow her or stay with
  • Kase.
  • Siel, the head of the SPPA, appears to take a statement from everyone involved. He’s very chipper and upbeat.
  • Load Scene 5 or free explore scene

Free Explore Bonus scene Rickon(106)

Scene 106.1

  • You discover a dining table set up mysteriously in the woods while taking a walk. Table settings are marked with a fanged C logo.
  • Load 106.2

Scene 106.2

  • You hear voices and watch Rickon take payment for something ominous from Chef who declares herself as a member of The Carnivores.
  • It’s discovered this is an actual carnivorous and cannibalistic meal.
  • A feline finds you in the bushes and drags you into the pavilion for dinner, assuming you to be part of their group.
  • Chef comes around to collect payment from everyone in Beakcoins. Before you can make payment, Rickon calls you over.
  • If you walk over, load 106.3, else load 5.1

Scene 106.3

  • Rickon tells you that those who don’t pay at The Carnivores are used for the next meal.
  • He saved you but intends to rape you.
  • If you fight load 5.1, else load 106.4

Scene 106.4

  • Rickon has his way with you and you see Rickon's Lewd Scene, and then turns you over to his minions.
  • You black out, and awake in the middle of Skalan Central Park.
  • Load Scene 5

Scene 5 a chat with Blinki:

Scene 5.1

  • On your way home at dusk you run into Blinki aimlessly walking the streets.
  • Depending on your discussion, he may or may not inform you of a dilemma of his.
  • If Blinki confides in you load 5.2, else load 5.3

Scene 5.2

  • Blinki made many enemies in his old rough hometown.
  • An old “friend” that used to know him is blackmailing him.
  • The blackmailer knows Izzy is an anonymous and well known author. You find out her pseudonym. Blinki is tasked with stealing Izzy’s story or else his secrets will be revealed.
  • The blackmailers are revealed as a group called the The Redprints .
  • If you’re able to comfort him load Blinki’s first one on one, else Load 5.3

Scene 5.3

  • You notice a shadow figure watching you from in the distance.
  • Hurrying home, however, leads you and Blinki to find a bloody beaten-up dragon who's missing his horns.
  • You call the SPPA, and try to assist while waiting for help until Mshen, an officer, arrives.
  • Load Scene 6

Scene 6 town meeting:

Scene 6.1

  • A town meeting is called. Siel informs the public that there was an attack last night and asks those present to come forward if they have any information. Drackey accuses him of hiding information from the public.
  • After the meeting, Siel talks with the player and reluctantly informs them that they’re a suspect due to the fact they were present at the scene and the only person to testify for him is a known liar. He asks the player to stay in town whilst they sort the situation out.
  • It’s noted Siel seems different than he did the day before at the mall.
  • Load 7.1

Scene 7 players choice:

Scene 7.1

  • You have the option on what to do today, check out the gym, the park, the library, or the casino.
  • Load 7.2, 7.3, 7.4, 7.5, or each scene’s free explore

Free Explore

Scene 7.2 Gym

  • You meet and talk with Kase at Skalan’s gym Survival of the fittest. You have the option to increase your relationship during a racquetball game.
  • If you impress Kase load his first one on one, else load 7.7

Free Explore

Scene 7.3 Park

  • While visiting Skalan’s park, you meet and attempt to talk with Willow but he avoids you and disappears.
  • Load 7.7

Free Explore

Scene 7.4 Library

  • At the library you meet and talk with Liukhalo.
  • If you didn’t avoid Blinki in Scene 6, you’ll know Izzy’s artist name and find one of her books, learning a bit about her.
  • Liukhalo finds you and asks about it. Later he reveals his hobby to paint and visits the library to study anatomy. You’ll have an opportunity to spend more time with Liukhalo.If you accept Liukhalo’s offer, load a one on one with him, else load 7.7

Free Explore Casino - Mshen Bonus Scene (103)

Scene 103.1

  • While taking a shortcut, you find a pile of gems in the street. Picking them up causes Mshen to confront you. She’s surveying the alley for a ghost that steals jewels.
  • The jewels disappear, supporting Mshen’s claims.
  • If you sympathize with Mshen load 103.2, else load 7.7 or free explore scene

Scene 103.2

  • You search the cemetery for the missing gems and stumble upon a Stranger admiring them.
  • He proclaims he had nothing to do with them. He saw them and was checking to see if one matches a missing gem his deceased friend was looking for.
  • The argonian Stranger suddenly disappears leaving Mshen to think he’s a ghost.
  • Load 103.3

Scene 103.3

  • The ghost attacks, possessing Mshen and begins a lewd scene.
  • Load 103.4

Scene 103.4

  • After the ghost attack you find the badge of officer Rzatko.
  • Rzatko’s last assignment was looking for the stolen The Cat's Eye gem but was mysteriously killed after his assignment lead him to some fellow SPPA officers.
  • The assignment was suspiciously closed just last week by Lieutenant Siel.
  • Mshen decides to keep her investigation a secret and thanks you for your help.Load 7.7, or free explore scene

Free Explore Casino - Mini Scene Chef (206)

  • You have another opportunity to meet Chef the kitsune.
  • Load 7.5 or free exploration scene

Scene 7.5

  • You visit the casino.
  • Load 7.6

Scene 7.6

  • You leave the casino.
  • Load 7.7

Scene 7.7

  • On your way home you overhear Radolf talking with someone about dangerous folks in the area (This will later be revealed to be Liukhalo, who’s secretly a Redprint trying to get the mysterious vial you found with Drackey)
  • Radolf says an organized crime group called The Redprints have tagged Drackey’s store. You reveal yourself and ask more out of concern.
  • Radolf says he has ‘contacts’ that keep an eye on the The Redprints and they’re becoming more active lately and you should be careful.
  • After the conversation ends, you are introduced to Soar N. Feathers, the private investigator, who also tells you to be on alert. Strange people are upon the town.
  • Load Scene 8

Scene 8 the lost ring:

Scene 8.1

  • You sit down with Liukhalo at a restaurant for a meal and run into Izzy.
  • She and Corsica are retracing their steps looking for an important ring that was lost. With no luck, the duo plan to check her flat again, or Kase’s house.
  • It’s mentioned there might be a thief among the small group of friends since Drackey’s prototype also went missing. Everyone looks suspiciously at each other.
  • If you offer help, the group decides to split up. You and Izzy will check one place, Corsica and Liukhalowill check the other.

Scene 8.2 (Search the flat)

  • You both search the flat.
  • While Izzy is in the other room you notice her computer screen is on. If you peek you’ll find stories and book drafts. If you got Blinki to tell you about the blackmail you can steal her story.
  • While reading you will find out her favorite places such as a nature trail just outside of town.
  • If you steal the story nothing happens immediately.
  • The ring is not found

Scene 8.3 (Search Kase's home)

  • You arrive at Kase’s place and ask about the ring. Nervously he’ll say it’s not here.
  • He’ll insist there’s no time to search right now anyway since he needs to train for an upcoming race.
  • You return to Corsica's place. The other two are absent. You figure they went looking elsewhere and wait for their return.
  • While Izzy is in the other room you notice her computer screen is on. If you peek you’ll find stories and book drafts. If you got Blinki to tell you about the blackmail you can steal her story.
  • While reading you will find out her favorite places such as a nature trail just outside of town.
  • If you steal the story nothing happens immediately.
  • The ring is not found.

Scene 8.4

  • After searching the group has a quick chat before splitting up.

Scene 8.5

  • If you read Izzy’s story the game will give you the option to take a walk on the nature trail mentioned in her story.
  • If you do so, load Izzy’s first one on one. Else load Scene 9

Scene 9 Game night:

Scene 9.1

  • Today you hang out with Scylez, and Blinki at the raptor’s place. You play games and chat.
  • Scylez’s old friend Jane, will show up uninvited after jost moving to town. Janewill also spend the night with the group.
  • If you stole Izzy’s story Scylez and Jane will leave the room at one point and you can give the story to Blinki here. If you do Load 9.2. Else load 9.3

Scene 9.2

 
  • Blinki will be very upset you took the story and refuses to take it from you, he will leave the room and the scene will end loading 9.4

Scene 9.3

  • If you didn't steal the story or you don’t give it to Blinki then the group decides to grab some food.
  • Scylez wants [food 1], and Blinki wants [food 2].
  • You become the tie breaking vote. The individual you choose will depart to get it leaving you for some conversation with the other. Whoever you spend time with at the end of your conversation will invite you on a one on one.
  • If you accept, load Scylez or Blinki’s one on one. Else Load 9.4 or free explore scene.

Free Explore - Angel Scene (102.1)

Scene 102.1

  • While walking past the library, you’re invited in by the director Angel to hear a performance by Io.
  • After the performance you and Soar N. Feathers are given a survey by Xaltheron.
  • After the survey you find yourselves locked in the building. Xaltheron gives you all a note instructing you to find the “ancient water book”.
  • Inquiring more you find Xaltheron’s loved one is being held hostage unless he does what the mysterious notes say. Io wants no part in this and tries to find an exit. You and Soar N. Feathers are unable to locate a “water” book.
  • Load 102.2

Scene 102.2

  • Io is unable to find an exit, and Soar N. Feathers contact’s the SPPA. They’ll arrive in an hour.
  • Angel convinces the group to find the book. The library hosts historic books in displays on each floor, so you each take a floor to search.
  • You search the third floor, and after reading about The Rhino Rebellion you find a display with no book as it’s been removed for restoration. The Mysterious Ancient Scribe of Sharks.
  • You find Angel and ask her about it. She takes you to the manager's office and retrieves the book. A loud bang attracts your attention. You meet back up with Io and Soar N. Feathers and find Xaltheron has been shot.
  • Load 102.3

Scene 102.3

  • Realizing the book is left alone you all dash back and find it now gone.
  • Running back to Xaltheron you find a secret passage now opened in the library wall.
  • You find blood in the passage and determine Xaltheron must have found it and been attacked inside.
  • Following the passage you find 6 books each with a page torn out. It’s assumed the perpetrator is trying to use the maps in these books to find a great treasure. The SPPA shows up and sets you free.
  • Load 102.4

Scene 102.4

  • While helping Angel put books away, you joke about having an adventure like in one of the novels.
  • If you woo her, you’ll see Angel’s lewd scene.
  • Load 9.4

Scene 9.4

  • Walking home at night you hear shouting. Someone will run past you and away from a figure in a nearby alley.
  • Out of the darkness steps Radolf. This is the back alley behind The Green Serpent where he works security. He had just removed a few patrons for their overly eager nature.
  • Radolf takes you inside and points to the stage and tells you a little about Willow the dancer. Dancing is the upside to his life. Radolf has a soft spot for the deer and takes extra precautions to make sure Willow isn’t bothered when he’s working.
  • Radolf tells you about the The Redprints who are after dragon horns. Radolf suspects they’re behind the dragon attack in scene 5. He’s very passionate about stopping the gang. Radolf tells you if you see anything suspicious to call him.
  • Load 9.5

Scene 9.5

  • The next day, whoever you spent time with in game night, if you accepted their offer to hang out you will have a one on one scene with them now. Either Scylez or Blinki.
  • If the scene ended early with Blinki leaving you will only have the option to hang out with Scylez.
  • Load Scene 10

Scene 10 Group Meeting:

Scene 10.1

  • The player arrives at Drackey’s place alongside Scylez, Blinki, Liukhalo, Izzy, Corsica, Kase, and Jane.
  • Drackey informs everyone that his store got tagged by The Redprints. He thinks they were the ones responsible for the attack. The beaten-up dragon you found was attacked and his horns were taken to construct a drug called Dopplemine.
  • The removal of dragon horns is not only a dangerous process but a painful one. When dragon’s are attacked and their horns are taken, it’s rare for them to survive even if they don’t bleed out.
  • Jane pipes up and talks about Dopplemine and what it does. It’s a drug to temporarily modify one’s appearance, though it’s incredibly risky and unstable. Jane is visibly uncomfortable during this scene.
  • In order to clear their name and help the town, the player agrees to help find whoever is behind these attacks and to help put a stop to the The Redprints.
  • Load Scene 11

Scene 11 Girls Night out

Scene 11.1

  • Jane catches up to you after you all leave the group meeting. She wanted to talk to you about Scylez privately.
  • She reveals that once Scylez left their home she felt no reason to stay there. Scylez was obsessed with seeing Drackey and didn't notice her wanting to be with him the whole time.
  • Depression set in after he left and she resorted to drugs but is now clean. To stay that way she decided the best move to make would be to follow him.
  • You ask if she knows about Dopplemine, to which she has some good information and talks about the dangers of such a drug. Not only that but the obvious dangers of Impersonation.
  • Being a scalie, she’ll also express disgust because of its manufacturing process. And on the flip side a drug like that could give some folks a second chance.
  • You discover Izzy has been eavesdropping nearby. She very apologetically tries to slink away but the two of you question her. She explains that she takes inspiration for her books from observing real world issues.
  • Jane will scold her. You can do so as well or let it go. you make her promise not to reveal Jane’s secret and she scurries away.
  • If the conversation went well with Jane her first one on one scene will start.
  • Load Scene 12

Scene 12 Drackey stands for the deer:

Scene 12.1

  • You go out for some food with Drackey. You both run into a security checkpoint run by the SPPA. They’re going up all over the city documenting the locations of scalies. Drackey argues and is disgusted because the checkpoints only increase danger for scalies in his opinion.
  • If you lied to him in scene 3 it’s possible to get caught in it here lowering his affection.
  • Drackey talks about an upcoming festival, the silver blooming. He planned on getting a booth and showing off his prototype project, but since it’s been stolen he’s not sure what to do.
  • His prototype was a dragon caller. A device capable of calling the legendary race of Draco. He believes they still exist and wants to prove it.

Scene 12.2

  • You see Willow trying to eat at a booth but he’s being pestered by someone.
  • Drackey wants to interfere. You can go along with him or not.
  • You and Drackey sit down next to him and Drackey forces the problem maker off.
  • You chat and Willow introduces himself. You talk about his work and Radolf before leaving.

Scene 12.3

  • Drackey says he needs to do some work at the store and asks you to help.
  • You leave the restaurant and run into Izzy. She very shyly says she would like company.
  • You can pick either Izzy or Drackey. Your choice will initiate a one on one.

Scene 13 spooky night:

Scene 13.1

  • You wake up in the middle of the night after a nightmare and hear something trying to get in.
  • You can hide and hope they go away, get up and yell at them, or call on the phone for help.
  • No matter what option is taken, it will be mentioned that this is the work of the The Redprints, who must want something from the player.
  • If you hide you will sit there listening and straining your ears for what feels like hours before the door knob shakes as someone tries to unlock it.
  • Waking up in the morning you find a note in your apartment that says “we know you have it”
  • Load Scene 14
  • If you get up and hit the window they will vanish into the night. When you turn around you’ll find yourself facing another nightmare. You violently thrust awake for real this time. It’s morning, but you find a note tied to the foot of your bed that reads “we know you have it”.
  • Load Scene 14
  • If you call someone you can call Drackey, or Radolf.
  • If you pick Drackey load 13.2. Else run 13.3.

Scene 13.2 (Drackey)

  • Drackey shows up, checks your doors and windows, and gives you some pepper spray.
  • If you have a high enough affection with Drackey he will offer to sleep together that night. Otherwise he will patrol the perimeter while you get some rest.
  • Load Scene 14

Scene 13.3 (Radolf)

  • Radolf shows up, shooing away the mystery culprit.
  • After chatting, you’ll get to know Radolf a little better and learn more about his past.
  • He offers to spend the night and keep watch.
  • With the right conversation, Radolf might ask for help with some PT later in the week.
  • Load 13.4

Scene 13.4

  • If you agreed to help Radolf train in 13.3, load his first one on one.
  • Load Scene 14

Scene 14 Corsica’s Complication:

Scene 14.1

  • You visit Corsica because you haven't heard from her in a while.
  • Stepping inside you will find her depressed, not her usual chipper self.
  • She will tell you the origins of the ring and the sentimental and monetary value behind it.
  • With a high enough affection she’ll let you know it was her fallback plan to sell in order to afford her medical bills. Else load scene 15.
  • Despite what the scalies would think, her plan was to purchase Dopplemine. It’s a rare and new drug that changes your body to new and working proportions.
  • Load 14.2

Scene 14.2

  • She still suspects Kase took the ring.
  • You decide to go talk to Kase.
  • Arriving at his house nobody is home but you do notice a valuable gold trophy of his on the shelf.
  • If you take it load 14.4, else load 14.3

Scene 14.3

  • Kase returns and you question him once more about the ring but he denies everything.
  • If you calm him down load 15.5, else load 14.6

Scene 14.4

  • You take the trophy and quickly rush out to sell the pieces at various pawn shops.
  • Returning to Corsica’s you give her the money it would take for her bills. She questions where you got it from and how you could give it to her.
  • If you tell the truth, she kicks you out and refuses the money. You gain lots of money
  • If you don't tell her, she'll he reluctantly take the money and feels terrible about it and terrible about herself for involving you.

Scene 14.5

  • You tell Kase about Corsica’s situation. He’s shocked she never told him and rushes out with you to go see her.
  • He admits he took the ring and pulls it out to give it to her. He took it to get it refurbished to a new and beautiful state. He did this as a way to try and win her back but he didn't know the implications of it.
  • Corsica’s situation should not be resolved here.
  • Load Scene 15

Scene 14.6

  • You return to Corsica’s place and report you were unable to find the ring.
  • You try your best to comfort her.
  • Load Scene 15

Scene 15 Investigation

Scene 15.1

  • Drackey takes you along to investigate who harassed you the other night and who tagged his home.
  • After the SPPA’s checkpoints went up, more dragons have gone missing, not less.
  • You run into a suspicious hellhound and a worried comic shop owner. You can choose to investigate at either place.
  • If you choose the comic shop Load 15.2, if you choose the hellhound choose 15.3

Scene 15.2

Scene 15.3

  • You trail the hellhound, Zion, and follow her to a Redprint dead drop.
  • Load 15.4

Free Explore

Scene 15.4

  • With some interrogation you discover the The Redprints want to manufacture a version of Dopplemine that would make changes to one’s self permanent. This new version is called Dopplemine V. It’s implied they have a more sinister plan for what to do with this product.
  • Drackey will express his disgust in the operation with making such a drug at the expense of dragons.
  • You discover where their base of operations is from the investigation.
  • Drackey says he needs to prepare some things and then you both should storm the place and clear your name.
  • Load 15.5
 

Scene 15.5

  • Drackey later gathers everyone up for a group meeting.
  • Drackey, Kase, Blinki, Corsica, Izzy, Jane show up.
  • When Radolf enters the rest of the folks are a little confused as to why security for The Green Serpent showed up (since they don’t really know him). You tell them he has info on the The Redprints and contacts.
  • Radolf reveals his previous involvement as a former member of The Redprints and informs the group about Dopplemine V. This new drug makes the effects and changes permanent and is a vibrant green instead of a light blue.
  • Radolf says two vials have successfully been created, but one was lost and is unaccounted for.
  • Drackey wants to storm the Redprint base and ruin their research before any more is made.
  • an argument breaks out over what to do. Blinki, and Izzy (albeit very quietly) suggest finding the missing vial could be traded to get the Redprints off their back.
  • Drackey and Kase both think they should go and confront the Redprints, with Radolf claiming that’s suicidal.
  • Drackey claims Radolf’s just trying to protect his old pals.
  • Both Corsica and Jane are silent during the argument. Corsica believes the Dopplemine could help her, but she knows Drackey and Scylez would never speak to her again. Jane would just rather not talk about drugs.
  • Load Scene 16

Scene 16 Date with Liukhalo:

Scene 16.1

  • Liukhalo sends a text urging you to help him out.
  • You follow his text to an address where you witness Rickon beating Liukhalo. Before you can help, you’re captured by Ravonaar, who questions you about Blinki.
  • As he’s questioning you, Liukhalo escapes and tackles Ravonaar, then runs away with you.
  • You both hide in the park away from The Redprints. Liukhalo won’t want to talk about what happened.
  • He tells you the park is a place to unwind and he paints the public who walk here.
  • Load 16.2

Scene 16.2

  • You toss coins in the park fountain and discuss wishes with Willow who happens to be standing nearby.
  • You and Willow recognize each other and it’s possible for him to open up a little.
  • When you all split up Liukhalo thanks you and promises to explain everything the next time you meet.
  • Load 16.3

Scene 16.3

  • You find Blinki to figure out what Ravonaar wanted.
  • Although stubborn at first, Blinki reveals his past. His good friend needed money and would steal and sell dragon horns to The Redprints. Once his friend was discovered, Blinki gave him an alibi so he could avoid trouble when accused.
  • Everyone knew but nobody could prove his involvement with the The Redprints. Because of this Blinki’s friend, and Blinki by extension, were an outcast from the community.
  • Ravonaar gave Blinki money in exchange for his friend’s location. Blinki took the money but didn’t give any information.
  • Blinki will stress how important it is that Scylez and Drackey don’t find out about this. They’d be appalled.
  • Load 16.4, or Free Explore Scene

Free Explore Bonus Scene 104 Zion

Scene 104.1

  • You find Zion the hellhound stalking a ship at the harbor. Knowing her ties to the Redprints, you figure she’s up to no good and have the option to confront her.
  • To evade you and detection from the ones she’s stalking, she jumps in the water.
  • If you jump in after her, load 104.2, else load Scene 16.4, or Free Explore Scene

Scene 104.2

  • She boards the ship with you following closely behind. She leads you through the interior and tells you this ship is delivering “cargo” from The Shadow Lands.
  • What the ship really carries is Xenos. The Redprints import them to use as guard dogs. Zion plans to free them.
  • You make your way to the cargo area and find a captive xeno. The Redprints also discover you and begin to attack. You free the xeno, which kills The Redprints and also creates a hole in the ship.
  • You both rush to escape.Load 104.3

Scene 104.3

  • You can spy on Zion while she speaks with her boss. If you choose to do so you’ll see her reporting to a figure named “The Jackal”, and The Jackal engaged in some intimate actions with a Xeno.
  • After the meeting Zion will report that the mission was a partial success but she still needs to find the xeno.
  • If you talk about the meeting and what you saw, it’ll result in a Zion's lewd scene.
  • Load Scene 16.4 or Free Explore Scene

Free Explore Bonus Scene 105 Nava

Scene 105.1

  • A sword wielding sangheili, Nava 'val tes, has a run in with you while training. She asks if you’re a member of The Covenant, cult, or neither.
  • If you answer The Covenant load 105.2, if you answer neither load 105.3. Else Load Scene 16.4 or Free Explore Scene

Scene 105.2

  • Once you say you’re a member of The Covenant, She’ll have instant respect for you and ask your opinion of her training.
  • By impersonating a member of The Covenant, you can convince her to give you something.
  • If you ask for more load scene 104.4, else load Scene 16.4 or Free Explore Scene

Scene 105.3

  • She’ll ensure you’re not a member of The Cult, which are The Covenant’s enemies.
  • After talking about your own enemies, you’ll let her know you think The Redprints have infiltrated the SPPA.
  • If you give her a worthwhile target load scene 104.4, else load Scene 16.4 or Free Explore Scene

Scene 105.4

  • Nava will perform some favorable acts and her lewd scene will play.
  • Load 16.4 or Free Explore Scene

Free Explore Bonus Scene 109 Click

Scene 109.1

  • You bump into Click, the arthropod expert. He’s hunting a curious dragonfly with origins relating to The Shadow Lands.
  • If you join him on his hunt, you’ll trail the insect to Skalan Heights.
  • If you joined click load 109.2, else load Scene 16.4 or Free Explore Scene

Scene 109.2

  • You both follow the dragonfly inside an abandoned building only to find a Redprint base located underneath.
  • While chasing the bug, Click accidentally activates a security lockdown trapping you inside.
  • Exploring the complex, you find information that the Redprints were experimenting with something mysterious here.
  • Coming upon a fork in the road, you can follow the dragonfly, or the light.
  • If you follow the dragonfly load 109.3. If you follow the light load 109.4

Scene 109.3

  • Following the dragonfly, you wander into a suffocating darkness.
  • You then meet Kraus, an entity with bizarre powers. It informs you that it destroyed this facility because The Redprints were meddling in something troublesome and dangerous. More dangerous than their experimentation with Dopplemine would be.
  • He says The Redprints are your problem, and this power is his.
  • He then sends you to the surface once more along with the bug you trailed this whole time.
  • Load Scene 16.4 or Free Explore Scene

Scene 109.4

  • Following the light, you get a view of security footage showing what happened in the facility.
  • You capture the bug and have the opportunity to trade it for Click’s prized clothes. If you do Load 109.5.
  • You then meet Kraus, an entity with bizarre powers. It informs you that it destroyed this facility because The Redprints were meddling in something troublesome and dangerous. More dangerous than their experimentation with Dopplemine would be.
  • He says The Redprints are your problem, and this power is his.
  • He then sends you to the surface once more along with the bug you trailed this whole time.
  • Load Scene 16.4 or Free Explore Scene

Scene 109.5

  • Click reluctantly strips for the bug.
  • You then meet Kraus, an entity with bizarre powers. It informs you that it destroyed this facility because The Redprints were meddling in something troublesome and dangerous. More dangerous than their experimentation with Dopplemine would be.
  • He says The Redprints are your problem, and this power is his.
  • He then sends you to the surface once more along with the bug you trailed this whole time.
  • Load Scene 16.4 or Free Explore Scene

Scene 16.4

  • After the confrontation, you’ll run into Ravonaar once more. He will ask for Izzy’s story or Blinki’s location. You can refuse any info, give him Izzy’s story if you took it, or trade a fake address for Blinki’s friend.
  • If you refuse any info, Ravonaar reminds you that your friends are in danger and can suffer dearly from your and their inaction.
  • If you took Izzy’s story, you can offer it to him. Ravonaar will take your phone and download the files. Before assuring you Blinki’s debt has now been paid. Blinki survives later.
  • This will eliminate Izzy as a love interest.
  • You can offer Ravonaar Blinki’s friend as compensation. You don’t actually know where or who he is but can give him a fake address. Ravonaar is delighted with this information but will seek repercussions when he finds out it’s fake. As a result, Blinki is later captured by the Ravonaar.
  • Load Scene 17

Scene 17 a meeting with Kase:

Scene 17.1

  • Kase will ask to meet with you at a cafe to talk about Corsica. You make your way there.
  • Load free explore scene or 17.2, or if you stole from Kase load 17.2, or if you didn’t steal from Kase load 17.3

Free Explore Atti Scene 101

Scene 101.1

  • While on your way to the cafe you pass by Atti’s comic shop. The synth will cry for help because she’s been hacked.
  • You can steal from her shop or try to help reset her systems.
  • If you’re able to successfully reset her systems, load 101.2, else load 17.2

Scene 101.2

  • Atti will offer you some free comics for your help, or something more personal. You can view Atti’s lewd scene here.
  • Load 17.2

Scene 17.2

  • Kase will say Corsica is a good person. He’ll show concern for her and ask if you plan on getting closer to her. He doesn't want to see her get hurt.
  • Load 17.4

Scene 17.3

  • LoKase will say Corsica is a good person. He’ll show concern for her and ask if you plan on getting closer to her. He doesn't want to see her get hurt.
  • Load 17.4

Scene 17.4

  • Radolf (who was sitting nearby) butts in and says Kase should let you make your own relationship decisions.
  • The two get into an argument eventually it derails from relationships to their competition.
  • You can either butt in and stop the argument or let it play out.
  • Side with Radolf, Kase leaves
  • Radolf will sit down and tell you a little about himself. And why he thinks it’s important for you not to be influenced by someone else’s opinions. Don’t go along with them because that’s what he did.
  • If you helped Radolf train earlier start second one on one with Radolf
  • Side with Kase, Radolf leaves
  • Kase will talk about how she is important to him, but also how Radolf gets under his skin and how he constantly loses out to the guy.
  • Kase will invite you on a one on one with him. Load Scene 18

Scene 18 Scylez’s mistake:

Scene 18.1

  • While hanging out with Scylez, if you have a high enough affection he’ll tell you a secret. He’ll show you Drackey’s prototype broken and badly damaged. Scylez tells you what it is. It’s a device used designed to attract mythical dragons. Drackey dreams of seeing one of these creatures.
  • Scylez accidentally broke it at Drackey’s party. He hoped to fix it before anyone noticed but didn’t. He doesn't know what to do and is worried he’s let Drackey down.
  • If you offer to take the blame load 18.5, if you convince him to tell the truth load 18.4, if you tell him to never speak of it load 18.3, and if you warn him to tell Drackey or you’ll do it yourself load 18.2.

Scene 18.2

  • You tell him he needs to tell Drackey and if he won’t you will. Scylez will start to cry, and gives you the prototype and tells you to do what you need to do.
  • You go visit Drackey, who’s glad you told him but upset with Scylez. You can either fuel his anger or calm him down.
  • Load Scene 19

Scene 18.3

  • You tell Scylez to hide it forever and never speak about it.
  • Scylez will feel guilty the rest of the night.
  • Load Scene 19

Scene 18.4

  • You convince Scylez to tell the truth.
  • Scylez will ask you to accompany him
  • You both visit Drackey. Scylez will give him the prototype. Drackey will be upset, but easy to calm down if you decide to help.
  • If you help them settle the issue, and have a high enough affection, you’ll see the scalie’s lewd scene.
  • Load Scene 19

Scene 18.5

  • You offer to take the blame. Taking the project, you visit Drackey and admit to taking and breaking it. Scylez will feel guilty and Drackey will be upset with you.
  • If you try to blame Scylez instead you’ll drastically decrease Drackey’s affection for you.
  • Load Scene 19

Scene 19 Willow’s show:

Scene 19.1

  • In the mail you receive a special letter with a ticket to a show at The Green Serpent.
  • You attend and speak with Radolf briefly before giving him your ticket and heading inside.
  • Inside the room is dimly lit. Many actors come on stage and do a performance and then Willow comes on stage as the major act.
  • Afterwards Radolf escorts you backstage.
  • You meet and talk with Willow, learning more about his life. These shows are usually very expensive or selective in who attends. They’re his favorite and he can just enjoy giving his performance.
  • Willow feels this is the one place he can be himself, and hides himself from the world in fear that he won’t be accepted.
  • You suggest why not apply to perform in the upcoming festival. He says he will think about it.
  • If your conversation goes well, start one on one with Willow.
  • Load Scene 20

Scene 20 Jane’s Discovery

Free Explore - Mini Scene Izzy's Diary (202)

  • Hidden in the bushes you find a lost diary.
  • Reading the book you find it’s Izzy’s, and contains some more lustful thoughts of some of her friends.
  • Load Scene 20 or free explore scene

Free Explore - Mini Scene The Storm (207)

  • Walking along the beach you’re approached by Storm.
  • Storm informs you that this portion of the beach is closed due to a sunken ship and some mysterious reports from the locals.
  • Load Scene 20 or free explore scene

Scene 20.1

  • Jane comes over dragging Izzy with her. She wants Izzy to read you a new story for feedback.
  • The two became good friends because Jane could be open about herself and Izzy will listen for story inspiration.
  • You listen to Izzy’s story and give feedback.
  • While visiting your apartment, Jane discovers the vial you picked up in scene 1. She’s shocked. And asks you why you have it. You say you don't even know what it is.
  • She tells you it’s a vial of Dopplemine but it looks different than usual.
  • Everyone contemplates what could be done with it. Izzy says you could give it to Corsica. Izzy reveals Corsica openly told Izzy about her medical problems after you got involved.
  • Jane says you should destroy it. Using the drug is abhorrent to her. You decide to keep it for now.
  • Jane invites you for a one on one with Jane.
  • Load Scene 21

Scene 21 players choice 2:

Scene 21.1

  • It’s late at night and you have the choice of how to spend your time. You can visit the beach again, go to The Green Serpent, or White Eagle Effects.
  • If you pick the beach load 21.4, if you pick the Green Serpent load 21.3, if you pick White Eagle Effects load 21.2

Scene 21.2

  • Choosing Drackey’s store you will have a one on one scene with him
  • Load Scene 22

Scene 21.3

  • If you choose The Green Serpent, you will arrive when they are about to close for the night but still head inside after a chat with Radolf.
  • With enough affection you can see Willow and have the opportunity for a one on one with him.
  • Load Scene 22

Scene 21.4

  • Choosing the beach you will run into Corsica and have a one on one scene with her.
  • Load Scene 22

Scene 22 Liukhalo’s Confession

Scene 22.1

Scene 22.2

  • Siding with Radolf ends with Liukhalo getting shot. Blinki slips away in the chaos.
  • Liukhalo stumbles away and presumably dies. He doesn’t show up again in the story.
  • Load 22.6

Scene 22.3

  • Siding with Blinki prompts a standoff between you and Radolf. The player can remind Radolf about his own past and about how everyone makes mistakes.
  • Liukhalo runs away and the situation is diffused.
  • Load 22.7

Scene 22.4

Scene 22.5

  • Siding with Liukhalo prompts him to break down and admit everything. He attacks Radolf who fights back.
  • Liukhalo ends up shot, and stumbles away. He does not show up for the rest of the story.
  • Blinki runs away in all the commotion.
  • Load 22.6

Scene 22.6

  • After arriving back home, you find Rickon going through your belongings searching for the vial of Dopplemine.
  • He finds it and attacks you. You manage to escape and head back to Drackey’s place.Load 22.8

Scene 22.7

  • After the conflict, you head back home but Liukhalo catches up with you. He will confess his love for you and that he was secretly a Redprint, and was instructed to get close to you to retrieve the Dopplemine you had. But he’s learned to love you now and wants out.
  • He asks if you can still be friends. To get a love ending with him it is required to say yes.
  • Load 22.6
   

Scene 22.8

 
  • You find a horrifying scene when arriving at Drackey’s place to find his store burning to the ground. Drackey is devastated and will stay with Scylez for the night.
  • Load Scene 23

Scene 23 Darkest before the dawn

Scene 23.1

  • The next day, a despondent Drackey reveals that Blinki has been abducted. You ask Drackey for his help but he’s too broken to continue.
  • If you’re friends with Radolf, he catches up to you and urges you to flee town. He tells you that the The Redprints planted evidence to frame you for the arson attack. Otherwise, Soar N. Feathers will give you the news.
  • Realizing that The Redprints will pursue you if you leave town, you stay and try to stop their plans and call a group meeting.
  • Load Scene 24

Scene 24 Gathering allies

Scene 24.1

  • You meet up with the entire group. Scylez, Drackey, Kase, Izzy, Corsica, Radolf, Jane, and Willow. The group is clearly distraught and hope is at an all-time low.
  • Drackey will switch on the TV to show a news broadcast of Siel stepping down from his position as chief of the SPPA and Rickon takes his place, announcing his campaign against the domestic terrorists attacking the city.
  • You make a passionate plea to those present, begging for their help. Depending on your choices and affection they might agree to help you. relationship with the characters, they might agree to help him confront The Redprints.
  • If Drackey’s affection is high enough both him and Scylez will help. If not Drackey will send everyone away.
  • If Jane and Izzy’s affection is high enough they’ll both come. If not they’ll both leave.
  • If Corsica and Kase’s affection is high enough they’ll both come. If not they leave.
  • If Radolf and Willow’s affection is high enough they’ll both come. If not they’ll leave.
  • Load 24.2

Scene 24.2

  • In this scene, you’ll spend a brief moment with whoever has the highest affection for you.
  • This final date scene is cut short when you’re attacked, knocked out cold, and dragged away.
  • Load Scene 25
  BAD ENDING REQUIREMENTS: If the player: o Sold Blinki out to Ravonaar, resulting in him getting killed o Sided with Radolf and had Liukhalo shot.      

Scene 25 Confronting the Redprints

Scene 25.1

  • There are three possible outcomes for this scene. A good ending with help, a neutral ending with no help, and a bad ending.
  • The good ending occurs if you do not meet the bad ending requirements and get help from at least Drackey and Scylez.
  • The Neutral ending happens if you do not meet the bad ending requirements but do not get help from anyone.
  • And the bad ending happens if you meet all the bad ending requirements. (Sold Blinki out and had Liukhalo shot)
  • This Scene takes place entirely in The Redprints's underground base, The Hive. The underground facility is very large, with multiple floors and rooms.
  • After an unstated amount of time you awake in a dimly lit cell and and notice Blinki who’s seen better days. If you sold out Blinki, you find he’s already been killed. Otherwise he’ll inform you that you’re in The Redprints detention center.
  • If you meet the bad ending requirements load Scene 27, else load 25.2.
   

Scene 25.2

 

Scene 25.7

  • Scylez will lead you out. He and Drackey will take care of things themselves.
  • You escape but are shot in the process.
  • Load Scene 28
 

Scene 25.3

  • If Izzy and Jane agreed to help you’ll meet up with them and attempt to find some evidence of The Redprints’s plans.
  • You stumble upon a horticulture room growing plants used for narcotics and the lab to study them. You also find a storage room full of Dragon horns.
  • You steal the formula for Dopplemine but a xeno protecting the area will pursue you. You split up and escape.
  • If Kase and Corsica agreed to help load 25.4
  • Else if Radolf and Willow agreed to help load 25.5
  • Else load 25.6

Scene 25.4

  • If Kase and Corsica agreed to help you’ll meet with them and search for the finished vials of Dopplemine in the manufacturing plant.
  • After breaking into the storage area you seize all the vials. Corsica will wonder if it’s right to keep one for herself.
  • If Radolf and Willow agreed to help load 25.5
  • Else load 25.6

Scene 25.5

  • If Willow and Radolf agreed to help you’ll meet up with them and free the prisoners found in the holding cells.
  • You’ll release them and attempt to guide them out of the facility without getting caught.
  • Load 25.6

Scene 25.6

Scene 26 The Festival - Good Ending

Scene 26.1

  • You awake in your home with Scylez looking after you. Rickon has been killed, Siel is back in power, and The Redprints are no more. Every news channel is covering the downfall of The Redprints and the discovery of their base.
  • Today also is the day of The Silver Blooming! The outcome here varies a lot based on the choices you have made.
  • You make your way to the festival and chat with Scylez who shows off a brand new game. He then tells you to go see Drackey who shows off an impressive Draco caller and uses the investors to rebuild his business.
  • Load each next scene in sequential order if the “if statement” is true
 

Scene 26.2 (If Blinki did not die)

  • Blinki competes in a battle beasts competition and gets invited to work for Atti.

Scene 26.3 (If Kase and Corsica joined the fight)

  • Kase mentions he’s going to go back to university, leaving his jock life behind. He asks you to speak with Corsica about something that’s on her mind.
  • Corsica is conflicted if she should use the Dopplemine or not. She took it from The Redprints. You can tell her to use it, or destroy it.

Scene 26.4 (If Jane and Izzy joined the fight)

  • Jane spots you in the crowd and drags you to watch a talent show. She performs a death defying stunt like her glory days and Izzy helps, getting a taste of adventure that she desires.

Scene 26.5 (If Radolf and Willow joined the fight)

  • You notice Willow comes out to perform for the talent show. He dances for the crowd after overcoming his fears of performing outside The Green Serpent.
  • Radolf finds you in the crowd and mentions he’s starting up an association for young kids involved in gangs to help them get back on their feet.

Scene 26.6 (If Liukhalo didn’t get shot and you said you could be friends)

  • Liukhalo can be found in the arts section of the festival. He wants to start over with you. He vows to make some friends and get to know them, not just be casual, and signs up for an art club.
 

If your romance option is present at the festival they’ll invite you to spend time with them

 

Scene 26.8 (If Scylez is present and your romance option)

  • Scylez Invites you to hang out at his booth and watch fireworks.

Scene 26.8 (If Drackey is present and your romance option)

  • Drackey invites you to host the next draco show alongside him.

Scene 26.10 (If Blinki is present and your romance option)

  • Atti tells you to go to Blinki because there's something he needs confidence in doing. Blinki invites you to witness his final battle beast match.

Scene 26.11 (If Corsica is present and your romance option and you told her to use the dopplemine)

  • Corsica invites you to watch the fireworks with her.

Scene 26.12 (If Kase is present and your romance option)

  • Kase invites you to a private fitness show.

Scene 26.13 (If Izzy is present and your romance option)

  • Izzy will ask you to watch the rest of the talent show with her and then the fireworks.

Scene 26.14 (If Jane is present and your romance option)

  • Jane will ask you to watch the rest of the talent show with her and then the fireworks.

Scene 26.15 (If Liukhalo is present and your romance option)

  • Liukhalo will ask you to start over and go out with him to the carnival.

Scene 26.16 (If Radolf is present and your romance option)

  • Radolf asks you to watch the finale fireworks.

Scene 26.17 (If Willow is present and your romance option)

  • Willow asks you to watch the finale fireworks.

Scene 26.18 (If your romance option isn’t at the festival)

  • You remark that things turned out well but you feel as if somehow it’s empty.
 

Scene 27 The Festival - Bad Ending

  • You’re brought out in front of the public for an execution by Rickon.
  • You notice how this is taking place at The Silver Blooming festival and your death is a celebration of a renewal of government.
  • Rickon mentions a cure for everything, like a snake oil, will be made available with research he’s done. The player knows this is Dopplemine he plans on using to turn civilians into Rhinos.
  • Drackey will try to shoot him, but he’s captured by @ravoand taken to be executed alongside you.
  • Scylez kills Ravonaar but is shot in the process. Him and Drackey try to stumble away. While you watch the scene unfold Rickon finishes you off so he can pursue Drackey and Scylez.
 

Scene 28 The Festival - Neutral Ending

  • You wake up in bed in your home. On the news you see The Redprints have been dealt with.
  • It’s announced The Silver Blooming is today but you’re too sore to get out of bed.
  • You spend the day alone, but at least it’s over.

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