You close the box, suddenly concerned. When was the last time you checked your sand? Concern turns to fear as you realize you don't even know where the jar is anymore.
Welcome to Cathedris's first text adventure! We're here to collaborate and tell the story of the Comprilith Escape sequence. It'll be played/written post by post, like text based adventures of old!
Everyone participating will be playing the same character of "you" -- think of it as 'Many people, one keyboard'. The entire thing is going to be improvised on my part, basing anything new off of my existing lore. This is a perfect opportunity for Cathedris experts to play around in the world, or for new people to explore one if its most exciting locations.
If you need a refresher on where we're at, go check out the Comprilith article, and choose the "Venture Within" option!
How to Play
Essentially any action you can think of can be taken in this adventure! It is your job to describe the action to me, and my job to interpret it and give you a satisfying next step.
Actions can be written as "I look at the bookshelf", or even as ">Look at bookshelf" if you really want to keep that oldschool text adventure vibe.
Common Courtesy
This is a collaborative effort! As such, there's a couple things to keep in mind. One, don't try to undo eachothers actions -- roll with it! If someone says ">Open the creepy door", don't follow up with ">Close the creepy door immediately". Two, try not to control all the actions.
Above all, have fun :D
The Adventure
This is the first prompt, and also shows how I'll format the story going forward.
To keep up to date, make sure to follow this thread!
You stand between two imposing rows of bookshelves, stretching upwards at least 15' tall. The shelves are lined with countless books, most of which you've already determined to be of no worth. You've just finished pocketing your treasure from the small ornate wooden box on the shelf in front of you, and you've noticed that you're unable to find the glass jar of temporal sand that was keeping you anchored in time. You realize you need to find your way out of the Comprilith as soon as possible, or find your lost jar of temporal sand.