Interloper Rail Rifle Item in Cairn Sector | World Anvil

Interloper Rail Rifle




Article Contents

The Interloper Rail Rifle is the most popular model produced by the Tissa corporation, with over five billion united created. The weapon saw widespread adoption within a decade of its introduction.

It was produced for the Val Ellar Republic, and the weapon saw heavy use during the Tula Resource War, a War between several individual factions in the RAN. Normally, the nations of the RAN work together, and there is very little conflict in the The Delvi Star System in general, but the resource war on the planet Tula caused a temporary schism between them. The War caused nearly four million casualties before a ceasefire was called, and of those deaths, many of them were caused by the Interloper Rail Rifle and other similar weapons.

The weapon's magazine is located in front of the trigger and holds 72 rounds and enough battery power to fire all 72 rounds in standard military configuration. Larger and smaller magazine are available containing different battery capacities as well, but due to how the weapon functions with the battery, larger magazines can get rather heavy. A 144 round magazine weighs three times as much as one containing 72 rounds and can nearly double the loaded weight of the weapon.

Operation

This weapon utilizes two electromagnetic rails. A large current is fed through these rails by use of a capacitor charged by a battery. When the copper shelled ammunition makes contact with both rails, it completes the current, which forces the round down the two rails, rapidly accelerating it to high speeds.

This weapon's capacitor circuits can be adjusted to fire at just about any fire-rate and power the user desires, but generally the default military configuration is used, which has a low power (300 m/s or 428 J per shot) and a high power setting (1000 m/s or 4750 J per shot). The weapon can fire as low as 50 m/s (12 J per shot) or as high as 4000 m/s (76,000 J per shot) though this greatly affects battery life and the number of shots that can be fired from each magazine before reloading. The Magazine holds 72 rounds, but also contains the battery.

Disadvantages

This weapon is not actually as powerful as it seems. In full auto mode the rifle has marginally more stopping power than pistol rounds. In charged shot mode, the weapon is much more powerful, but there are stronger rifles out there, and the low rate of fire is very low in this mode, being only 5 rounds per minute. The reason for the weapons low rate of fire in this mode is so the rails have a chance to properly cool before the next shot is made, otherwise the weapon becomes useless.

Because this weapon contacts the rails, and does so at high friction and temperature, these components will wear down over time, even when using soft copper shelled ammunition. If the weapon cycles properly and the rails have enough time to cool between shots, then the rate of wear is greatly reduced. The more and more rapid the rate of fire, or the more powerful the shot, the higher the temperature that is created, and the greater the wear on the rails

Info

Type:
Place of Origin:
Year Designed:
Time in Production:
Number Made:
Manufacturer:
Railgun
Sekk, Xolov
297 A.E.
57 years
5 billion
Tissa Corporation

Service History:


Conflicts:
Val Ellar (298 A.E.)
Vefaria (304 A.E.)

Tula Resorce War (308 A.E.)

Length:
Barrel Length:
Width:
Height:
Weight (unloaded):
850 mm
485 mm
52 mm
263 mm
3000 g

Cartridge:
Action:
Muzzle Velocity (Rapid):
Muzzle Vel. (Charged):
Energy Output (Min):
Energy Output (Max):
Effective Range:
Fire Rate (min-max):
Magazine Size(s):
5.6 x 38mm Intruder
Railgun
300 m/s
1000 m/s
428 J per shot
4,750 J per shot
75 m
5 or 900 rpm
72


About the ammunition

The 5.6x18mm Intruder ammunition is a copper shelled round with a tungsten core. The Copper shell is what is accelerated by the rail gun. It also fragments when hitting a target, while the tungsten core of the round will penerate most EM shields and personal armors.

The Intruder's rails were originally designed to be adjustable to allow other diameters of ammunitions, but this feature is difficult to adjust without the assistance of a gunsmith. the capacitors also have to be individually adjusted otherwise strange things can happen, such as the round melting to the rail before it reaches the end, rendering the weapon useless.
 

extras

"This weapon has a sort of similar size to an M4 and has low recoil, so I was able to easily use this weapon. Also, unlike the Trespasser Rail Pistol, you don't have to hold the trigger down to charge the weapon. There is a toggle switch and it charges automatically. The scope can be swapped out for other options, but the weapon has no iron sights."

"Most Regalti weapons have an integrated targeting system that links up with nanomachines in the brain (Same system as those Universal Translators they injected us with before). That targeting system looks exactly like a video game in my head which both excites and terrifies me!"
- Ryan

Vitor's Weapon Vault

Abold Vitor is a Vusinor lieutenant aboard the Starship Void Chaser and is in charge of weapons storage and training. His pistol of choice is the Magadino Plasma Pistol, a Vusinor weapon. Rather than use a Vusinor Rifle, he opted instead to use a Regalti railgun and keeps several dozen of them to equip the crew in emergencies. The reason is that the weapon can be programmed to fire lower power shots when on board the Void Chaser and other ships, so holes aren't burned in the side of the hull.

The Interloper Rail Rifles he has are all surplus weapons from the Tula Resource War, and are painted with a gold and brown pattern to match the desert environment of that dead world.

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