Peluda
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(Psionics)The Peluda’s innate spellcasting ability is Wisdom (spell save DC 15).
Undead Nature: The Peluda does not require air, food, drink, or sleep.
Host Shell: If non-radiant damage reduces the Peluda to 0 hit points, it makes a CON DC of 6 + damage received. If it succeeds, host remains in stable condition at 0 hit points inside the peluda.
Multiattack:
The Peluda can take three Quill attacks or two Tail attacks.
Tail Whip: Melee weapon Attack:+6 to hit, reach 10, one target. Hit: 11 (1d10 bludgeoning damage + 1d10 piercing damage)
Quill Missile: Ranged Weapon Attack: +3 to hit, range 30-100’, one target. Hit: 11 (2d6 piercing damage + 1d4 poison damage)
Acid Breath (Recharge 5 turns). The Peluda exhales acid in a 30-foot cone. Each creature in that area must make a DC 16 DEX saving throw or take 6d10 acid damage on a failed save or half as much on a successful one.
Fire Breath (Recharge 5 turns). The Peluda exhales a 30-foot line of flame. Each creature in that area must make a DC 16 DEX saving throw or take 6d10
Stunning Screech: (1/Day) The Peluda looses an infernal screech that paralyzes by fear. Each creature in a 20-foot radius of the Peluda must make a DC 14 WIS save or be stunned until the end of the Peluda’s next turn.
Comments
Author's Notes
The Peluda takes incarnation from French mythology and Lavos from Chrono Trigger.