OSC1: Prison Break on the Marbled Sea Report in Cabochon | World Anvil
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OSC1: Prison Break on the Marbled Sea

General Summary

Each of them had their own individual reasons for being arrested by the Elven Empire but the only thing that matters now is that they’ve been sentenced to die in the most horrific way. The Dire Islands, deep in the Marbled Sea has been the bane to imperial dissidents for over half a millennia. Our heroes find themselves prisoners on the frigate vessel Moonlight Chaser chained together to the main mast. There they met a number of Elven Empire crewmembers resplendent in white, gold, and scarlet. After a brief altercation with Irma who attempted to command the captain and a show of ill will from Valar who shaved a patch of Azure's fur, the heroes were locked below deck in the brig.
  Fed up with bondage, Azure altered his form into a hawk and cased the boat. Both Irma and Bryseiss began picking their locks to no avail with loose nails. Perching on the porthole of the crews quarters, Azure received a bolt from a hand crossbow and became stuck in the porthole Winnie-the-Pooh style. With dexterous hands, Azure cast hold person on #3 and was able to tie him up in his hammock. Following his nose like Toucan Sam, Azure discovered the locked up belongings of his companions in the bottom deck. With dispel magic and nimble hands, the heroes were freed from the brig. Irma misty stepped from her shackles and pried open the chest containing their belongings.
  Darkness was falling and a portion of the crew descended into the boat to set up dinner. Valar, with a lit torch, attempted to check on the prisoners but her torch was creepily snuffed causing Azure to notice 'a sudden, heavy smell of urine.' Our heroes, invisible or hidden in barrels heard commotion as Valar shrieked to the other crew hands about the bizarre happenings in the bottom of the boat. By the misfortune of fate, Irma succumbed to her hare lycanthropy and struggled, stuck in a barrel with her new form. Azure and Brysiess helped to free the werehare, but the lapine creature bounded up to the mid deck loosing a terrifying scream immobilizing #1.
  The ensuing fight seemed quite familiar from their last encounter; Irma quickly infected her paralyzed target. The captain, able bodied and tough, fought with storms and tendrils, #2 made work of the party with his hand crossbow and Valar did her best to evade Irma’s clutches and threw fire bolts. The captain eventually succumbed to werehare lyanthropy and the three-way between #1, the captain, and Irma began. Valar was able to down Brysiess by after breaking her raiper into the door of the captain’s quarters, Brysiess unleashed the capabilities of her fully operational battlestation with an eldritch blast that tore into #3’s body like a worm into an apple. The captain quickly became decapitated in the estrus-laden fray, and #2 fled to the top deck to alert the crew.
  To their surprise, the main deck seemed abandoned and instead was slick with undisturbed ice and an eerie aurora of green lights. The ship's wheel appeared stuck through enchantment and our heroes decided to loot the ship. Among the spoils were a set of Gauntlets of Ogre Power and a silver Ring of Water Walking. Their fate now remains undetermined...

Rewards Granted

Gauntlets of Ogre Power,
silver Ring of Water Walking

Character(s) interacted with

Captain Ashra,†
First Mate Valar,†
Deck Hands: Marin (#1),† Orikeer (#2), Keel (#3)†
Report Date
29 Apr 2018
Primary Location


















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Comments

Author's Notes

These are my raw notes from the session. I apologize for any misspelling. As I improve, I'll prioritize these synopsis for my players.


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