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Karji

Karji is a large and powerful country in the western half of continent of Ghrebam . It is highly technologically advanced to the point of having outlawed magic and instead replicating its effects with complex and powerful technological devices. Karji has been on and off at war with Endred for as long as the two nations have existed.    

Geography

Karji is made up of a variety of climates, though the largest portions of it are hot and arid. 

History

 

Politics

Officially, Karji is run by a republic elected by citizen landowners. However true power lies with the Exalted Reviewers of the corporations.

Foreign Relations

Karji has a complicated relationship with the rest of the world as most other countries allow the practice of magic. However, Karji's industrious artificers and workshops produce goods valued all over. Karji is also home to bountiful natural resources that it is able to export.
Population: 21 Million
People: 52% Human, 11% Dwarves, 9% Halfling, 9% Gnome, 6% Goliath, 13% Other
Demonym: Karjizan
Capital: Aleasi
Largest City: Aleasi
Government: Corporate Oligarchical Republic
Currency: Marks of Credit (M.O.C), aka Mox
Military:
Official: The Pacifists
Corporate Mercs: CROS
Languages: Common, Dwarvish, Gnomish, Fabricant code
Main Religion: The Ternion
Calendar: Post Sear Rectification
Magic: Forbidden
Type
Geopolitical, Country
Capital
Training Level
Professional
Veterancy Level
Experienced
Government System
Corporatocracy
Economic System
Market economy
Currency
Marks of Credit (M.O.C, or "Mox")
Copper coins are called "Grits"
Silver coins are called "Tins"
Gold coins are called "Honeys" most of the country or "Mox" in Aleasi
Platinum coins, or Total Marks of Credit are called "Fats" in Aleasi and the Handsome Finger and "Toads" in the east.
Legislative Body
The Chamber of Ancillaries nominally makes laws, though most of the Ancillaries are on the payroll of different corporations.
Judicial Body
The Docillien
Executive Body
In practice, laws are generally enforced by Servitors. The name is a catch-all for agents who work for corporations. While they are technically private contractors, they are given full jurisdiction to arrest lawbreakers, suspected lawbreakers, and generally carry out corporate agendas.
Official State Religion
Subsidiary Organizations
Neighboring Nations

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