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Clan Malkavian

Malkavian Clan Titles

  7 dot - Avatar: This is less a title and more a placeholder for a kind of posession. It's thought that Malkav will one night return in some form, perhaps through his Childer's Childer's Childer, etc. When and if this ever occurs, it will signal the End Times.   6 dot - Oracle/Prophet: To spite the fact that many Malkavians have insights that some (including themselves) consider to be prophetic, this Title is usually granted by Clan Elder consensus to only a very small number of Kindred at a time, usually one, and associated with the lynchpin issue of it's era. The Title is rarely advertized, but always recognized. The Prophet of Gehenna, for example.   5 dot - Fool: Fools realize that all the time spent building up their new perceptions ultimately burn out everyone. Where can you go once you’ve seen the world for what it truly is? Reality was made to be broken, so those at this point in their development are revered yet pitied. Honored yet mocked. The master becomes the student. But then were they ever really the master? Or did they just think that thanks to a mix of arrogance, delusion, and the refreshing scent of pine?   4 dot - In-City Clan Head - Lunatic: Lunatics act and the Clan follows. A careful word, a slight gesture sets all the dominos. Lunatics are the clocks by which Malkavian Time chimes. They say the Great Prank was hatched by a coterie of lunatics. They literally created one egg for each city where Malkavians were located and hid them, like Easter Eggs. The Malkavian that found them got the strongest dose of mental mind twisting power and everyone else got those echoes.   3 dot - Madman/Madwoman: A Madman is a lean, mean, insightful, politically savvy machine. The best madmen don’t shoot to kill; they shoot to teach. This is when plans become elaborate lessons meant to teach more than one Kindred at a time. A Madman's pranks are for shaking Kindred to their core. These are the teachers of the Maklavian Clan, and they take that duty seriously.   2 dot - Maniac: The curse of madness hits maniacs hard, causing mental, emotional, and physical pain the likes of which surpass anything a mortal could survive. The only way to make it through to the other side is to lash out. Sometimes, the pranks at this stage leave an impression simply because of their violent consequences. Your clan is likely to point you at something they don't like and watch you eat part of it and paint with it's innards   1 dot - Fool/Fish: They don’t have much time for activities above and beyond their insanity. It’s hard to campaign to be Sheriff when you’re trying to find out where all the voices are coming from, you know? No, I guess you don’t know. Well, listen to the voices for once and they’ll tell you, okay? Other Malkavians find their randomess useful to cut their own chatter or to remins themselves that insight can come from anywhere. 'Talking' stuffed animal not included.
Type
Political, Family
Leader Title
Family Leader
Parent Organization

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