Clan Gangrel
Gangrel Clan Titles
7 dot - Grand Alpha: This is not a standing Title for the Gangrel. No Kindred of this Clan holds it for long. It is simply granted by the one who calls and presides over an All Thing. During that time, the Grand Alpha's word is Law among the Beast Clan. It falls to the Grand Alpha to delegate the settling of disputes, the event's security, and delegate enough blood to be available so that the party can go on without breaking the Masquerade wide open. After the All Thing, the Title is set aside. Decisions made by a Grand Alpha at an All Thing have been known to change the path of the entire Clan, however. 6 dot - Green Man/Woman: A title given to an Ancient that dwells far from civilization and is thought to hold much wisdom. Mythically these creatures were part tree, part immortal. In reality, Green Man is as much a warning as it is a title. These Gangrel are often old, powerful and riddled with Beast Traits to the point where they hardly seem ever to have been associated with their human roots. Sometimes these creatures bear other names as well, often associated with mythical creatures of legend. 5 dot - Master Skald: Gangrel are well respected as Loremasters, or at least, they once were. Though this title is archaic, a few Gangrel carry this title with pride, or some variation of it. In the Modern Nights, it's just as often simply called: Scholar. 4 dot - In-City Clan Head - Alpha: A city's Alpha keeps the local Gangrel in line, pure and simple. She tells it like it is, she assigns other Gangrel to forward the local Clan's agendas according to their skills and prowess, she shares information and sometimes even blood with those less capable of hunting it up on their own, though often for a favor. Clan is Clan, after all. 3 dot - Beta: Its about 50/50 to find a city Alpha with a chosen Beta. Sometimes they work great together, and strong allies or broodmates are often a powerhouse combination that sets the Clan in line. Other times the Beta is just waiting for a chance to take the top spot and challenge the Alpha for her position. Either way, against out of Clan antagonists, an Alpah/Beta combo of Gangrel is a potent combination that most would rather back down from than fight head on. 2 dot - Mother Bear: Sometimes through leadership sometimes through stubborness, sometimes through soft-heartedness, a Gangrel with this Title is in charge of the cubs. There are alwasy some Gangrel wandering through the city looking for the Sire that made them, sometimes a hairs breadth from causing a Masquerade breach or an inter-clan throwdown. It's the Gangrel way to leave newly Embraced out on their own for awhile. No need to get mad about it, it is what it is. Nobody said you couldn't teach them how to survie. They've got it hard enough as it is. 2 dot - Skald: Respected by most Gangrel are the tale-tellers and the loremasters. That which is primal and tribal about sitting around with blood and telling stories is alive in Gangrel with this Title. Though the expression may be scholarly, mystic or a just plain, down-home, jaw-jacking gift for gab, those with this title are driven by the need to follow the stories they hear and collect them to pass on as wisdom later. 1 dot - Trailblazer: Nobody trusts a drifter, but in the various Sects of the Kindred world, they almost universally respect the need for one. Simply put, the open road is this Kindred's haven, and remarkably, to spite the many mundane and supernatural dangers in a cosmopolitan world of darkness, the Kindred with this Title seem to know which roads to take and when to be safe in a journey. Noone is sure what their Gangrel secret is, and noone wants to wait around in the Barrens and get eaten by werewolves or cursed by fairies long enough to find out. Ironically one of the most 'boon rich' Gangrel, considering how most Kindred consider them a necessary evil for safe travel between domains. 0 dot - Omega: Not so much a Title as it is a lesson. Some Gangrel grant this to any newbie that comes into their city until they do something worthwhile to help the Clan, others save it to teach a lessn to disobedient Fledgelings who don't fall in line. Can never be granted while any other Clan Titles are in place.
Type
Political, Family
Leader
Leader Title
Family Leader
Parent Organization
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