Outpost Costs in beyond the boundary | World Anvil
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Outpost Costs

Initial Reasons for building outside of Nyfold Village

The characters' of Beyond the Boundary might initially want a base of operations or a forward outpost, this could include a ruined tower, a worn horse-drawn carriage barn, a beat-up fishing boat dock, a dilapidated store or farm, or any similar structure or site.   These are not limited by the room or having to pay large fees to own the land. As such the wilds might seem like a good idea, but they are not safe and changing terrain might cause issue down the line. They often can not be permanent without a lot of effort.    

The following is the rules to creating a outpost or buildings:

Check the pricing of the building and then refer to table 5-1: Character Advancement fees

Table 1-1: Dwellings

Though characters spend their days in the wilderness and down in the depths of dungeons, they still want a home to return to. Though are included for these options
Dwelling Cost
Apartments 500 GP
Local business 1000 GP
Tavern / Pub 2000 GP
Inn 5,000 GP
Spa 7,000 GP
Manor 10,000 GP
Tower 20,000 GP
Temple 25,000 GP
Villa 40,000 GP
Keep 50,000 GP
Castle 50,000 - 350,000 GP
 

Walls and Defences

 

Table 2–1: Freestanding Walls

Material Thickness AC HP Break DC Climb DC Cost per section Notes
Packed Earth 3 ft. 2 30 19 15 10 gp
Wood 1 ft. 5 120 26 21 100 gp –10% cost in forest terrain.
Deep coral 6 ft. 8 1,080 164 15 200 gp Available when submerged only.
Masonry 2 ft. 8 180 35 15 250 gp
Hewn Gravite 6 ft. 8 1,080 164 22 600 gp –5% cost in mountain terrain.
Iron 6 in. 10 180 33 25 600 gp
Obdurium 6 in. 30 420 69 25 6,000 gp
 

Table 2–2: Freestanding Structures

Find the wall type in table 2-1 and multiply by the amount of height per storey or layer up.
Height Cost Adjustment per space
Up to 10 feet up (first two stories) none
20 feet up (third storey) +400 gp
30 feet up (fourth story) +1,000 gp
First subterranean layer +500 gp
Second subterranean layer +2,000 gp
This Covers Towers, Guard Posts, Gatehouse or Palisade walkway.   *The wall sections on the table below are assumed to be 10 feet tall and 10 feet wide each.    

Cosmetics and Expansion

 

Table 3–1: Interior Upgrades

Traditional Upgrades can be purchased the following upgrades tables for your home base.
Upgrade Cost
Heating 200 GP
Suite furnishings 200 GP
Parlor furnishings 200 GP
Office 200 GP
Gardens 200 GP
Training room 200 GP
Study 200 GP
Studio 200 GP
Shrine 250 GP
Dining room 300 GP
Metalwork shop 400 GP
Library 500 GP
Forge 500 GP
Kitchen 500 GP
Spa 750 GP
Laboratory 1,000 GP
Stables 1,000 GP
Cellar complex 2,000 GP
Wine cellar 2,000 GP
Museum 5,000 GP
Smugglers tunnels 10,000 GP
Blimp Platform 35,000 GP
Personal Fairy Ring 75,000 GP
 

House Keeping

 

Table 4–1:Upkeep

The Final cost to an item that you would build is the upkeep costs. The table below outlines the cost for these domiciles and defences as a general guess of what they will cost per month.
Domicile Monthly Cost
Horse-drawn carriage or wagon 15 gp
Farm or rural enterprise 20gp
Settlement enterprise (guildhall, inn, tavern, shop, and so forth) 120 gp
Sailing ship, including all port fees 200 gp
Remote enterprise (fort, lighthouse, trading post, roadhouse, and so forth) 250gp
Noble estate, large manor, fortified tower 350 gp
Blimp Port 1,000 gp
Keep or small castle 3,000 gp
Large castle or palace 12,000 gp
    Chapter 5 of the Player's Handbook details the costs for characters to hire skilled and untrained hirelings. But we use a different system in Beyond the Boundary West Marches, this is outlined in an article linked below.

Table 5-1: Character Advancement Multiplier

__ Levels __ Licensed Region New Staff __ Costs __ Notes
1-4 Single Building Outpost Majordomo, 2 untrained hirelings and 1 skilled hireling x 1 Requires more defence than a campsite
5-10 Single Building Outpost 4 untrained hirelings, 1 skilled hirelings and 10 crew x 1.5
11-16 Small Territory 8 untrained hirelings, 2 skilled hirelings and 10 crew x 3 Requires a small force to set up patrols
17-20 Large Territory 16 untrained hirelings , 4 skilled hirelings and 20 crew x 5 Requires a large force to set up squadron patrols
Additional rules: Hirelings, Bodyguards and Staff/Crew are in the following article:



     

Related articles - House Rules

Guard Points - Extra line of defense - Enchanting - Enchantment List - Outpost Costs - Hirelings and NPC costs

Related articles - Equipment - Armour

Armour Class Revamped - Armour and Shields - AC Calculations - - Armour Changes - Quality Propterties -Armour Tiers

Related articles - Equipment - Weapons

Weapon Changes - Quality Properties - Simple Weapons & Martial Weapons - Advanced Weapons

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