Initial Reasons for building outside of Nyfold Village
The characters' of Beyond the Boundary might initially want a base of operations or a forward outpost, this could include a ruined tower, a worn horse-drawn
carriage barn, a beat-up fishing boat dock, a dilapidated store or farm, or any similar structure or site.
These are not limited by the room or having to pay large fees to own the land. As such the wilds might seem like a good idea, but they are not safe and changing terrain might cause issue down the line. They often can not be permanent without a lot of effort.
The following is the rules to creating a outpost or buildings:
Check the pricing of the building and then refer to table 5-1: Character Advancement fees
Table 1-1: Dwellings
Though characters spend their days in the wilderness and down in the depths of dungeons, they still want a home to return to. Though are included for these options
Dwelling |
Cost |
Apartments |
500 GP |
Local business |
1000 GP |
Tavern / Pub |
2000 GP |
Inn |
5,000 GP |
Spa |
7,000 GP |
Manor |
10,000 GP |
Tower |
20,000 GP |
Temple |
25,000 GP |
Villa |
40,000 GP |
Keep |
50,000 GP |
Castle |
50,000 - 350,000 GP |
Walls and Defences
Table 2–1: Freestanding Walls
Material |
Thickness |
AC |
HP |
Break DC |
Climb DC |
Cost per section |
Notes |
Packed Earth |
3 ft. |
2 |
30 |
19 |
15 |
10 gp |
|
Wood |
1 ft. |
5 |
120 |
26 |
21 |
100 gp |
–10% cost in forest terrain. |
Deep coral |
6 ft. |
8 |
1,080 |
164 |
15 |
200 gp |
Available when submerged only. |
Masonry |
2 ft. |
8 |
180 |
35 |
15 |
250 gp |
|
Hewn Gravite |
6 ft. |
8 |
1,080 |
164 |
22 |
600 gp |
–5% cost in mountain terrain. |
Iron |
6 in. |
10 |
180 |
33 |
25 |
600 gp |
|
Obdurium |
6 in. |
30 |
420 |
69 |
25 |
6,000 gp |
|
Table 2–2: Freestanding Structures
Find the wall type in table 2-1 and multiply by the amount of height per storey or layer up.
Height |
Cost Adjustment per space |
Up to 10 feet up (first two stories) |
none |
20 feet up (third storey) |
+400 gp |
30 feet up (fourth story) |
+1,000 gp |
First subterranean layer |
+500 gp |
Second subterranean layer |
+2,000 gp |
This Covers Towers, Guard Posts, Gatehouse or Palisade walkway.
*The wall sections on the table below are assumed to be 10 feet tall and 10 feet wide each.
Cosmetics and Expansion
Table 3–1: Interior Upgrades
Traditional Upgrades can be purchased the following upgrades tables for your home base.
Upgrade |
Cost |
Heating |
200 GP |
Suite furnishings |
200 GP |
Parlor furnishings |
200 GP |
Office |
200 GP |
Gardens |
200 GP |
Training room |
200 GP |
Study |
200 GP |
Studio |
200 GP |
Shrine |
250 GP |
Dining room |
300 GP |
Metalwork shop |
400 GP |
Library |
500 GP |
Forge |
500 GP |
Kitchen |
500 GP |
Spa |
750 GP |
Laboratory |
1,000 GP |
Stables |
1,000 GP |
Cellar complex |
2,000 GP |
Wine cellar |
2,000 GP |
Museum |
5,000 GP |
Smugglers tunnels |
10,000 GP |
Blimp Platform |
35,000 GP |
Personal Fairy Ring |
75,000 GP |
House Keeping
Table 4–1:Upkeep
The Final cost to an item that you would build is the upkeep costs. The table below outlines the cost for these domiciles and defences as a general guess of what they will cost per month.
Domicile |
Monthly Cost |
Horse-drawn carriage or wagon |
15 gp |
Farm or rural enterprise |
20gp |
Settlement enterprise (guildhall, inn, tavern,
shop, and so forth) |
120 gp |
Sailing ship, including all port fees |
200 gp |
Remote enterprise (fort, lighthouse, trading
post, roadhouse, and so forth) |
250gp |
Noble estate, large manor, fortified tower |
350 gp |
Blimp Port |
1,000 gp |
Keep or small castle |
3,000 gp |
Large castle or palace |
12,000 gp |
Chapter 5 of the Player's Handbook details the costs for characters to hire skilled and untrained hirelings. But we use a different system in Beyond the Boundary West Marches, this is outlined in an article linked below.
Table 5-1: Character Advancement Multiplier
__ Levels __ |
Licensed Region |
New Staff |
__ Costs __ |
Notes |
1-4 |
Single Building Outpost |
Majordomo, 2 untrained
hirelings and 1 skilled hireling |
x 1 |
Requires more defence than a campsite |
5-10 |
Single Building Outpost |
4 untrained hirelings, 1 skilled hirelings and 10 crew |
x 1.5 |
|
11-16 |
Small Territory |
8 untrained hirelings, 2 skilled hirelings and 10 crew |
x 3 |
Requires a small force to set up patrols |
17-20 |
Large Territory |
16 untrained hirelings , 4 skilled hirelings and 20 crew |
x 5 |
Requires a large force to set up squadron patrols |
Additional rules:
Hirelings, Bodyguards and Staff/Crew are in the following article:
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