Armour Tiers in beyond the boundary | World Anvil
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Armour Tiers

Tier 1 : Generic Materials
Name Description
Bronze tier 1 metal - no additional effects available
Iron tier 1 metal- no additional effects available
Steel tier 1 metal - no additional effects available
Rawhide tier 1 leather - no additional effects available
Thin leather tier 1 leather - no additional effects available
Coarse leather tier 1 leather - no additional effects available
Furs tier 1 cloth - no additional effects available
Jute tier 1 cloth - no additional effects available
Wool tier 1 cloth - no additional effects available
Cotton tier 1 cloth - no additional effects available

Tier 1.5 : Rare Materials
Name Description
Adamantine Gain "guard point admantine" costing "5ft" to negate Critical multiplier. If you have no more uses of Guard point Adamantine you can use a reaction to lower your movement next turn by 5ft and gain another use.
Mithril Loses the heavy property and becomes a weight 1/4th its normal value. Gains properties "erganomic, "quick-release", "Light" and "muffled"
Black Blessed by an unholy property. Gains Endure Radiant.
White Blessed by a holy property. Gains Endure Necrotic.
Blessed Leather Leather variant of blessed plates. See White or Black.
Chitin Gain Advantage to save from poison and add your Armour Rating as a reduction to poison damage taken. Additional gain ADV to dexterty (stealth) checks when hiding in grass or similar foilage. (such as forests)
Webbed Leather Enemies have DisADV to disarm bearer, use acid or corrosion affects your armor and have DisADV stripping you of your armour. ADV on strength (Athletics) checks to climb a vertical surface.
Bonemold Gains "Heavy" property. Gain "Guard Point Bonemold" to spend 10 ft of movement and reduce damage from an attack by your proficiency modifier. (can stack multiple guard point Bonemold ). If you have no more uses of Guard point Bonemold you can use a reaction to lower your movement next turn by 10ft and gain another use.
Orcish A mixture of Bonemold and Dark Iron. Wearing Orcish armour you gain "Guard Point Orcish" can use 15 ft of movement to reduce damage taken from an attack by your profiency modifier. Creatures classified Fiend or hailing from a lower plane have DisADV when attacking you. If you have no more uses of Guard point Orcish you can use a reaction to lower your movement next turn by 15ft and gain another use.
Dark Iron Dark Iron is crafted from metals deep below the crust of the surface. Creatures classified Fiend or hailing from a lower plane have DisADV when attacking you. You have ADV on checks to be frightened or charmed by Fiends or creatures from the lower plane.
Cold Iron Rare metal that has never been molten and will loose its properties and become normal iron if melted. You add 1d4 to your saving throws and skill checks against creatures of fae type. When attacked by a Fae increase your AR (Armour Rating) by +1.
Dense Lead Gains "Heavy" and "Bulky" property. Gain resistance to Psychic and increase your AR (Armour Rating) by +1. Also Additionally gain another AR +1 if the damage type is either of the following: Force, Rend (AB Slashing) or Puncturing (AB Peircing).
Dense Silver Gains "Bulky" property. Gain Resistance to Necrotic and Psychic and increase your AR (Armour Rating by +1. Also Additionally gain another AR +1 if the damage type is either of the following: Celestial, Incorporeal or shape shifting creatures. You have ADV on checks to be frightened or charmed by celestial, incorperal or shape shifting creatures.
Gravite Gains "Heavy" and "Bulky" property. Gain resistance to force and lightning damage. You cannot be moved by non magical means. ADV on Saving throws to move you magically. Your AR +1 if the damage type is either of the following: Force, Rend (AB Slashing) or Puncturing (AB Peircing).


Tier 2 : Legendary Materials
Name Description
Dragonstone Gains "Heavy" and "Bulky" property. Gain resistance to force and fire damage. Gains Endure Cold. Magical +1 item (increases AC and AR by 1).
Dragonbone Gains "Heavy" property. Gain resistance to force damage. Gain "Guard Point Dragonbone" to spend 10 ft of movement and reduce damage from an attack by your proficiency modifier. (can stack multiple guard point Dragonbone). If you have no more uses of Guard point Dragonbone you can use a reaction to lower your movement next turn by 10ft and gain another use. Magical +1 item (increases AC and AR by 1).
Runite Loses "heavy" property if on the item and becomes a weight 1/4th its normal value. Gains Endure Force. Magical +1 item (increases AC and AR by 1).
Dragonglass Gains "Bulky" property but Loses "heavy" property if on the item and becomes a weight 1/4th its normal value. Gains Endure Fire. Magical +1 item (increases AC and AR by 1).
Coral While wearing armor made from coral, you have ADV on checks made to swim, and swimming does not cost extra movement. Whenever you start your turn Unconscious while in water, the buoyancy of the armor also causes you to float 60ft to the surface. Magical +1 item (increases AC and AR by 1).
Lunar Gain Resistance to Radiant and Psychic. Magical +1 item (increases AC and AR by 1).
Widowsilk Gain AC bonus to your CON modifier (max 2). Magical +1 item (increases AC and AR by 1). (doesn't stack with Padded)
Gossamer Gain AC bonus to your WIS modifier (max 2). Magical +1 item (increases AC and AR by 1). (doesn't stack with Manteau)
Damask Gains properties "erganomic, "quick-release", "Light" and "muffled". Gains Endure Force. Magical +1 item (increases AC and AR by 1).
Starsilk If you are the target of an attack which would deal acid, cold, fire, lightning, or thunder damage you can use a reaction to adapt to that damage type. While adapted, you have resistance to that damage type. The Starsilk returns to its normal state after ten minutes. Magical +1 item (increases AC and AR by 1).


Tier 3 : Mythic Materials
Name Description
Living Ice Metallic replacement properties unknown - made of shifting moving unbreakable ice
Ganodermic Metallic replacement properties unknown - made of spores so strong that they are unbreakble
Crystal Metallic replacement properties unknown - made of unbreakable gemstones
God Metal Metallic - properties unknown - made in forges mysterious and ancient
Vibranium Metallic - properties unknown - unbreakable when forged
Refined Elunium Metallic - properties unknown - refined items to the highest levels



 

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