Zochakha Organization in Baltharos | World Anvil
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Zochakha

The wild nation of Zochakha is unlike any nation that exits in the world. This nation does not care for royal bloodlines, or riches. All that matters is strength. Might and power are the two things needed to survive and climb the ranks of Zochakha. Currently the spot of #1 belongs to a self proclaimed "Royal" Queen Bonku "The Wild". Zochakha was established as a nation mainly to keep the "monsterous" races at bay. When the Vridium Kingdom still controlled the are where the Noclon Confederation is now, they hated all the savage lifestlyes that people in Zochakha lived by. So a powerful Sage rose up giant Karsts to form a barrier of entry and exit with Zochakha and the rest of Baephios.  
  While Zochakha as a nation doesn't participate in a lot of international affairs they do in fact do a lot of trade by boat with the neighboring continent of Aramelgo. Zochakha is a strong and proud nation. They have a rich culture and many traditions. They are warm and welcoming to any kind of race that are not, human, elf, dwarf, gnome. Every other monster race is always welcome in Zochakha. All that matters in terms of hierarchy is strength.

Structure

Zochakha runs on a pure strength based hierarchy. Those who are strong will rise, those who are weak die. Simple as that.

Culture

The cultutre is very tribal and savage like. The nation is all about unity with your village or tribe and to protect and serve it with your life. Your family is your bond and you must do everything in your power to protect that bond. Lay your life for your bond. While Zochakha is a ruthless savage place, they are very religious and many worship several gods.

Public Agenda

Zochakha is in a three-way civil war. The tribes of Maka'nata, Kleu'zi'ra, and Marr'balior tribes have been at war over a dispute about stolen weapons. These are the three major family tribes that make up 95% of the population of Zochakha. While the sacred capital of Ponmery is off limits, any other place in Zochakha is free range.

Assets

While the Vaera Kingdom has the most magical items, enchanted or natural. Zochakha has the most ancient ruins and temples. Deep in these ruins lie artifacts from the forgotten world before. Ancient powerful artifacts some will never be able to see in their lifetime. It is also without saying that Zochakha has the largest army of warriors among the four nations. While none of them are trained knights, there is not a single trained knight in the nations that dare go one on one versus a member of the Maka'nata tribe. Zochakha is also home to the largest port in Baephios. They export to Aramelgo and import anything they can't get from the nations in Baephios.

History

Zochakha in Ancient times were home to the kindest and friendliest people. Rich with culture and traditions Zochakha was a place where vacations happened frequently. That changed once the first "King" was introduced to reign over Zochakha. He was a representative from the Vridium Empire. The Empire was trying to get a stranglehold of the lands and artifacts of Zhochakha. However, with the revolt of many tribes the imposter king was slain and war between the Vridium Empire and Zochakha insued. After it was all said and done a truce was called and the great Karst pillers were risen from the land to divide Zochakha from the rest of Baephios. Over time the isolation got to people. More and more individuals from Aramelgo were coming over for work and thus changing the dynamic of Zochakha forever. Fast forward 1000 years and Zochakha is seen as the savage lands.

Kill, Conquer, Win


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