Tormentor

The Tormentor handles like a dune buggy and is designed for raiding and scouting. Bladed iron wheels drive the vehicle forward.  

Descent into Avernus

Tormentor

Huge vehicle (3,000 lbs),
Armor Class: 21 (19 while motionless)
Hit Points: 60 (damage threshold 10, mishap threshold 20)
Speed: 100 ft

STR

16 +3

DEX

14 +2

CON

14 +2

INT

0 -5

WIS

0 -5

CHA

0 -5

Damage Immunities: Fire, Poison, Psychic
Condition Immunities: Blinded, Charmed, Deafened, Frightened, Paralyzed, Petrified, Poisoned, Stunned, Unconscious

Crushing Wheels. The Tormentor can move through the space of any Medium or smaller creature. When it does, the creature must succeed on a DC 13 Dexterity saving throw or take 11 (2d10) bludgeoning damage and be knocked prone. If the creature was already prone, it takes an extra 11 (2d10) bludgeoning damage. This trait can’t be used against a particular creature more than once each turn.   Prone Deficiency. If the Tormentor rolls over and falls prone, it can’t right itself and is incapacitated until flipped upright.   Magic Weapons. The Tormentor’s weapon attacks are magical.   Raking Scythes. When the Tormentor moves within 5 feet of a creature that isn’t prone or another vehicle for the first time on a turn, it can rake the creature or vehicle with its protruding blades for 13 (2d10 + 2) slashing damage. A creature moves out of the way and takes no damage if it succeeds on a DC 13 Dexterity saving throw. A vehicle moves out of the way and takes no damage if its driver succeeds on the saving throw.  

Action Stations

Helm (Requires 1 Crew and Grants Three-Quarters Cover). Drive and steer the Tormentor.   Harpoon Flinger (Requires 1 Crew and Grants Half Cover). Ammunition: 10 harpoons. Ranged Weapon Attack: +7 to hit, range 120 ft., one target. Hit: 11 (2d8 + 2) piercing damage.

Creature Capacity. 4 Medium creatures   Cargo Capacity. 500 lbs
Parent Technologies
Related Species

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