- • Dao (Earth Genies)
Their skin tones range from earthen brown to leaf-like viridescent colors. The most sturdy of the Genies with differing complexions ranging from cracked earth to solid metal textures. Their hair can appear as any other hair, or it can manifest in unique ways such as a collection of crystals or clumped, dripping mud over their scalp.
- • Efreeti (Fire Genies)
The skin of an Efreeti can vary from bright reds to coal black and even ash white. The hair of the Genie may take more subdued measures such as appearing as red hair, or may be as extravagant as a literal fire atop their head. The runes on their body often glow and shimmer like lava flowing just beneath the surface.
- Merid (Water Genies)
The Merid have an almost 'always wet' quality about their skin, offering a smooth shimmer with some even holding droplets of water at all times on their person. A Merid's hair and skin color are usually either blue or green, ranging from deep ocean colors to soft seafoam, with their hair having normal hair-like texture or appearing even as seaweed.
- Djinn (Air Genies)
Genies who hail from the Realm of Air are very light in color often light blues and whites. Their hair and loose clothing will float about as if drawn by some unseen wind and some even have a sort of wispy/breathy tone to their speech.
Growth Rate & Stages
Ecology and Habitats
Civilization and Culture
Common Customs, Traditions and Rituals
Interspecies Relations and Assumptions
"Why would I want to swim in the ocean? Fish poop in there. It's a disgusting broth of whale carcasses and trash. I'll pass, thank you."
"Don't worry, I wouldn't expect an airhead to understand the majesty of the ocean's beauty."
Alignment and Religion
On Genies and Lamps
Although Genies are incredibly powerful, they are subject to their own whimsy and enjoy a good story, with their favorite being a marriage of mortal greed and their own twisted creativity. Many Genies will often ferry themselves to Ayn in a small item, usually an oil lamp, though other items include a ring, jewelry box, or amulet to name a few. From here they lie in wait until a mortal finds them, upon which time the games begin. First the item needs to be activated which can be as simple as touching it, or as complex as a light puzzle or small sacrifice. Once the conditions have been met, the Genie springs from the container (Usually with over the top bravado and flair) and introduces itself, laying out the rules of their wishes. Make no mistake, these rules are arbitrary. A Genie can cast any number of wishes for (almost) any request, but as they see it, any chance to add to mystique and assert their dominance is a good one. Once agreed upon, the fun begins, as unbeknownst to most mortals, Genies have no intention of playing fair. Rather they aim to take a 'Monkey's Paw' approach, twisting requests, even the most specific, to whatever amalgamation the crafty creature can conjure.
"She said 'I want to be the most beautiful in all of the lands.' So I made her into a painting! Hah!"
High Djinn of the Water Realm Indemeria the Effervescent, Ruler of the Tides, Grand Mistress of the Waves, The Whorl's Third Eye
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