The Raven Queen
The Raven Queen (a.k.a. She-Who-Remains, the Keeper of Fates, The Judge of the Dead, The Great Arbiter, The Reaper)
"The All-Witness tells us that there is always truth, subjective and objective. The Unbound tells us that we can choose to be who we wish. And the Raven Queen tells us above all else that death comes to all. While our fates can change in details, the one thing that never changes that we will die. Everything ends, even the Outer Ones, the Eternals, and the Gods themselves. And She is the only God who knows the end."The Raven Queen, also known as: She-Who-Remains, the Keeper of Fates, The Judge of the Dead, The Great Arbiter, and even known as The Reaper, is the Goddess of Death, Fate, and Unity. She is one of the oldest and widespread gods in Avestra and a core member of the Adventuring Seven. Her portfolios include the judgement of souls, the telling of ever changing fates, and serving as an arbiter between great cosmic entities. Her realm is the Infinite Plane of Mortis where She resides in the Raven's Citadel and Her favored Day is Spirit's Crossing, a worldwide festival on the 31st of Spiritfall.
Divine Domains
The core domain every pantheon accepts the Raven Queen for is Her role over Death. Unlike cultural gods of death, She does not order or make people die. She, along with the warden Morteans, offer the souls of the deceased a place to stay before they reincarnate or are claimed by entities they've pledged themeslves to or judged to see what realm they align the most with in life. As such, many deities and OutsidersOutsiders know not to raise Her ire, even if She keeps Her emotions in check. With an added connection to the Soul domain, She is an enemy to the undead with Her followers vowing to hunt any undead creatures. Only those that are willing to use their profane condition to protect the cycle of life and death are allowed to keep living.
Another prominent domain for Her is Fate, though only some cultures call attention to it such as the Risir. She does not dictate fate as something that is written in stone and Her followers know this well. They read the portents and omens and discuss what may happen but never assume that it will happen. The Raven Queen holds a view that major events of the world such as weather may be unknowable or unchangable but the details, the lives of mortals and the little details of their choices are always able to change.
Her last major domain is Unity. Death and Fate play no favor towards anyone so all are equal in Her eyes. It also connects to Her role as the Arbiter amongst Her fellow gods since it was Her that made argreements amongst them. The most notable was the peace between the Drakon Gods and the Jovungan that She brokered during the early days before the Age of Empires. And this has transferred into law itself as since the Raven Queen is ever present in every culture, discrimination by species has died out.
Artifacts
- Raven's Edge A powerful sword made from what remained of a powerful Mortean who fell in battle against a Lich. In their honor, the Raven Queen took their body and their weapon and fused the two together into a powerful bane of the undead. It is said that some aspects fo the Mortean still exist in the sword, making it a sentient weapon that works alongside its wielder.
- The Tome of Resurrections While the Raven Queen does believe all will die eventually, some may die earlier than they're supposed to. As a result, She along with a few other Gods of Life created a book that houses all forms of resurrection magic in it. Copies of this book persist across the universe but each is heavily under guard. Ravenites only allow the most virtuous to have access to it and only perform rituals on those that are deserving by their actions in life.
Holy Books & Codes
Divine Symbols & Sigils
Tenets of Faith
- Death comes to all but life must never be squandered
- While fate may dictate many things, it is only the potential of what is to come, not the reality
- We are all equal in the eyes of fate and in death
Holidays
Divine Goals & Aspirations
Physical Description
General Physical Condition
Mental characteristics
Personal history
Taboos
Social
Contacts & Relations
Divine Allies
The Raven Queen is neutral to all Gods but there are those who can be found in Her company or who She takes a keen eye on. The most notable of them are the fellow members of the Seven. The All-Witness is one of Her closest companions and one of the few Gods who She discusses Her visions and fates with. Since They accept that not all truths are objective, it offers Her a keen insight into the divinations She's seen. They also remind Her not to fall back into the same path Her younger self took with trying to account for all futures. Followers of the All-Witness and Raven Queen are in company together quite often on matters of divination. The Gamble is one God who the Raven Queen can't help but be tied to. The Gamble represents how easily fate can change for one's self. Whether to fortune or misfortune. The God of Luck plays no favorites just like Her and allows actions and consequences and the random chance of the universe to play their parts. The Gamble's followers are keen to remind those who come to the Raven Queen's for guidance that the universe is fickle and there is no guarantee what they potentially see will actually be so. The Unbound is another deity that the Raven Queen keeps a close eye on. The God of Free Will and Choice is always keen to preach about choosing one's fate and not letting portents stop one from doing what they want. While She understands His reasoning, it is best not to ignore signs in Her eyes. Choosing to do what one wishes anyway is one thing but if the signs say a potential detriment or benefit and they choose to ignore it, it can lead to disaster. And since He is the youngest of the Seven, She does join The Heart in making sure the younger Deity doesn't get Himself in trouble.Heralds
The Steward of Souls is one of the highest Seneschals of Mortis, heavily tied into the day-to-day affairs of the realm. They keep an accurate accounting of the souls of the realm for the Raven Queen and even discuss those that come and go from their realm. They meet with the Raven Queen the most out of all Morteans, keen to see Her approval and thoughts on certain actions. They also look after Mortis alongside Mortem when She leaves on journeys of Her own, though they do caution Her to be careful. The Black Harbinger is a Daemon who turned on their nature and gave themselves to the Raven Queen for judgement. In an act of mercy, She didn't punish the Daemon or kill them to return them to the wellspring of souls. Instead, they were remade into a Herald of the Raven Queen. Their goal is to ferry the dead to Mortis in the wake of mass deaths, making sure their former allies don't claim any of those lost souls. They also deal out punishments to those who target souls who are mortals. While plenty of Morteans still have a healthy suspicion for them, they continue to work for the Raven Queen, to redeem themself.Other Allies
Mortem, the first child of Anu, became the Protector of Mortis in the wake of the War for Avestra. Some Morteans saw this as a potential usurption to the Raven Queen until She met with him to discuss what he was doing there. It soon became apparent that he had a vested interest in protecting the souls of mortals as much as She did. Out of all Her allies, it seems like he is the one who understands Her viewpoint the most. Elves who have reincarnated and can recall their time in Mortis speak of times where the two looked over the realm they both guarded and had conversations that no one else can answer. Vita, the first child of Enu, is a constant visitor to Mortis. While she mainly visits Her companion, Mortem, she has been known to make visits to the Raven Queen as well. Morteans have spoke of how amusing or disruptive it is when she visits, turning the Raven's Citadel on its head with Her antics. And yet the Raven Queen accepts Her all the same and welcomes Her. It is said just like Her and Mortem, the two of them have their own private conversations. Ano, the Lone Wanderer, is a constant fixation of the Raven Queen. With there being plenty of theories about him being the very end of the universe itself, She chooses not to focus on those rumors. Instead, She focuses on who he is when it comes to the fates of others. Like The Unbound, he seems keen to follow his own path and push others to do the same. He also has an interest in fate and the Gods, having been seen in temples to Her many times. Whether the two of them talk often is unknown but what is known is that those who subscribe to Ano's philosophy or even Ano himself can be found amongst Her faithful.Enemies
The Raven Queen has no enemies amongst the gods. Some may disagree with Her and try to subvert Her mandates but in the end, no one would openly defy Her. That is not the case for others, however. The Daemons are a constant enemy to Her since they seek to consume the souls of mortalkind and reduce the universe to a cold and empty void. It doesn't help She sealed away their creator in the early days of the universe to protect it from just that fate. Yet none of them move against Her directly. Instead, they chip away at Her defenses or at Her allies, trying to one day find a crack in Her armor and finally bring Her down.Social Aptitude
Hobbies & Pets
- The Raven Queen
- The Queen of Souls
- She-Who-Remains
- The Keeper of Fates
- The Judge of the Dead
- The Great Arbiter
- The Reaper
Raven take you: A common battle cry to one's enemies. It is very common for this to be used against undead foes, whether sapient or not.
Judgement waits: A reminder to all that judgement only comes in death and even beyond. This is often said to souls who have a chance to redeem themselves in Mortis before their judgement, spometimes even a call to push them do better.
What May Be, Not What Will Be: A common saying from prophets and oracles to those that seek their services. Fate is ever changing for the lives of mortals and letting it control what one may do will cement it. Meanwhile acting as they choose may change the outcome.
Pathfinder 2e Stats
Areas of Concern Fate, Death, Prophecy, Time, Souls
Edict Destroy Undead, Lay bodies to rest, Safeguard the Living
Anathema Create Undead, Descrate a corpse, End someone before their time
Divine Attribute Constitution or Wisdom
Religious Symbol Eye with a Raven in the Middle
Sacred Animal Raven
Sacred Colors Grey and Midnight Blue
Devotee Benefits
Cleric Spells 1st: mindlink, 3rd: ghostly weapon, 4th: vision of death
Divine Font heal
Divine Sanctification none
Divine Skill Medicine
Domains death, fate, healing, knowledge
Alternate Domains soul, vigil
Favored Weapon Shortsword
Dungeons and Dragons 5th Edition Stats
Domain Grave, Death, Knowledge
Homeland Mortis
Pantheon The Seven
Symbol Eye with a Raven in the Middle
Typical Worshippers Seers, Morticians, Scholars of Prophecy,
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