Viking

Civilization and Culture

Major Organizations

History

The story of their civilization and culture. Vikings, the Northmen
Genetic Ancestor(s)
Lifespan
60 years
Average Height
6ft. 2in. - 7ft. 8in.
Average Weight
171 - 260lbs.
Related Ethnicities

Viking (15RP) (P1e)

Ability Score Increase +2 Str, +2 Con, -2 Cha
Size Medium
Speed 30ft

Energy Resistance: Vikings have Energy Resistance 5 (cold).   Power Resistance(psionics) - A Viking has power resistance equal to 6 plus their character level.   Skill Training - Intimidate, Profession(Sailor), Survival. These skills are always considered class skills for members of this race.   Stubborn - Gain a +2 racial bonus on Will saving throws to resist spells and spell-like abilities of the enchantment (charm) and enchantment (compulsion) subschools. In addition, if a member of this race fails such a save, it receives another save 1 round later to prematurely end the effect (assuming the spell or spell-like ability has a duration greater than 1 round). This second save is made at the same DC as the first. If the member of the race has a similar ability from another source (such as a rogue’s slippery mind class feature), it can only use one of these abilities per round, but can try the other on the second round if the first reroll ability fails.   Ferocity - Vikings gain the following extraordinary ability: If the hit points of a member of this race fall below 0 but it is not yet dead, it can continue to fight. If it does, it is staggered, and loses 1 hit point each round. It still dies when its hit points reach a negative amount equal to its Constitution score.   Fearless - Vikings gain a +2 racial bonus on all saving throws against fear effects.   Relentless – Vikings gain a +2 bonus on combat maneuver checks made to bull rush or overrun an opponent. This bonus only applies while both the member of this race and its opponent are standing on the ground.   Weapon Familiarity - Boarding axe, Seaxes (Seax, Light Seax, Broken-Back Seax), Spears, Shortbows (including composite Shortbows), Viking Hand Axe, Viking War Axe(bearded battle axe), and treat any weapon with the word “viking” in its name as a martial weapon i.e. Viking Berserker Axe(Bearded Great axe).

Languages. Vikings begin play speaking Common and Nordic. Vikings with high Intelligence scores can choose from the following: Draconic, Dwarven, Giant,

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