Rosecrest Knights Organization in Ash & Bone ~D&D 5e~ | World Anvil
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Rosecrest Knights

Culture

With a high dedication to their aim of protecting the Clearwater Kingdom a lot of the knights of the Rosecrests can be seen as serious and uptight which can lead to a lot of frustration within the order itself. However, to those who have been saved by the Rosecrest Knights in the past they are quick to support and admire the female knights with many young girls aspiring to become like them in the future.
While there are many supporters for the knightly order in Listore unfortunately there do exist some who feel that women should not be knights and even some like the Dawn Guard who wish to destroy the Rosecrests if possible.

Public Agenda

The goal of the Rosecrest Knights is the protection of the weak and to guard against any and all threats against the Clearwater Kingdom by serving as an elite knight order.

History

First created as a small group of female knights that existed in the Kingdom of Clearwater the once small group has grown to be one of the most elite knight units not only on the continent of Listore but the Dawmorn continent as well. Originally the Rosecrest knights served as a protective unit tasked with guarding the Queen and her family against any threats that may target them. However, after King Lofric's health began to decline the Rosecrest Knights were tasked with protecting the Kingdoms' interests.

We go where we must, to protect those who can not protect themselves

Type
Military, Knightly Order
Alternative Names
Crimson Knights, Red Women
Formation Type
Training Level
Elite
Veterancy Level
Experienced
Location

Disagree on Principles

Open Aggression


Cleric of the Shield, Rosecrest Knight

Skill Proficiencies Insight, Religion
Languages Common, Celestial
Equipment Half-plate+ Shield
Mace

Features

Chosen of Gods: Once per week, as an act of incredible courage, the Cleric of the Shield can sacrifice herself to protect others. The DM can roll a d20 and add Cleric's CR to this roll. If the check gets 20 or more the Cleric can receive one of the random bonuses: Regain one spell slot of her greater slot available; Maximize the healing of a spell, grant one target resistance/advantage against the next damage/saving throw.


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