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The Void

The Void - General

The void is the term used for an organization or a number of organizations that work under the same general umbrella. These are people that try that gain power under any possible cost. Many members of the Void hav thus been involved in criminal acts. Still, the openness of operations let to some speculation that the whole organization is politically funded. Altough possible theories about preparatos are as wild as conspiracies that are rumored to exist because of the Void.   The void is a term that was formed due to members "living in the Void between societies and law".   Usually void members are involved in highly illegal und unethical operations. But contrary to most organizations, they proudly are showing their membership to the Void.  

Generla history

It is unknown when the Void was first founded. But its first recorded appearance was in 3245 in the pirate city Kassastran on the eastern continent Thaloria - An oceanic continent known for its vast seas and thriving maritime cultures.   In 3294 some members of the Void infiltrated a caravan of The Veiled Covenant. Their subsequent attack on civilians prompted discussion about harsher measures against members of the Void.  

The Void - Members

 

Diseased members

 

Void stat blocks

 
  • Void Sprinter
- Fast and agile attackers that focus on attacking and doing a lot of damage in a short time span.  
Void - Sprinter - Rogue 2
CEMEDIUMHUMANOID

Void Sprinter attack their opponnent head in a number of very fast and precise attacks
Perception +7
Languages Dwarven, Goblin
Skills +9 Acrobatic, +5 Athletics, + 3 Soeciety

STR +2 , DEX +4 , CON +1 , INT +2 , WIS +0 , CHA +1

Items Striking Short Sword
AC 17
Saving Throws Fort 4, Ref 6, Will 5
HP21
Speed 35
Melee + 7 Short Sword Striking 1d6+2 + Sprinter Poison
Ranged +5 Throwing Dagger
Special Abilities Runby Slashing Two Actions - The Void Sprinter runs moves with his normal speed through the field of an opponent. When performing a successful Acrobatic check against the Reflex DC of the Opponent, the Sprinter can perform an additional attack while doing so.   Sprinter Poison - Upon a succesful from a Sprinter, DC 14 Fortitude Save, else Slowed 1 crit Fail Slowed 2 Sneak Attack +1d6
Void Bullwarck - Fighter 2
LENORMALHUMANOID

Void Bullwarks are the defensive units used by Strike Forces of the Void
Perception +9
Skills +10 Athletics, +4 Acrobatics, +6 Survival, +6 Nature

STR +5 , DEX +2 , CON +4 , INT +2 , WIS +4 , CHA +0

Items Tower Shield, +1 Plate Armor
AC 20
Saving Throws Fort 9, Ref 6, Will 8
HP28
Speed 20
Melee Halberd +8 1d10+5
Ranged Crossbow +4 1d10
Special Abilities Reposition Bash Athletics check Fort 1d6 and sickened
Void Terrorgifter - CREATURE 3
UNCOMMONNE

Perception 9

STR +2 , DEX +2 , CON +0 , INT +4 , WIS +2 , CHA +2

Items Wand cane Wand of Shardstorm
AC 18
Saving Throws Fort 8, Ref 6, Will 11
HP40
Speed 25
Melee Staff hit +7 1d6 Bldugeoning
Special Abilities Wand of Shardstorm. Activate Cast a Spell; Frequency once per day, plus overcharge; Effect You cast force barrage of the indicated level. After you cast the spell, an additional missile or missiles are released from the wand at the start of each of your turns, as though you cast the 1-action version of force barrage. Choose targets each time. This lasts for 1 minute, until you’re no longer wielding the wand, or until you try to activate the wand again.
Spells Divine Prepared Spells DC 21; 2nd harm (x3), silence, spiritual weapon; 1st bless, command, fear; Cantrips (2nd) detect magic, guidance, know direction, read aura, stabilize Divine Innate Spells DC 17; 4th Vision of death; 3rd dispel magic, levitate (x3 2nd darkness (at will), fear (at will 1st command (at will Cantrips (4th) dancing lights
The Void - general   The void memebrs
Notable Members

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