The Void
The Void - General
The void is the term used for an organization or a number of organizations that work under the same general umbrella. These are people that try that gain power under any possible cost. Many members of the Void hav thus been involved in criminal acts. Still, the openness of operations let to some speculation that the whole organization is politically funded. Altough possible theories about preparatos are as wild as conspiracies that are rumored to exist because of the Void. The void is a term that was formed due to members "living in the Void between societies and law". Usually void members are involved in highly illegal und unethical operations. But contrary to most organizations, they proudly are showing their membership to the Void.Generla history
It is unknown when the Void was first founded. But its first recorded appearance was in 3245 in the pirate city Kassastran on the eastern continent Thaloria - An oceanic continent known for its vast seas and thriving maritime cultures. In 3294 some members of the Void infiltrated a caravan of The Veiled Covenant. Their subsequent attack on civilians prompted discussion about harsher measures against members of the Void.The Void - Members
- Ken Stabsiliocis. - in custody of the guards of Alt'Ena after an ambush of The Strangers while concealed as a member of The Veiled Covenant (3294)
- Silur Parallel. - in custody of the guards of Alt'Ena after an ambush of The Strangers while concealed as a member of The Veiled Covenant (3294)
Diseased members
- Saya Van. - died during an ambush of The Strangers while concealed as a member of The Veiled Covenant (3294)
- Mishra Barran Comfy. - died during an ambush of The Strangers while concealed as a member of The Veiled Covenant (3294)
- Lucars Arons. - died during an ambush of The Strangers while concealed as a member of The Veiled Covenant (3294)
Void stat blocks
- Void Sprinter
Void - Sprinter - Rogue 2
CEMEDIUMHUMANOID
Void Sprinter attack their opponnent head in a number of very fast and precise attacks | |
Perception | +7 |
Languages | Dwarven, Goblin |
Skills | +9 Acrobatic, +5 Athletics, + 3 Soeciety |
STR +2 , DEX +4 , CON +1 , INT +2 , WIS +0 , CHA +1 | |
Items | Striking Short Sword |
AC | 17 |
Saving Throws | Fort 4, Ref 6, Will 5 |
HP | 21 |
Speed | 35 |
Melee | + 7 Short Sword Striking 1d6+2 + Sprinter Poison |
Ranged | +5 Throwing Dagger |
Special Abilities | Runby Slashing Two Actions - The Void Sprinter runs moves with his normal speed through the field of an opponent. When performing a successful Acrobatic check against the Reflex DC of the Opponent, the Sprinter can perform an additional attack while doing so. Sprinter Poison - Upon a succesful from a Sprinter, DC 14 Fortitude Save, else Slowed 1 crit Fail Slowed 2 Sneak Attack +1d6 |
Void Bullwarck - Fighter 2
LENORMALHUMANOID
Void Bullwarks are the defensive units used by Strike Forces of the Void | |
Perception | +9 |
Skills | +10 Athletics, +4 Acrobatics, +6 Survival, +6 Nature |
STR +5 , DEX +2 , CON +4 , INT +2 , WIS +4 , CHA +0 | |
Items | Tower Shield, +1 Plate Armor |
AC | 20 |
Saving Throws | Fort 9, Ref 6, Will 8 |
HP | 28 |
Speed | 20 |
Melee | Halberd +8 1d10+5 |
Ranged | Crossbow +4 1d10 |
Special Abilities | Reposition Bash Athletics check Fort 1d6 and sickened |
Void Terrorgifter - CREATURE 3
UNCOMMONNE
Perception | 9 |
STR +2 , DEX +2 , CON +0 , INT +4 , WIS +2 , CHA +2 | |
Items | Wand cane Wand of Shardstorm |
AC | 18 |
Saving Throws | Fort 8, Ref 6, Will 11 |
HP | 40 |
Speed | 25 |
Melee | Staff hit +7 1d6 Bldugeoning |
Special Abilities | Wand of Shardstorm. Activate Cast a Spell; Frequency once per day, plus overcharge; Effect You cast force barrage of the indicated level. After you cast the spell, an additional missile or missiles are released from the wand at the start of each of your turns, as though you cast the 1-action version of force barrage. Choose targets each time. This lasts for 1 minute, until you’re no longer wielding the wand, or until you try to activate the wand again. |
Spells | Divine Prepared Spells DC 21; 2nd harm (x3), silence, spiritual weapon; 1st bless, command, fear; Cantrips (2nd) detect magic, guidance, know direction, read aura, stabilize Divine Innate Spells DC 17; 4th Vision of death; 3rd dispel magic, levitate (x3 2nd darkness (at will), fear (at will 1st command (at will Cantrips (4th) dancing lights |
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