Moradin's Tears Item in Arelia | World Anvil

Moradin's Tears

It was one of the most popular Dwarven drinks long ago. Now, however, it is feared throughout the known world. It was found out that the sumptuous beverage can actually kill many of the races of the land. Dwarves, as well as most ground-dwellers are immune to this potent poison. However, races with weaker bodies, such as elves or humans, can sometimes be killed instantly. Not much is known about how to prepare this dreaded abomination of an ale. However, it is theorized that, in order to achieve such potency a higher power of some sort was involved somehow. Many people, at this point, bring up the story of Nak'til the Wild. This half-orc was born during the great segregationist movement in the human and elf kingdom and thus was shunned by society as a whole. So he moved to one of the great Dwarven mine-cities. There, he found affection and love that he never truly could in the world he was born in. He later became an adventurer and, by luck, was granted a small favor by Asmodeus himself. He chose to reward his friends, the Dwarves by granting the thing they loved most - ale. So he told Asmodeus "I wish there was a drink which was easy to get and which only the Dwarves could truly enjoy." And Asmodeus made sure that only the Dwarves would enjoy it.   DC 20 Con Sav. On a fail, the drink slowly kills the target from inside. It presents itself as a harmless, bubbly, yellow ale. It has an incredible sweet taste and, if mixed with most ale, it will blend in, making it the perfect poison. However, if drunk by any race susceptible to it, it will deal 1d4 acid damage which cannot be prevented to them at the first dawn. You see, it is a highly caustic poison and as it burns through one layer of flesh, it gets more potent. At the second dawn, the person takes 1d6 damage. Then 1d8, 1d10, 1d12, 1d20, until finally, on the dawn of the seventh, it deals 1d100 caustic damage then and on any dawn thereafter, if any. A person dying from Dwarf's Poison may not be healed while the poison is in their system. If the person dies from the poison, the liquid, now turned a sickly green first pokes through the front of the belly, bursting through what little flesh the creature will have at that point. Once activated by (turned green) by ingestion by a non-dwarf, it will essentially turn into a highly dangerous acid. It may be neutralized by a holy ritual toward a good deity, but not while in a creature. The only magical way to get the poison out of a person is the use of a Wish spell. Type: Ingested
Item type
Compound
Current Location
Rarity
Very Rare / Unique.
Base Price
From Asmodeus: Your Soul. From a Dwarven Ale Master Brewer: No less than 1 Million GP per dose Assuming you convince them to sell it. Elsewhere, nonexistent.

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