Connor's Choice Vehicle in Arelia | World Anvil

Connor's Choice

A two wheeled vehicle that handles like a mortorcycle. It has spiked wheels, for ripping up enemies and gripping the ground; a screaming engine, to strike fear in the hearts of your enemies and because the engine is friggin loud; a cowl shaped vaguely like a grinning human's skull, again a shock and awe effect and some say the first rider and namesake of the class, Connor, thought it would "look scary"(this is what happens when you let someone who isn't an engineer have input on what you build with antler like designs that make up the handle bars. What the vehicle lacks in weapons, it makes up for in speed and maneuverability.
Used by
Manufacturer
Owning Organization
Price
50,000 GP
Rarity
Very Rare
Beam
7 Feet
Length
15 Feet
Height
8 Feet
Weight
500 lbs
Speed
120 ft / Turn (6 seconds)
Complement / Crew
1
Cargo & Passenger Capacity
100 lb cargo only

Articles under Connor's Choice


DnD 5e SRD Decent Into Avernus

Connor's Choice

Vehicle

Very Rare Transmutation

Creature Capacity: 1 Cargo Capacity: 100 lbs Armor Class: 23 (19 while motionless) Hit Points: 30 (damage threshold 5, mishap threshold 10) Speed: 120 ft   STR: 14(+2) DEX: 18(+4) CON: 12(+1) INT: 0 WIS: 0 CHA: 0   Damage Immunities: Fire, Poison, Psychic Condition Immunities: Blinded, Charmed, Deafened, Frightened, Paralyzed, Petrified, Poisoned, Stunned, Unconscious     Jump: If Connor's Choice moves at least 30 feet in a straight line, it can clear a distance of up to 60 feet when jumping over a chasm, ravine or other gap. Each foot it clears on the jump costs a foot of movement.     Prone Deficiency: If Connor's Choice falls prone, it can't right itself and is incapacitated until pulled upright.     Stunt: On it's turn, the driver of Conner's Choice can expend 10 feet of movement to perform one free vehicle stunt, such as a wheelie or a burnout. Before the stunt can be performed, the Conner's Choice must move at least 10 feet in a straight line. If the driver succeeds on a DC 10 Dexterity check using the bike's Dexterity, the stunt is successful. Otherwise, the driver is unable to perform the stunt and can't attempt another stunt until the start of it's next turn. If the check fails by 5 or more, the Connor's Choice and all creatures riding it immediately fall prone as the bike wipes out and comes to a dead stop.       ACTION STATION: Helm (requires 1 crew and grants half cover): Drive and steer the Connor's Choice.       REACTIONS: Juke: If the Connor's Choice is able to move, the driver can use it's Reaction to grant the Connor's Choice advantage on a Dexterity Saving Throw.

Cost: 30,000 GP
Weight: 500 lbs

Comments

Please Login in order to comment!