Biography of Occult Entity
Physicality
The entity looks like a massive black hound, near twice the size of a grizzly bear. It has thick fur that is almost oily to the touch, though unlike ordinary creatures it is not flammable but rather cool to the touch and a layer of protection from both blunt, sharp and fire.
Both within the creature's blood and saliva, it carries the same sort of pestilence that turns people into dogfolk. It is uncertain if this entity controls the mind of the infected, or if they are merely lost to bloodlust.
Personal note:
Should get a sample from these creatures. Perhaps the old laboratories in Andzathar still remain functional. That is, if we can get past all the Eldûnn.
Personality
This entity has a rather skittish and scared attitude. One could compare it to a beaten and abused hound which acts erratically and oftentimes viciously. Its actions could even be seen as lamentable, as it only ever affects those who give in to fear, while running away from those that stand their ground.
For an entity that could easily kill most other creatures, it sure prefers to turn tail and run rather than attack in broad daylight.
Aspiration
Unlike all other entities of the void, Morghal does not seem to have any aspirations of their own. Not even more subtle and
harmless schemes seem to be of interest to this creature.
Rather, this entity seems to be subservient to those that show signs of incredible prowess and strength. This servitude does go hand in hand with worship though, as whichever companion Morghal chooses, this mortal seems to require to show piety to remain in control.
To further the persona of a wounded dog, this creature is swift to abandon its skittish nature and bite into the throat of anyone that betrays it.
Capture
Morghal proved to be one of the harder creatures to capture. Beyond the obvious complications of its subtle nature, the entity also had no shortage of followers and deadly creatures that got in the hunters path.
Eventually, Kasus Khzar uncovered a scarnic tribe which directly utilized creatures carrying Morghal’s curse as living weapons. These werekin happened to be the gifted ulfhednar that got turned into the beasts, leaving Khzar with a good lead on the creature.
Khzar tracked the entity down as a companion and idol of a scarnic warchief, who was eventually slain. The hunter required the aid of fellow tribes that remained incorrupt and a local dwarven clan to defeat the threat though, signifying just how extreme of a danger Morghal possesses.
He has now been locked away in the depths of Andzathar. Chained down to the machines within and guarded by the local custodians.
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