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Elf

Elves were a very influential sapient species for most of Kaf's history. While they at first look like humans, their long pointed ears are a subtle indicator of their preternatural fay¬† nature. Their civilization formed one of the first inter-species alliances, began a lot of what we understand about metaphysics today and even made the moon habitable for a time. Then due to the aftermath of Ghulat Wars, elves were once thought to have died out.   However the events of the Artifice Revolution led to environmental protests by many races, eventually bringing the few elven groups out of isolation.

Basic Information

Anatomy

Elves generally possess a graceful, slender humanoid physique. They are recognizable by their long, pointed ears, their high cheekbones, their wide and expressive eyes filled with vibrantly colored eyes, and their colorful, silky hair. Both male and female elves grow very little thick body hair save for head, eyebrows and pubic area.

Biological Traits

Long pointed ears: Elves have the longest variety of pointed ears among fay. The muscles in the ears of elves enable them to swivel their position. Typically this feature is used to move them towards a sound. Elven ears will also typically move in a certain according to their emotions and thus used to communicate their feelings with each other. Common expressions follow that if they're sad or scared, their ears will droop, and when they cast spells in general, their ears wiggle along with the spell activation.   Light Skeletal Frame: Though the lighter weight of their skeleton contribute to their signature agility, this lack of volumetric mass leave their bones comparatively fragile and more prone to fracture during a fierce hand to hand brawl.   Enhanced Agility and Dexterity: Elves are agile and nimble, gifted with excellent manual dexterity, and able to perform tasks requiring a great deal of precision.   Regeneration Factor: Elves can passively regenerate wounds in a short time via biomagical reactions speeding up the process. The extent of this regeneration prevents the development of scar tissue and even regrow entire limbs within a few minutes to hours however these actions do not set any broken bones on its own. In addition, this magical trait is significantly slowed when the subject is increasingly exhausted or when exposed to substances that interfere with the process.   Agelessness: Elves lack measurable symptoms of aging due to their cells' highly regenerative properties. As such elves do not weaken, slow down, or lose fertility with age giving them great longevity, potentially for centuries . Eventually an elf will die due to mortal injury or disease that is too much for their regenerative capability.

Genetics and Reproduction

Elves reproduce sexually in a fashion identical to other humanoids, with a male elf impregnating a female elf who will give live birth roughly within 18 months.   Elves have a slow rate of reproduction due to a combination of their relatively long gestational period and their short periods of libido for both sexes.   Elves are capable of reproducing hybrid offspring with other humanoids like fay, hominins, or spirits in physical form. They are called hvita by the elves though other races typically call them simply half elves.

Growth Rate & Stages

The transition from infancy to childhood takes about the same time as humans, however the difference starts from adolescence which takes about an extra decade. This delayed puberty may be part of the reason why are also famously long-lived, capable of living centuries and remain physically youthful. Although they functionally lack a lifespan, they are not deathless and can be killed by lethal injury, disease, mental illness, or malnutrition.

Ecology and Habitats

Elven communities have traditionally been in subtropical forests and a few in hidden valleys protected by mountain ranges. Since their reveal in modern times, they have expanded to plains and woodlands, as well as diasporic communities in immigrant heavy places like industrial centers and cities.

Dietary Needs and Habits

Omnivorous but they lean much more towards a primarily plant based diet. They mainly live on fruits, vegetables, herbs, nuts, seeds, beans and grains. Elves will also consume non-poisonous fungi and animal derived products like eggs or honey. A few elf groups even collect the milk of tamed mammals and covert into dairy products with lower lactose levels. Some elves, occasionally hunt for insects and larve, mollusks like snails, or even small birds, reptiles, and mammals.

Additional Information

Average Intelligence

Sapient

Perception and Sensory Capabilities

Keen hearing: Most elf ears are long and flexible, allowing them to hear sounds from a distance or hear quieter sounds than creatures with smaller ears. Elven ear muscles allow them to be re-positioned to better hear the location of potential threats as well.

Civilization and Culture

Beauty Ideals

It's also interesting to note that long ears are considered a seductive trait. An elf calling another "tiny-ears" can be pretty offensive, and an otherwise perfectly gorgeous elf lady could fall into depression because of the shortness of her ears.

Gender Ideals

Most elven societies are relatively egalitarian in gender roles as the species low birth rate means that many females are unencumbered by childrearing for centuries and thus and take on many a variety of roles, even hunting. During hunting, the genders still have roles as even though males and females are equipped with ranged weaponry, only the males in the group will have on hand melee weaponry and close in on downed prey. Females will stick to long range in almost any circumstance.   Also once an elf becomes pregnant, they are almost immediately considered sacred and the whole community will put them on a cultural pedestal where are protected and defended against. However they also lose a great degree of autonomy, and highly encouraged to stay in the home, rear the children until they become adults, where they can slowly regain independence.

Average Technological Level

Elves use natural materials for everyday things, taking only what they must from their surrounding flora and fauna. Their clothing is made from plant fibers when possible, and if they kill an animal for its hide, they always use all that they can from the creature. The sinew made from animal tendons is often used as sewing thread, or tie feathers to arrows and serve as their bow ting.   They generally stay away from metal and plastic with the exception of construction of magical devices. Select elves extract the plant resins and oils later made into plastics while most metal is imports from human trade or mined by those with pacts from earth elementals.

Common Dress Code

Ljosalfar elf clothing often plays off the beauty of the natural world with many vegetal and leafy motifs. Accustomed to a naturalistic lifestyle, these elves often wear clothing woven from plant fibers like flax, ramie, bamboo, hemp, coir.   Dokkalfar elves prefer to wear light breathable fabrics like linen and cotton, or in cold areas, wool and cashmere. They can make and wear complicated and intricate beadwork though elves that live in cities tend to bedeck themselves in the latest fashion.

History

Elves were one of the first truly humanoid beings to appear on Kaf. They were also one of the first fay to build semi-sedentary settlements and agriculture. During the Imperial age when they began to make contact with other races, the differing attitudes lead to an ideological schism that created roughly three established cultures of elves.   The High Elves became to ones who followed ideals becoming pure and detaching themselves from strife. This resulting in them embracing regality, marital monogamy, and looking down on other species usually making later generations insufferably arrogant. They deem themselves as higher beings compared to others, and thus most individuals look down on them and loath them (particularly dwarves for some reason nobody remembers). Despite this High elves have collaborated with other major sapients in worldwide projects like the Lunar terraforming or the creation of the Seelie Courts.   Woodland elves decided to detach themselves by settling deep in forested areas where daily contact was only with animals, slyvan fay, and spirits of the forest. While aiming more for harmony with nature rather than trying to control it or themselves, they still found very little to relate to beings outside of the forests.   The Dark elves were made up of outcast elves who didn't fit with the others ideals. They had lighter hair, black to gray skin and focused on rule based on authority through violence and conquest.   Once the most widespread of the fey races, Elves were considered to be among the oldest races on Kaf, and there was a time they had the power to flaunt it. In the young ages of the world, while the other inhabitants struggled to find their place, the elves and their fay kin rapidly grew and expanded as the Faerie Courts, reaching as of then unmatched levels of technology and skill with magic. With each new feat they grew in arrogance and pride, and soon their vast, sprawling capital embodied one of the most powerful empires Kaf had seen, rivaling that of the Djinn....but that was not to last. On what would be later referred to as the Ghulat Wars, the forever-dreaded Shaytan, jinn that abandoned the planet long ago, invaded and unleashed their all-consuming wrath upon all life on Kaf. The destruction and death it brought was unspeakable, so much so, that even though a few fey races scattered and managed to survive, the elves were not as lucky and the resulting environmental destruction and natural disasters caused the elves on Kaf to drastically reduce in number.   Long after some new races rediscovered technological devices from the Ghulat Era to reform their society. However some of these had negative effects on the world such as pollution or excessive resource depletion which spurred reactions from other species. Eventually the long isolated group of elves from the Summerlands became the first to reveal themselves and voice their concerns.

Scientific Name
Sidhe Aes
Origin/Ancestry
Ljosalfar, Dokkalfar
Lifespan
500 years
Conservation Status
Thought to be extinct; actually endangered
Average Height
140 - 180 cm (4'7" - 5'11")
Average Weight
50 - 86 kg (110 - 190 lbs)
Body Tint, Colouring and Marking
Ljosalfar tend to have fair to light skin with blonde, red, orange, green and rarely brown hair. Dokkalfar tend to have swarthy tan to dark brown skin with silver, blonde, red/orange and rarely green hair colors.

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