Gods of the Elves & Fey

BALGOR, The Horned One Master of the Hunt ORDER: PROVINCE: Life, The Hunt, Nature, Mystery PLANE: The Fey Wild TEMPLE: Woodland Grove or a Cave ALIGNMENT: Neutral SACRIFICES: A Trophy of the Hunt HOLY DAYS: New Moons SUPERSTITIONS: Death by means other than nature, war, or hunt. PREFERRED WEAPONS: Spear ADAGE: “Creation is the music of life”   He is the bestial, antlered wild god who first emerged from the GREAT TREE after its birth from the void, and gave the THREE CRIES OF CREATION in the Universe. He is often giant, larger than the great trees, and other times he appears closer in size to Mortals, but always covered in wild locks of hair, with leaves and twigs scattered in the pelt, Humanoid in form.   His eyes can resemble the birds and beasts of the wilds, and great talons and fanged jaws can appear on his ever-varied countenance. He is the living essence of the forces of Nature, its impulses and instincts, of procreation and magical spontaneity, and ultimately its life. With few exceptions, the Horned One does not pick sides or choose favorites in the way of other gods, but instead favors none, equally.   It is said by the Druids, poets and madmen that he rests in a cave deep below the Great Tree in Faery, painting and wiping clean all life that exists in the universe on his walls, picking and choosing them with criteria only he knows. The most feral in the woods of all worlds know of him and have likely met him in some fashion in their travels.   Mortals prey to him for prosperity and fortune, while the Faery kind gives him the space he needs to continue his work at crafting Nature. Although the beasts, wilderness, and the Faery-folk are all his ‘Children’, he does have his own spawn called the Dusias. These small goat-like relatives find sanctuary in the deepest of woods and run in wild packs, seeking to shamelessly procreate with any and all animals or beings in their path.   The Horned One’s presence is seen in every twisting vine, growth of leaves, and sapling in the wilds. He is the harshness of Nature, the reason for life itself, and the giver of Songs. Music and its magical influence over people and beasts derive from his initial influence. No place where life is found remains unaffected by his presence.   At anytime The horned one can emerge from his lair and pursue the Wild Hunt where he and all Fey that encounter the Hunt will begin a wild 3 days for running through the world destroying all people and creatures they encounter. The Horned one hunts for souls, the rest for any creatures they can torment. The Horned one may take some souls back to the Fey Wild with him. He will try to find a bride, and take her as well. This honor is a deadly one as those that survive the marriage night will not survive the birth of their child.           KAILACKBUR, The Great Hag Queen of Winter, Night Hag, Hag of Gloom ORDER: PROVINCE: Death, Pestilence PLANE: The Fey Wild TEMPLE: Bogs and Graves ALIGNMENT: Neutral SACRIFICES: Life HOLY DAYS: Day After the 6th New Moon of the Year SUPERSTITIONS: Any disruption of a funeral. PREFERRED WEAPONS: Dagger ADAGE: “Life is Death, Death is Life”   She is the giant, decrepit hag that brings death and Mortality to the universe. Kailackbur is garbed in tattered plaid, a veil and an old cloak, and walks by aid of an uprooted tree. When she exits one of the many mouths of her cave, located in various places in the islands of PRYDAIN and Eire, the icy chill of winter follows her. Her walking stick causes an instant freeze when it touches the earth.   Kailackbur has one eye, long white hair, blue skin, and rust red teeth, and is not pleasant by any stretch of the word. Her breath is foul and bitter to the senses, and her mere presence causes tension in the air due to her power.   In her off-times in the Mortal world, she herds deer and is surrounded by packs of wolves as she makes her way across the countryside. The many lesser hags that exist in the many worlds are her descendants, all of them foul and hateful towards others.   Under her cloak she carries a massive hammer that she uses to shape the mountains and the rough lands as she goes. She is also called the Beira by the Elves, or the Queen of Winter. The Dwarves call her Gwrach Y Nos or ‘The Night Hag’, and see her in the change of the seasons from the end of summer to the beginning of winter. To the Humans who have settled Edgemere she is called the ‘Hag of Gloom’, because her presence brings seasonal change into darkness.   Many pray to her to survive the winter months or before a hunt to catch a deer for sustenance, or when their health is poor and death seems near. They depend on Kailackbur's powers over life and death.   Kailackbur's temper is equally as harsh as the winter she brings, and does not show many signs of compassion. She once cursed one of her daughters into a lake for her laziness. Today that lake is known as Loch Ness, named for the girl Nessa who suffered the Queen’s wrath.       DANU, The Queen of Light Queen of the Faeries ORDER: Du Dannon PROVINCE: Life, Light PLANE: The Fey Wild TEMPLE: Oak Groves ALIGNMENT: Neutral Good SACRIFICES: First Fruits HOLY DAYS: Vernal Equinox, Summer Solstice, Autumnal Equinox, Winter Solstice SUPERSTITIONS: Don't let the Sun go down on you. PREFERRED WEAPONS: Long Sword ADAGE: “Light Brings Life”   Her rise to power and influence in Faery and the Mortal world was gradual and graceful, without the force of arms or abuse of magics or enchantments. She has gained the respect of many by her generosity and blessings to those who needed it against the Faeries of Darkness and their allies.   She became the Queen of the Faeries to the peoples of Prydain and Éire over time. Her presence is aglow with golden divinity and purity, and will drive away the beings of Darkness and malice.   She is seen as the highest and kindest of the gods, with never a doubt as to her goodness or benevolence. As an avatar, she appears as a shimmering, golden Faery queen, with long golden hair, a green dress, and jewelry. She will aid those in their darkest times if her appeasement is satisfied.   Her presence is capable of powerful vitality and life-bringing and will make all foliage grow and gain sentience for so long as she is close. In Faery, the many peoples huddle around her and her children for protection, knowing that her mere presence is enough to send the fell Faeries to flight, back to the dark places in the world.   Her jealous and less favorable sister Domnu seeks the same fame and recognition but has not gained it nor does it seem likely she will, and so she has fled into the sea with her less desirable spawn to plot and scheme to her favor. Over time the two families, the Tuatha Du Dannan and the Tuatha Du Domnu, grew to become bitter rivals in Faery and abroad. Danu’s people controlled the land while her sister’s the sea, neither completely giving way to the other. This rivalry could tear Faery apart in time.   DanU’s other siblings are MATH, a wizard king, and GOEWIN, the younger virginal sister. her descendants are vast. Her marriage to the Pren Lord BELMAR cemented what became the great leaders to aid others in the cosmic struggle against evil and tyranny. Her death, however, caused shockwaves in all worlds, which were never again the same.       Belmar , The Warrior God King King of the Kingdom of the Great Tree ORDER: Du Dannon PROVINCE: War PLANE: The Fey Wild TEMPLE: A Great Oak ALIGNMENT: Lawful Neutral SACRIFICES: Predatory Animals HOLY DAYS: Vernal Equinox SUPERSTITIONS: For The Great Tree PREFERRED WEAPONS: Great Sword ADAGE: “Fight With Honor”   This bold and brash PREN warrior king and his clan brought organization and a clear goal of strengthening the armies and warriors to the CHILDREN OF LIGHT after the time of TARAN.   Belmar was the aggressive and combative counterpart to Dônu’s passivity and peace. When joined in matrimony, the two had many children and gave birth to a large clan of champions and heroes throughout the worlds whose legends remain. This lead to their founding of the KINGDOM OF THE GREAT TREE.   Before the sons NUDAH, Lugh Lamhfhada, or the others were ever conceived, Belmar brought war upon those who dared to oppose his queen’s rule in Faery. With his armies of Elves and other Faeries, fighting under the banners of the Kingdom of the Great Tree, Belmar established the boundaries of his peoples in Faery.   Belmar’s deeds gained him the permanent epithet ‘the Great’, a reputation well-earned from his many battles and adventures with his band of warriors and champions, the GAISCEDACHA who grew to become a fighting order in Faery.       GWYDION, God of Magic Born of Trees ORDER: Du Dannon PROVINCE: Magic PLANE: The Fey Wild TEMPLE: The Top of a Stone Tower open to the stars ALIGNMENT: Chaotic Neutral SACRIFICES: Silver, Spell Components, Magic Items HOLY DAYS: Eclipses SUPERSTITIONS: The Imperfect Object PREFERRED WEAPONS: Magic ADAGE: “All is Possible”   Gwydion was born with prolific magical abilities and a cleverness that was rare even among the Immortals of Faery. This cleverness is also his undoing, as it often backfires and creates new problems. His mother Dônu conceived him in the forest while she and her court were traveling in the Mortal world in the KINGDOM OF GLAMORA. They were seeking solace at the time in their newly-established palace at DINAS DINELL, after giving the land and its peoples many blessings and advantages against the DARK FOLK, when the Danu, the Queen of Light  gave birth.   Gwydion entered the world with his wand in hand and an insight into magic like no other. The Elfin wizard quickly grew unrivaled in the magical arts except by his uncle Math who could best him in the arts.   Gwydion could find means to avoid the rules and GEASA if he needed, for the sake of greater schemes. While the other members of his clan would set rules or simply obey them, he would maneuver around them by magical tricks or through exploitation of others’ flaws and weaknesses. There have been many times that he was caught in the act of doing questionable deeds and punished by his own clan, but in the end Gwydion still managed to succeed in whatever his plans were beforehand. As a god, Gwydion’s blessings fall more on wizards and Druids and those who use magic, but this is usually with many unsaid strings attached. With his magical wand, the HUDLATH, he could do wondrous things and change the world around him on a whim. He created the starry night sky and gave homes among them for his clan; he also has the power to animate the woods and bring them to order as an army. His skill in magic is breathtaking and can confuse and bewilder witnesses because of its scale and unthinkable capabilities.   With his sometimes insatiable lusts, he has brought many children into the worlds, most of whom are divine as he, and possess miraculous abilities and magical powers of their own. Once such is LLEU, the ALL-SKILLED ONE, born of a union with Gwydion’s own sister ARIANRHOD. Occasionally Gwydion’s intervention in worldly affairs brings catastrophe in ways that go unseen or unnoticed by him, but the intention is positive. More often however, his intervention will solve itself, given time, and spawn many changes that seem likely to have been foreseen by Gwydion.       ARIANRHOD, Queen of the Moon Gatherer of Souls ORDER: Du Dannon PROVINCE: Death PLANE: The Fey Wild TEMPLE: Graves and Grave Yards ALIGNMENT: Lawful Neutral SACRIFICES: Two Silver Pennies HOLY DAYS: Funerals SUPERSTITIONS: If not gathered you cease PREFERRED WEAPONS: Dagger ADAGE: “Death is but a pause to reflect”   Arianrhod, a temperamental princess of the Kingdom of the Great Tree, and mother of many great and important children, became the ruler of the moon in time. This is where she collects the souls of the dead each month (full-moon) and then distributes them back across the many worlds (New Moon) to be reborn into their next lives.   Her most famous son is Lleu from the influence of her brother Gwydion his Father, but she placed hard bonds on this son, making his journey into adulthood nearly impossible as a result.   Her many children, DYLAN, GWENWYN, GWANAR, and ANA, all have played, or will play, a major hand in the affairs of the Mortals of Prydain. Only her daughter Ana remains untested and hidden from the eyes of Faery and the other Mortals alike for reasons unknown. Even Ana herself has no clue as to her origins.

Articles under Gods of the Elves & Fey

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