Estra, the Timeless Geographic Location in Apocrypha | World Anvil
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Estra, the Timeless

Overview
  Home of Elves, Gnomes, Halflings, and Goblinoids; from the continent of Estra, magic flourished. Spanning the Northern Hemisphere of Apocrypha, much of its climate is temperate, but the geography can vary from sunny coasts to windswept cliffs, and ashy jungles to frozen lakes. An ancient connection to the Feywild has shaped Estra's history. Now host to many peoples and territories, its modern stage is one of both intrigue and whimsy.  
Blackthorne Woodlands.   This temperate forest wilderness of pine and bramble is the home of the lauded Lochstead Bard's College.
Fellmoor Barrow breathes mining and lumberwork; tending to catacombs that seal things best forgotten.
Protected by Firbolg and Lochskalds, those who would break the peace find themselves lost in the woods.  
Dragonclaw Shores.   Coastal vistas lined with ships; the Dragonclaw Shores are often considered the heart of Estran civilisation.
All find themselves in the bustling city life, exchanging goods and culture from the peripheries of the world.
With the Drachim Republic, the Cindershore Isles and Zanbgean Colony, the Shores are no stranger to conflict.  
The Everglade.   A lush forest sitting inside an expansive crater, with the magical Wyrd Tree scraping the clouds at its centre.
Halflings, Wood Elves, and Goblinoids harness the rain for industry, leaving time for artisanal pursuits.
Overseen by the Glade Council, the enigmatic Wyrd-Regent acts as the region's figurehead and spiritual leader.  
Glirean Fields.   These expansive hills, lakes, warrens, and valleys, are home to the Estran Rail-Lines and raft-city of Glireah.
Gnomes, Drow, Moon-elves, and Harengon occupy the fields, leading agricultural and gatherer lifestyles.
There is little governance in the region, incurring a kind and communal spirit, and recurring bandit problem.  
The Grand Crossroads.   Situated between Dragonclaw, PiQuan, Glireah, and the Everglade - the Grand Crossroads are a hub of travel.
Mostly foregoing permanent structures, the Crossroads are a series of sprawling tent-cities visited for trade.
Though largely friendly, its bustling nature makes it ideal for surreptitious activities to hide in plain sight.  
Greyhral Mountains.
Skirting the Anvil Plateau is Dwar-Greyhral, a shifting city of clockwork terraces, quarrying the Underdark.
The Dwarven Heartland's mountains host Aarakocran Eyries, and Sky-Bridge Citadels of metallic Dragonborn.
Various Kindred Unions manage the region directly; voting to assemble and direct the vaunted Grey Riders.  
PiQuan Pass.   Nestled on stilts in the firefly-lit marsh, the mushroom-pagoda city of LungZhi-Fen beholds waterfalls of jade.
Humans, Hollows, Kobold and Yuan-ti guard the valleys, protecting Apocrypha from an undying curse.
Loved ones wreathe processions of corpses in garlands; easing the undead's spirits, ushering them to rest.  
The Rotting South.   Shrouded in fog, petrified jungles and crumbling temples are plagued by the undead of lost dynasties.
Lizardfolk, Kenku, Hobgoblin, and Changeling defend ziggurats like Xuai Zhen, fending off horrors in the mist.
Whispers tell of pre-collapse civilisation, orders of Blood-Hunters, and relics found in the decaying depths.  
Seven Kingdoms.   Waves crash against the towering cliffs of these headlands, atop which sit the noble Houses of the Rose.
Known as the Sovereignties under the Purple Banner, these squabbling thiefdoms are largely home to humans.
Arcane universities, cathedrals, and historic sites, make the Kingdoms a grand hub for research and literature.  
Warwrought Isles.   Across a shattered peninsula, endless warfare has driven the advancement of advanced technologies.
The sentient automata known as the Warforged struggle to assert themselves, over an origin in blood and rust.
Outsider ships frequent its rocky seas, eager to gain the allegiance of these industrious, and reclusive peoples.  
XanHuo Ash-Jungles.   Gentle cascades of ash permeate these flourishing jungles, making it the final sanctuary of the dinosaurs.
Lemur, Insect, and Ooze-folk alike inhabit the rainforest, with gem Dragonborn on its snow-capped volcano.
Eastward lies the island fortress of Kouzashima, and haar-clad oceans that obscure Dragonlands unfabled.
Estra, the Timeless Green
Home of Elves, Gnomes, Goblins, and Halflings, from Estra magic did flourish.

Maps

  • The Everglade
    A lush forest sitting inside an expansive crater,
    with the giant magical Wyrd Tree at its centre.
  • Estra, the Timeless Green
    Home of Elves, Gnomes, Goblins, and Halflings, from Estra magic did flourish.
Type
Continent

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