Deities Myth in Apocrypha | World Anvil
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Deities

Introduction
  Gods exist as the embodiment of various concepts, granted power through worship and souls in their domain.
The Primary Deities - the Cadences, Axioms, and Betrayers - draw from the Dawn War pantheon of D&D 4e.
Their Aspects - other interpretations and forms they take - come from the Forgotten Realms pantheon of 5e.
Other lesser Gods exist, for more specific or obscure concepts, or as rarely worshipped aspects of other Gods.
Gods are separated from the material plane, by a metaphysical barrier known as the Veil of Severance.  
Glossary
 
  • Alignment: A being's moral inclination, towards good or evil, and lawful or chaotic.
  • Aspect: Alternate incarnations of a God, representing specific concepts in their domain.
  • Avatar: The physical form a God will take within their plane, or while interacting with mortals.
  • Axiom: The neutral Gods, who embody universal principles and maintain balance.
  • Betrayer: Evil Gods - self-serving, domineering, and inciters of conflict.
  • Cadence: Good-aligned Gods, who seek a universe of harmony and prosperity.
  • Court: Regions of the Feywild, grand palaces ruled over by the Royal Fey.
  • Deity: Gods, typically used to refer to the Cadences, Axioms, and Betrayers.
  • Demigod: Offspring of Gods, akin to Exarchs capable of drawing power from worship.
  • Divine: To be a God or of God-like nature, usually described as divinity.
  • Domain: The scope of concepts and ideals that a particular God embodies.
  • Element: Primal forces from the early universe, that precede the arrival of the Gods.
  • Epithet: Different names, titles, and cultural interpretations of a God.
  • Endarch: Creatures of God-like strength, who are distinctly not Gods themselves.
  • Exarch: Powerful creatures and spirits, typically in the service of a God.
  • God: Beings that embody concepts, granted power through worship and petitioners' souls.
  • Great Wheel: The contemporary understanding of the cosmology of the Planes.
  • Herald: The title given to the head of a Pantheon, usually a Cadence, or rarely Axiom.
  • Imprisoned: Endarchs who are former gods, stripped of their divinity.
  • Kingdom: The realms ruled over by the Elemental Lords.
  • Patron: Another term for God, particularly those presiding over a mortal endeavour.
  • Petitioner: A mortal soul that chooses, or is chosen, to enter a God's domain after death.
  • Plane: A distinct realm of existence, and the locations therein.
  • Pronoun: Used to refer to Gods, as they would relate to mortal expression.
  • Saint: Former mortals, who through reverence, can return to the world as Spirits.
  • Season: The domains of the Fey, mirroring the four seasons of Estra.
  • Sovereign: Endarchs from the primordial epoch, as old as, or older, than Gods.
  • Spirit: Souls powerful enough to exist on Apocrypha without a physical body
  • Soul: The capacity for experience in mortals and Spirits; the sense of self.
  • Ungodling: Endarchs arisen from the slaying of the Crawling King.
  • Vestige: A God that is dead or missing, but still holds slight residual influence.
  • Worship: The practice of mortals to grant entities power through reverence.