Continents Geographic Location in Apocrypha | World Anvil
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Continents

Introduction
  Apocrypha is home to varied landscapes, settlements, cultures, and phenomena, namely Estra and Dro-Mada.
Less populated places away from these two inhabited continents can be equally fascinating, if not more so.
Every place has its own history and story, and legends told about it - some more accurate than others.
Through these myths and legends, mortal perceptions of the world are formed, shaping tall tales into reality.
Tales from other worlds can even find their way here, bringing with them the peoples and lore of fantasies.  
Compendium
 
  • Anvil Plateau: A vast range of steppes, filled with valuable minerals and dangerous creatures.
  • Arcanopolis: Levitating through space - this mysterious city is governed by squabbling arcanists.
  • Blackthorne Woodlands: A bramble-pine forest, home to a bard's college and ancient catacombs.
  • Bloodroot Mesa: Named for its red-sandstone and brush, Bloodroot is the birthplace of Orc-kin.
  • Brinescar Isles: The pirate's haven of the namesake Brinescar, protected by Dragon Turtles.
  • Dragonclaw Shores: On the western coast, port-cities form heart of trade and culture on Estra.
  • Dragonlands: Over rugged seas, dragons can be seen flying to this near-mythological landmass.
  • Dro-Mada: Named the Dry Continent, these deserts, mesas, and savannahs are teeming with life.
  • Dro-Madan Savannah: Sunny grasslands, towered over by golden citadels and rocky outcrops.
  • Elyx's Beacon: From the spiral-coral city of Elyxia, a pillar of light guides navigators worldwide.
  • Estra: Known as the Timeless Green, these forests, jungles, and mountains are steeped in magic.
  • Everglade: A crater filled with forests and rivers, with the cloud-high Wyrd Tree-City in its centre.
  • Fey Courts: Seats of power in the Feywild, which occasionally manifest physically on Apocrypha
  • Forgotten Shoals: Far in the western seas, reef-atoll islands are protected by boundless currents.
  • Fractured Horizons: An arcane anomaly in south-eastern Dro-Mada, of levitating sandy islands.
  • Glirean Fields: Rolling hills, glades, and lakes, with warren-villages, valley-towns and raft-cities.
  • Greyhral Mountains: Heartland of the Dwarves, with countless eyries and citadels atop the slopes.
  • Labyrinth: A mysterious island-fort, origin of the Minotaurs, now guarded by Nagas and Sphinxes.
  • Miscellaneous: Locations outside of the two major inhabited continents - Estra, and Dro-Mada.
  • Oases of Asa-hiir: A nomadic, sail-driven, caravan-city, travelling between scattered towns.
  • PiQuan Pass: This marshy valley of colossal fungi, guards northern Estra from undead hordes.
  • Relentless Floes: Called the Frozen Continent, this wasteland hides ancient ruins beneath the ice.
  • Rotting South: An undead curse plagues the crumbling ziggurat-temples, of this petrified jungle.
  • Seven Kingdoms: Squabbling thiefdoms atop headland cliffs, ruled by seven noble families.
  • Shadowmists: Dark reflections of Apocrypha, which manifest the Shadowfell, before vanishing.
  • Southern Sands: A desert of unknown size, the contents of which are a closely-guarded secret.
  • Underdark: Vast subterranean caverns, with cities and passages that connect the continents.
  • Utgardr: A fort-city in the shadow of giant statues, the last bastion of civilisation in the north.
  • Warwrought Isles: Home to the Warforged, advanced technologies pervade this peninsula.
  • Western Continent: Mentioned in ancient records, with heavy speculation as to its true nature.
  • XanHuo Ash-Jungles: Humid jungles and deltas, in the shadow of an ash-spewing volcano.
  • Zangbe Octarchy: The seat of an ocean spanning empire, with an ever-shifting political ladder.
 
Type
Continent