Lotusden Halfling
The comforts of home are the goals of most halflings' lives: a place to settle in peace and quiet, far from marauding monsters and clashing armies. Others form nomadic bands that travel constantly, lured by the open road and the wide horizon to discover the wonders of new lands and peoples. Halflings work readily with others, and they are loyal to their friends, whether halfling or otherwise. They can display remarkable ferocity when their friends, families, or communities are threatened.
Long tied to the natural heart of the woods of Amyriad, these halflings have adapted to live synergistically with the chaotic laws of the wilds.
- Ability Score Increase. Your Dexterity score increases by 2 and your Wisdom score increases by 1.
- Age. A halfling reaches adulthood at the age of 20 and generally lives into the middle of his or her second century.
- Alignment. Most halflings are lawful good. As a rule, they are good-hearted and kind, hate to see others in pain, and have no tolerance for oppression. They are also very orderly and traditional, leaning heavily on the support of their community and the comfort of the old ways.
- Size. Halflings average about 3 feet tall and weigh about 40 pounds. Your size is small.
- Speed. Your base walking speed is 25 feet.
- Lucky. When you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die. You must use the new result, even if it is a 1.
- Brave. You have advantage on saving throws against being frightened.
- Nimble. You can move through the space of any creature that is of a size larger than yours.
- Children of the Woods. You know the Druidcraft Cantrip. At 3rd level, you can cast the Entangle spell once per long rest. At 5th level, you can cast Spike Growth spell once per long rest. These spells don't require the material components normally required. Wisdom is your spellcasting ability for these spells.
- Timberwalk. Ability checks made to track you are at disadvantage and you can move through difficult terrain made of non-magical plants and overgrowth without expending extra movement
- Languages. You can speak, read, and write Common and Halfling.
History
These are the Halflings that are content and understand the natural world. Preferring heavily wooded areas and regions, these halflings are said to be impossible to track or capture within their home forest. When at war or during fights they are the masters of Halfling warfare (AKA gorilla warfare) and will physically and mentally torture the other party until they leave or submit the fight.
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