Valenar Elves Species in Amar | World Anvil

Valenar Elves

VALENAR ELVES   Your people are dedicated to the arts of war. Millenia ago, your ancestors fought an epic war against mighty giants. When they came to Amar, they battled the champions of the troll empire. The greatest heroes of those struggles live on after death, known as the patron ancestors. When you became an adult, one of the patron ancestors formed a bond with you. Now it is your duty to follow in the footsteps of your patron, living your life as they lived theirs, allowing this champion to live on through you. This is why your people constantly seek out conflict; you need to find challenges worthy of a hero.   In creating a Valenari, think about your patron ancestor. Your class should reflect their class; if you’re a wizard, your ancestor was likely a legendary archmage. If you’re a ranger, was your ancestor a famous blademaster, or a stealthy hunter? Was your ancestor chivalrous or merciless? Bold or clever? Whatever their nature, it’s your duty to follow their example. Is this something you proudly embrace, or do you resist it? Each patron ancestor is tied to many Valenari: do you have a particular rival who channels the same ancestor, or one who channels a rival of your ancestor?   It’s also important to think about why you are traveling with a group of player characters instead of serving in a Valenari warband. Are you driven by visions from your patron ancestor? Are you pursuing an epic quest that mirrors their legendary deeds? Do you seek vengeance for the death of a friend or ally? Or have you turned away from your people, either by choice or because of the actions of a rival?  

Valenar Wild Elf

Ability Score Increase +2 Dex, +1 Wis
Size Medium
Speed 35ft

As a wild elf, you have keen senses and intuition, and your fleet feet carry you quickly and stealthily through your native forests. Wild elves (also called wood elves, green elves, or forest elves) are often reclusive and distrusting of non-elves.   Wild elves’ skin tends to be copperish in hue, sometimes with traces of green. Their hair tends toward browns and blacks, but it is occasionally blond or copper-colored. Their eyes are green, brown, or hazel.   Ability Score Increase: Your Dexterity score increases by 2, and your Wisdom score increases by 1.   Keen Senses: You have proficiency in the Perception skill.   Fey Ancestry: You have advantage on saving throws against being charmed, and magic can’t put you to sleep.   Trance: Elves don’t need to sleep a full 8 hours. Instead, they meditate deeply in a dreamlike state, remaining unconscious, for 4 hours a day. (The Common word for such meditation is “trance.”) After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.   Valenari Weapon Training: A Valenari gains proficiency with the scimitar, double scimitar, longbow, and shortbow.   Fleet of Foot: Your base walking speed increases to 35 feet.   Mask of the Wild: You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.  
 

Languages. Common, Elven

Valenar Moon Elf

Ability Score Increase +2 Dex, +1 Cha
Size Medium
Speed 30ft.

A moon elf is associated with one of the four seasons and has coloration reminiscent of that season, which can also affect the elf's mood:   Autumn is the season of peace and goodwill, when summer’s harvest is shared with all.   Winter is the season of contemplation and dolor, when the vibrant energy of the world slumbers.   Spring is the season of cheerfulness and celebration, marked by merriment as winter’s sorrow passes.   Summer is the season of boldness and aggression, a time of unfettered energy.   Some moon elves remain associated with a particular season for their entire lives, whereas other moon elves transform, adopting characteristics of a new season. When finishing a long rest, any moon elf can change their season. A moon elf might choose the season that is present in the world or perhaps the season that most closely matches the moon elves current emotional state. For example, a moon elf might shift to autumn if filled with contentment, another moon elf could change to winter if plunged into sorrow, still another might be bursting with joy and become a moon elf of spring, and fury might cause a moon elf to change to summer.   Ability Score Increase: Your Dexterity score increases by 2 and your Charisma score increases by 1.   Fey Step: As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. Once you use this trait, you can’t do so again until you finish a short or long rest.   When you reach 3rd level, your Fey Step gains an additional effect based on your season; if the effect requires a saving throw, the DC equals 8 + your proficiency bonus + your Charisma modifier:   Autumn: Immediately after you use your Fey Step, up to two creatures of your choice that you can see within 10 feet of you must succeed on a Wisdom saving throw or be charmed by you for 1 minute, or until you or your companions deal any damage to it.   Winter: When you use your Fey Step, one creature of your choice that you can see within 5 feet of you before you teleport must succeed on a Wisdom saving throw or be frightened of you until the end of your next turn.   Spring: When you use your Fey Step, you can touch one willing creature within 5 feet of you. That creature then teleports instead of you, appearing in an unoccupied space of your choice that you can see within 30 feet of you.   Summer: Immediately after you use your Fey Step, each creature of your choice that you can see within 5 feet of you takes fire damage equal to your Charisma modifier (minimum of 1 damage).   Keen Senses: You have proficiency in the Perception skill.   Fey Ancestry: You have advantage on saving throws against being charmed, and magic can’t put you to sleep.   Trance: Elves don’t need to sleep a full 8 hours. Instead, they meditate deeply in a dreamlike state, remaining unconscious, for 4 hours a day. (The Common word for such meditation is “trance.”) After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.
 

Languages. Common, Elven

Genetic Ancestor(s)

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