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Croquemitaines

Restless Spirits and the Unquiet Dead

 

Aëzraouant

  • Protean spirits that inhabit ponds and springs, attracting prey with the lure of gold lying just under the water's surface. Upon reaching for the glitter, the slime-like creature comes alive and drags the victim into a pocket of Bleed, a crystalline cave.
  • Begou-noz

  • Night Mouths/Will O' Wisps. Small flames that repeat words and phrases carried on the wind.
  • Bosch

  • First recorded in the Penn-ar-Bed, Bosch are corrupted genius-loci, possibly Boudics, which come into being with the commission of on-board theft, warping the atmosphere and community of a ship into one of suspicion and grudges. These blob-like manifestations bring bad luck and decay with them, befouling the catch, spoiling provisions, entangling and breaking sail-ropes and other acts of malice. With lifespans in measured in months or years, the lingering curse of the Bosch escalates and can endanger the ship itself. The Bosch can be driven out by the burning of humid straw, combined with ritualistically beating parts of the ship, forcing the creature, if unable to hide elsewhere, to dive into the sea. The creature can also be transferred by stealing from another ship, a tactic used to disadvantage rivals and settle grudges. Transferring a Bosch is viewed as an executable offense by the Jetin Kriores, who often hire Hoseguéannets to enact justice.
  • Gentleman of the Night

  • Nocturnal child snatchers
  • Hopper-Noz

  • Night-Criers. Creatures of pure shadow who can mimic sounds as they near their prey and disembodied sounds traveling on the Gaoithe Sidhe. Responding to their calls invites calamity. They are warded off by rosehips
  • C’hwiteller-noz (night whistler)
  • Beker-Boz (night beater)
  • Biniou-Noz (night bagpipes)
  • Pilour-lann (moor crusher) spends their time in the days preceding a storm hammering on the side of homes with a mallet to warn of the approaching dangers.
  • Nocturnal Monsters

     

    Brous

  • Also called False Garwaf, Brous are creatures ensnared in and driven mad by the Drez. They charge through the brambles, devouring dogs and other small animals. It is claimed to have been dishonest men who were condemned to transform at night and live as beasts during the hours of darkness. Some accounts say that they were people who had been cursed by the local priest for not having returned property they had once stolen. They are completely feral, unlike Garwaf, and do not revert to their original forms.
  • Mourioche

  • The Mourioche is a shapeshifter from the Ar Mor Breizh, specifically near Havre-Kast and Kab-Frehel rumored to be created by an alchemist in a failed attempt to recreate the powers unleashed by Conomor the Cursed. Feeding on the Foyson of fear, this malicious and sadistic creature will stretch out its torment to ultimately feast. It will appear on the road-side as a horse, but can appear in other forms. When mounted or approached, a pair of arms will seize the victim(s), typically riding into a lake, or, if feeling magnanimous, merely toss the victim into muddy ditches. The Mourioche will sometimes force a victim to carry it on their back, in what its views as a cruel irony and joke. Mourioche will stalk victims, taking a different form each time viewed, emitting a sound like tearing canvas. Other times, the creature will engage in drawn out sadistic pranks, replacing each of a farmer's livestock in turn and slaughtering the "original" before ultimately targeting the family, leaving behind a golden necklace as "payment" for its feast. Drawing its power from fear, it is stymied when a victim has no fear of it. Sieur Guyon, the first lord of Kab Frehel, is said to have carried the Mourioche the length of the Barony of Ar Mor Emrodez, casually conversing with it the entire time, much to its chagrin, and inviting it for tea. The creature eventually relented, giving the lord the golden necklace that funded the construction of Roc'h Goueon.

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