Alvez
The World of Kroashent
Once, the world of Bedouar stood alone, a discrete reality on the threshold of the Great Veil, a metaphysical barrier dividing it from the parallel magical Otherworld. Crossing the Veil was considered only by the very wise in their libraries and the very foolish in the superstitions. Actual interaction between worlds, when there existence was considered at all, was a practical impossibility. Until it wasn't.
Over a millennia ago, something changed. The Great Veil was torn asunder, deluging Bedouar with the Faerie magic of Old Elfriche. Empires fell, mountains rose, and reality itself shuddered. The survivors of both worlds found themselves in a new reality entirely, the geography, history and peoples of the new world warped beyond recognition. The Bediz found their world flush with magic and they were no longer the lone lords of their world. The inhabitants of the Otherworld, cut off from all but pockets of their home, found themselves in a reality grounded by time and logic.
In the centuries following the Tear, the Fair folk and the Bediz lived together, fought each other and built together in a constantly evolving relationship as they work to live in the new world, magic, technology and alchemy coming together to create wonders unseen by either world.
Nowhere is this more clear than in the Northern Continent of Kornôgel, where kingdoms have risen from the Old Empire and the chaos that followed. The Bediz, the descendants of humanity, live alongside the Sidhe, the noble races of the Fortunate Isles, the Korrigan, the diminutive peoples of the West, and the Fomorians, the proud and violent sea peoples of the Far North. Still others, dragons, merfolk and Djinn, make their presence known.
But dark clouds of war are on the horizon as the great Kingdom of Neustria gathers strength against the Sidhe Queens of the Fortunate Isles. The key to this conflict is the mist-shrouded Duchy of Letha, where the Duke lies dying, the crown waiting to be claimed to tilt the balance in the upcoming struggle.
The story of Kroashent finds a group of unlikely heroes in the center of the brewing maelstrom: Kathalia Bisclavret, a disgraced crusader turned highwayman confronting a curse that slowly eats away at her humanity; Gwaeron "Gwae" Sulime Dethemir, a powerful Sidhe exile aspiring to become a merchant; Marie deCygne, a traveling storyteller with her own secrets; Morgiana, a former slave turned grifter on the run from powerful forces; Enora de Chinon, a noble knight and windship captain; and Yonec Tydorel, a forgotten prince with a great destiny. As these individuals navigate a changing world, they seek out their own goals. vendettas, and discover truths of their own identities, as dark forces, both mundane and magical, threaten to rip their worlds apart.
Kroashent is a clockpunk fantasy story, inspired by the folklore and history of Brittany, set against a backdrop of clockwork airships, ancient curses and constant change, where mermaids and pirates fight for control of the seas, lycanthropic monsters stalk the forests and constructs of living iron battle element-controlling sorcerers.