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Conditions

in Mechanics of The People

Conditions alter a creature’s capabilities in a variety of ways and can arise as a result of a spell, a class feature, a monster’s Attack, or other Effect. Most conditions, such as blinded, are impairments, but a few, such as invisible, can be advantageous.
A condition lasts either until it is countered (the prone condition is countered by standing up, for example) or for a Duration specified by the Effect that imposed the condition.
If multiple Effects impose the same condition on a creature, each instance of the condition has its own Duration, but the condition’s Effects don’t get worse. A creature either has a condition or doesn’t.

World Codex

  • Blinded
    Condition | Sep 30, 2022
  • Charmed
    Condition | Sep 28, 2022
  • Deafened
    Condition | Sep 28, 2022
  • Exhaustion
    Condition | Sep 29, 2022
  • Frightened
    Condition | Sep 29, 2022
  • Grappled
    Condition | Nov 20, 2022
  • Incapacitated
    Condition | Sep 29, 2022
  • Invisible
    Condition | Sep 29, 2022
  • Paralyzed
    Condition | Sep 29, 2022
  • Petrified
    Condition | Sep 29, 2022
  • Poisoned
    Condition | Sep 29, 2022
  • Prone
    Condition | Sep 30, 2022
  • Restrained
    Condition | Sep 30, 2022
  • Stunned
    Condition | Sep 30, 2022
  • Unconscious
    Condition | Sep 30, 2022
  • Cursed
    Condition | Jun 3, 2023

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