Petrified

  • A petrified creature is transformed, along with any nonmagical object it is wearing or carrying, into a solid inanimate substance (usually stone). Its weight increases by a factor of ten, and it ceases aging.
  • The creature is Incapacitated (see the condition), can’t move or speak, and is unaware of its surroundings.
  • Attack rolls against the creature have advantage.
  • The creature automatically fails Strength and Dexterity Saving Throws.
  • The creature has Resistance to all damage.
  • The creature is immune to poison and disease, although a poison or disease already in its system is suspended, not neutralized.


Causes

Common Causes: Cockatrices, Medusas, Basilisks, Beholders, and Gorgons

Affected Groups

Why it matters to players: So, you’ve been petrified. Unless it was a cockatrice, I guess your teammates are going on a quest to get you unstuck. Your options for getting unstuck are the spell Greater Restoration and whatever else the DM thinks is a viable option. This condition is that bad. Avoid it like the Black Plague.
Most Petrifying effects have two saves because the designers of the game are fully aware that this is a bad position to be in. The first save often Restrains you, so you are unable to move or fight as effectively. This is when your muscles start to calcify and your legs turn into marble.
  Then the second save is where your life is on the line. Put your Bardic Inspiration, Luck Point, Aura of Protection, or whatever benefit you can on this save. This one is for all the money.

Why it matters to DMs: This is honestly less of a condition than it is a story hook and you should prepare for that. More so than any other condition, being Petrified could lead to some drama at your table because it feels like character death.
  We know, as DMs, there’s an infinite number of solutions to every problem with a little sleight of hand and research on our part. So calm your players, have them take a deep breath, and tell them this is not the end of the world.
  All the work they put into their character isn’t for naught. The party can work together, do a job, possibly hire a guest character played by the same player who got petrified to help them and find a high-level Cleric or Bard to get them out of this.

https://halflinghobbies.com/every-condition-and-how-to-use-them-in-dd-5e/#Blinded