Restrained Condition in Althaneas | World Anvil

Restrained

  • A restrained creature’s speed becomes 0, and it can’t benefit from any bonus to its speed.
  • Attack rolls against the creature have advantage, and the creature’s Attack rolls have disadvantage.
  • The creature has disadvantage on Dexterity Saving Throws.


Causes

Common Causes: the spell Entangle, traps, the Grappler Feat, Nets, Constrictor Snakes, Water Elementals, Ropers, and claws of large enemies
You can use your action to try to pin a creature Grappled by you. To do so, make another grapple check. If you succeed, you and the creature are both restrained until the grapple ends.

Affected Groups

Why it matters to players: Restrained has almost all the benefits of Prone and Grappled in one package and then some more. This is fantastic for setting up spell casters, snipers, and melee fighters alike with no specific preference. Just like targets that are Grappled or Restrained, they can choose to fight instead of escape but at a significant disadvantage and only saving throw based abilities will be unimpeded.
A Druid can cast Entangle to tie up a whole swath of enemies for the Wizard to follow up with a Fireball that they must save against at disadvantage.
  As to countering the effect, normally an Athletics or Acrobatics check will do the job, but teleporting works just as well.
  Why it matters to DMs: Often a rider on another ability or attack, most creatures will know weakness when they see it and attack a restrained target relentlessly. Even creatures with bestial intelligence will know they have a chance to swing the fight in their favor if they all attack a target struggling to fight back.
  Saving throws against restrained often are strength based. Most players will usually have a decent strength or dexterity, but almost never both. If you have a troublesome Rogue who passes every Dexterity saving throw, maybe try catching them while they’re Restrained.

https://halflinghobbies.com/every-condition-and-how-to-use-them-in-dd-5e/#Blinded