Tiefling (tee-fling)
Thieves, liars, murderers... outcasts
"Man or demon? Mortal or monster? This is the conflicting reality a tiefling must live in. And while they struggle for their place in this world, the world is all too keen in keeping them from it."
Player Options
Tiefling
- Ability Score Increase. Your Charisma score increases by 2.
- Age. Tieflings mature at the same rate as humans but live a few years longer.
- Alignment. Tieflings might not have an innate tendency toward evil, but many of them end up there. Evil or not, an independent nature inclines many tieflings toward a chaotic alignment.
- Size. Tieflings are about the same size and build as humans. Your size is Medium.
- Speed. Your base walking speed is 30 feet.
- Darkvision. Thanks to your infernal heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
- Hellish Resistance. You have resistance to fire damage.
- Languages. You can speak, read, and write Common and Infernal.
Feral Tiefling
- Appearance. Your tiefling might not look like other tieflings. Rather than having the physical characteristics described in the Player's Handbook, choose 1d4 + 1 of the following features: small horns; fangs or sharp teeth; a forked tongue; catlike eyes; six fingers on each hand; goat-like legs; cloven hoofs; a forked tail; leathery or scaly skin; red or dark blue skin; cast no shadow or reflection; exude a smell of brimstone; exhibit a hunched back; claw-like fingernails.
- Feral. Your Intelligence score increases by 1, and your Dexterity score increases by 2. This trait replaces the Ability Score Increase trait.
- Devil's Tongue. You know the Vicious Mockery cantrip. Once you reach 3rd level, you can cast the Charm Person spell once as a 2nd-level spell. Once you reach 5th level, you can also cast the Enthrall spell once. You must finish a long rest to cast these spells again with this trait. Charisma is your spellcasting ability for these spells. This trait replaces the Infernal Legacy trait.
- Hellfire. Once you reach 3rd level, you can cast the Burning Hands spell once as a 2nd-level spell. This trait replaces the Hellish Rebuke spell of the Infernal Legacy trait.
- Winged. You have bat-like wings sprouting from your shoulders. You have a flying speed of 30 feet while you aren’t wearing heavy armor. This trait replaces the Infernal Legacy trait.
- Monstrous. You are able to morph your appearance into a monstrous, demonic form. Your voice becomes deeper and coarser to that effect. You gain proficiency in the Intimidation skill.
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