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Technomancy

Technomancy is a magic based on the flow of energy between electronic and mechanical devices. It's represented mechanically, within DND, by an added spell list found below.   Technomancy is only somewhat uncommon in Holders and found often within the Zith Tsar people. Some can find minor usage through the Empowered Language of Techspeak.  

Allowed Spells

The spells used by technmancers come from a reddit thread linked here. Only the following are allowed (most of them):
  • C: Corrode, Hotwire, On/Off
  • 1: Create Ammunition, Detect Network, Digitize, Digital Alarm, Infallible Relay, Keyword Trigger, Quicksearch, Remote Access, Ricochet, Trick Machinery
  • 2: Autoaim, Arcane Hacking, Brake, Bypass, Digital Lock, Digital Phantom, Camera Override, Find Vehicle, Empty Magazine, Overheat, Restart, Shred
  • 3: Haywire, Invisibility to Cameras, Protection from Ballistics, Reclamation, Reconstruct
  • 4: Conjure Knowbot, Digital Nondetection, Jammer Sphere, Synchronicity, System Backdoor
  • 5: Banish AI, Commune with City, Shutdown
  • 6: Digitize Consciousness
  • 8: Transport via Wormhole
  • 9: Nuke

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