Gnomes
Gnomes are small bipedal sentients that are visually similar to a Halflings but have dark spots on their skin and move in an unusually rhythmic way. They are known for being common politicians and scholars, raised in the upper class of Aldyn and the long time leaders of The Senate and the government of the growing "empire."
Music to The Ears
Gnomes have a special capability to detect emotion behind speech and sense lies. They use this as a way to prove their superiority: as a race, they have evolved past petty squables and now can understand each other with exactness. This doesn't seem to be as true as a gnome may like you to think however: the ability is much less functional on other races of sentients and arguably far more societal than magical, coming from a group of people who have spent thousands of years in political turmoil.Eyes of the Upper Class
Gnomes make up a large portion of the upper class of Aldyn's satelites, yet are rather uncommon overall as a species in the system. Much of this comes down to the very distant past where Gnomes overtook the Halflings and beginning residents of Aldyn and created their own governmental body to place themselves higher. Over time, Gnomes have opened up the upper class: many other races now occupy The Senate and many find huge economic freedom in satelites like Vestige. But the gnomes still have a hand in much of politics, even if they do it more from the background now.DND Mechanics
- Ability Score Increase. Your Intelligence score increases by 2 and your Charisma score increases by 1.
- Age. Gnomes mature at the same rate as Humans, and most are expected to settle into adult life around the age of 40. They can live to 130 years on average, but it's not too uncommon for them to reach 200 years of age.
- Alignment. Gnomes are generally lawfully aligned. Many are scholars, politicians, scribes, and the upper echelon of society in Aldyn.
- Size. Gnomes are between 3 and 4 feet tall and weigh around 40 pounds. Your size is Small.
- Speed. Your base walking speed is 25 feet.
- Gnome Cunning. You have advantage on all Intelligence, Wisdom, and Charisma saves against magic.
- Upper Level Training. You are proficient in two of the following skills of your choice: Arcana, History, Investigation, Medicine, Persuasion, Technology, or Sleight of Hand.
- Authoritative Presence. As a bonus action, you can project an aura of authority. For 1 minute, you and allies within 10 feet of you have advantage on saving throws against being frightened or charmed. You can use this feature once per long rest.
- Diplomacy. Your connection to the music of space gives you a special understanding of the motivations of others. If a creature attempts to deceive you or manipulate you into making a decision that you would otherwise oppose (such as through suggestion or a similar effect), you can use your reaction to roll a d6 and add the number rolled to your saving throw against that effect.
- Languages. You can read, speak, and write Common, Ancient Galactic Common, and one additional language.
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