Tae Kwon Do Karate Profession in Alcirya | World Anvil

Tae Kwon Do Karate

Tae Kwan Do, loosely translated as the "way of hands and feet," is the most ubiquitous martial art in all of Alcirya. Tae Kwon Do is a tranformation of T'ang-Su Karate into a formal system that could be trained throughout the organized military of the Yan Do.

With that aim, standardized schools were opened up throughout the provinces in order to train the local military units. Over time, much like military units, each school adopted it's own particiular culture based on the location it served including mascots, codes of ethics, and stylized versions of the basic moves that were taught widely.

In terms of style, Tae Kwon Do is probably the most kick-oriented of all the martial arts. A master will attack quickly, preferably with some kind of flying jump kick. If the opponent is able to avoid or counter the kicks, then the second approach will be to move in with a volley of punches and short-range kicks. The emphasis on quick engagment and overwhelming violence makes it a great go-to open hand technique on the battlefield and equal as effective in a bar room brawl - perfect for the modern soldier.

Level
Advanced
 
Years to Study
8
 
Dress
Karate outfit.
 
Alignment Requirements
None
 
Attribute Requirements
Str. (11), Dex. (15), Con. (12)
 
Number of Attacks
3
 
Stance
Feet shoulder's width apart, forward foot pointed ahead and to the outside, rear foot pointed out and to the front, knees bent. Forward fist rigidly extended on a straight line from the shoulder, rear fist tight against the waist.
 
Free Move
Strike, Kick, Snap Kick, Jump Kick
 
Purchaseable Moves
Roll with Punch/Fall/Impact, Maintain Balance, Dodge, Parry, Automatic Parry, Multiple Dodge, Power Block/Parry, Automatic Roll, Breakfall, Knife Hand, Backhand, Palm Strike, Duo-Fist Strike, Backward Sweep, Reverse Turning Kick, Drop Kick, Flying Jump Kick, Flying Reverse Turning Kick, Death Blow, Leap, Combo Grab/Kick, Butjapgo Chagi, Pull Punch, K.O./Stun, Critical
 
Allowed Powers
Up to 2 from Body Hardening, Martial Art Techniques, Special Katas
 
Recommended Skills
Language Modern, Religion
 
Other Requirements
Must use Jump Kick to enter melee if possible.

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