Martial Arts Strikes in Alcirya | World Anvil

Martial Arts Strikes


 
Moves Listing
Type of StrikeFrequencySpeed FactorDamage# AttacksPrereq.Declared?Melee/RangedAttack/DefenseSpecial
BackhandUnlim.1d41StrikeYMeleeAttack​Attack rear, no facing change ​
Black Tiger ClawUnlim.2d6+51StrikeYMeleeAttackNo parries
Chuk (punch)Unlim.1d41StrikeYMeleeAttackuse 1-5 chi and add 1-5 dmg. (1 pt. = 1 pt.)
Claw StrikeUnlim.2d61StrikeYMeleeAttackNone
Claw Strike DuoUnlim.32d41StrikeYMeleeAttackNo parries.
Crane FistUnlim.4d61StrikeYMeleeAttackNone
Double Knuckle FistUnlim.4d62StrikeYMeleeAttackNone
Eagle Claw Hand1/rd.82d61StrikeYMeleeAttackNone
ElbowUnlim.2d31NoneYMeleeAttackNone
Fingertip AttackUnlim.111NoneYMeleeAttackNone
Fore Knuckle FistUnlim.3d41StrikeYMeleeAttackNone
ForearmUnlim.1d31NoneYMeleeAttackNone
Gou Combo1/rd.3d6allStrikeYMeleeAttackMake 3 immediate strikes (no special attacks may be used). ​
Gou GripUnlim.1d41NoneYMeleeAttackA grab attack with damage
Gou StrikeUnlim.22d61StrikeYMeleeAttack-3
Grab/Head Bash1/rd.2d61StrikeYMeleeAttack​Stun for 1d4 rds., save vs. death to negate. The Grab must be successful to use the Head Bash.​
Grab/Slash1/rd.2as per weapon2W.P.YMeleeAttackAs Hand/Basic Hold/Strike with a weapon ​
Hammer StrikeUnlim.1d21NoneYMeleeAttackNone
Hand Hold/Strike1/rd.2as per attack2StrikeYMeleeAttackMake a Grappling Attack. If successful, immediatly attempt a Wrist Hold attack. If successful, make a basic attack at +3 and the opponent may not make any defensive moves (parry, dodge, etc.) ​
Hook at EyesUnlim.101StrikeYMeleeAttackMakes opponent blink (Wisdom check to negate) and lose an attack, if tried more than once victim gets +5 on Wisdom check ​
KneeUnlim.1d41StrikeYMeleeAttackNone
Knife HandUnlim.1d2+21StrikeYMeleeAttackNone
Knife Hand K.O.Unlim.101StrikeYMeleeAttackMust have lock first, stuns victim for 1d4 rds.
Lau StrikeUnlim.1d41StrikeYMeleeAttackCannot be parried
Open Hand PushUnlim.4d41StrikeYMeleeAttackOpponent knocked back 1d2 squares ​
Palm StrikeUnlim.1d41StrikeYMeleeAttackNone
Parry/Attack1/rd.211Strike, ParryYMeleeAttack & DefenseThe parry must be successful to use the strike. Instead of a strike, a Knife Hand, Backhand, or Palm Strike may be used. Additionally, if a one-handed weapon is used and a Weapon Kata has been "purchased" the strike may be replaced with an attack from the weapon.​
Power PunchUnlim.4d82StrikeYMeleeAttackNone
Roundhouse StrikeUnlim.6d82StrikeYMeleeAttackCannot be parried.
Strike (Punch)Unlim.111StrikeYMeleeAttackNone
Tsai GripUnlim.1varies1NoneYMeleeAttackMake a Grab Attack and a second action at no cost.
Two Palm PushUnlim.101StrikeYMeleeAttackStun for 2 rds., save vs. paralyzation to negate
UppercutUnlim.3d61StrikeYMeleeAttackNone

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