Curseborn
The Curseborn are the lingering echoes of a time when the lycanthropic plagues ran rampant—descendants of werewolves whose bloodlines, through generations of arcane intervention, divine mercy, and natural evolution, have stabilized into a unique, Hybrid lineage. No longer driven by the maddening tides of the full moon, nor cursed to pass on the feral plague of old, the Curseborn live in a permanent twilight of beast and mortal.
Their appearance is unmistakable. Curseborn are tall, lean-muscled beings with lupine features: elongated ears, piercing eyes that shimmer with pale hues, and coarse fur trailing along their limbs and backs. Their fingers end in clawed digits, and their teeth are never far from a snarl. Yet unlike their bestial ancestors, Curseborn walk upright, speak fluently, and craft tools and clothing with a blend of pragmatism and tribal artistry.
They are creatures of instinct held in check by will, living in the tension between their feral nature and their sentient minds. Though they are no longer plagued by uncontrollable transformation, they still bear a curse—a subtle yet potent mark inherited from their ancestors. When a Curseborn draws blood with their claws, a thin wisp of silvery fog seeps from the wound, a spectral mist that clings briefly to the air before fading. This fog is harmless, but deeply unsettling—said to carry with it visions, whispers, or strange dreams that haunt those affected for days. This phenomenon, called “the Veil’s Breath”, is the only remnant of the original curse, and while it does not spread Lycanthropy, it leaves an impression of unease, as though something ancient still watches.
Curseborn live in isolated packs or tight-knit communities, often found in deep woods, fog-choked moors, or half-forgotten ruins reclaimed by the wild. Their culture is tribal and spiritual, revering the natural world while keeping rituals to honor—or appease—the beast within. They do not forget their origins, and many still venerate the Animal Lord Otso, or offer rites to Tagyn, the Goddess of Beasts, pleading for balance and clarity of mind.
Others seek to atone for the sins of their bloodline, wandering as hunters of monsters, curse-breakers, or wardens of ancient places tainted by lycanthropy. These Curseborn often wear charms, runes, or bone totems that help suppress lingering instincts and remind them of their vows.
Socially, they are met with wariness. While no longer infectious, old prejudices die hard. Many fear the mist that bleeds from their claws or associate them with the beastly rampages of old. To some, they are misunderstood guardians. To others, a sleeping threat. But within themselves, Curseborn understand the weight they carry—and few take their condition lightly.
In magic, Curseborn show an affinity for divination, transmutation, and primal druidic magic, especially those that enhance senses, manipulate mist, or affect the body. Some develop unique blood-based rituals that draw upon the remnants of the ancient curse, crafting illusions or veils from their fog-laced claws.
Though they walk without a pack or prowl within one, Curseborn are bound by a shared truth: they are not monsters, nor are they fully mortal. They are what remains when a curse settles deep enough to become blood, bone, and breath.
Basic Information
Biological Traits
Curseborn are immune to the lycanthropy curse.