Preamble
In the age before reckoning, when chaos surged through the planes and the gods vied without restraint, the mortal world trembled beneath divine struggle. To prevent annihilation, and to uphold harmony across the realms of spirit, beast, mortal, and divine, this Accord is established.
Let this be the tether of balance. Let no god reign unchallenged over the fate of mortals. Let no pantheon breach the walls of another. Let all divinities bind themselves to restraint, that the tapestry of the cosmos may endure.
This is the Aether Accord.
Article I – Divine Boundaries
- No deity shall directly interfere in mortal affairs unless through sanctioned agents or omens.
- Pantheons must remain within their appointed dominions and shall not trespass upon the sovereignty of another.
- Creation of new races, curses, or miracles affecting entire species requires unanimous agreement of the Aether Pantheon.
Article II – Mortal Sovereignty
- Mortals shall be free to worship as they choose, and no god may force worship through coercion, domination, or destruction.
- Prophets and oracles must not be instruments of conquest, but vessels of divine insight and choice.
- Mortal rulers shall be answerable only to the divine through consent, not command.
Article III – Divine Conflict and Arbitration
- Should conflict arise between divine beings, it must be resolved in the Eclipsed Tribunal—a neutral court of divine arbitration.
- Open war among gods is forbidden. Proxy conflicts through mortal avatars must be limited in scale and disclosed to the Tribunal.
- Violation of this article permits collective sanction by all signatory pantheons.
Article IV – Preservation of Realms
- No god shall unmake or remake a plane without the consensus of the Greater Deities.
- Dream, Dusk, and Deep Realms are considered neutral sanctuaries and cannot be claimed as territory.
- Divine manipulation of time, memory, or death is to be strictly regulated under the watch of the Ethereal Watchers.
Article V – Magical Constraints
Section 1 – Divine Magic
- Gods shall not bestow magic beyond the capacity of mortal comprehension or containment.
- The forging of magical relics capable of destabilizing the planes must be sanctioned by a majority vote of the Aether Pantheon.
- Divine magic may only be granted through approved channels: oaths, pacts, priesthoods, or ancestral rites. Rogue blessings are prohibited.
Section 2 – Mortal Magic
- Mortals may not tamper with forbidden magics: temporal alteration, planar collapse, mass necromancy, or soul-binding.
- Archmages and magical orders must register and restrict research into eldritch, abyssal, and shadowfell-born magics.
- Any mortal who ascends to divine power through magic must be subject to divine judgment and Aether Pantheon approval.
Section 3 – Magical Warfare
- The use of magic in warfare must be proportional to the threat and not extend beyond the battlefield.
- Widespread enchantment or mental domination of populations is declared a violation of free will and is strictly prohibited.
- Cataclysmic magic (i.e., magic that could raze cities or alter climate) must never be used without Tribunal consensus.
Seal and Binding
Let this Accord bind the signatories in celestial flame, woven with threads of aether and oath. Let he or she who breaks its terms be cast from divine grace, their domain shattered, and their essence marked for exile or dissolution.
So wrote Eella, Lawweaver and Judge Eternal.
Witnessed by:
- Aetherial, The Creator
- Tagyn, Goddess of Beasts
- Ythar, God of Dreams
- Xekton, God of Dusk
- Eella, Goddess of Order (Author and Scribe)
- And representatives of the Greater Pantheons