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Fennel

Fennel leads the Grottoneers in their adventures through the wake of Ornity's conquests.   When her team was hired by the government of Ossifrey, she took the work dead serious, and insists on going by her code name.  

Roguish rescuer

Fennel is a natural leader despite her preference to fight from the shadows. When the Grottoneers were treasure hunters, she gradually took on a guiding role by making tough decisions on the spot. Tamper and Thistle readily follow her lead, even when she goes back and forth on a decision, which happens a lot now that they're being thrown into the chaotic sites of mass resurrections. Fennel's new role has caused her a great deal of stress, but she insists that it's worth it, or at least it will be eventually.   Developments - Act II
Her real name is Ceragarth Cant.
Year of Birth
712 20 Years old
Children

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Fennel

Small Kobold Rogue , Any

Armor Class 14
Hit Points 10
Speed 30ft

STR
10 0
DEX
16 +3
CON
14 +2
INT
10 0
WIS
11 0
CHA
12 +1

Saving Throws Dexterity +2, Intelligence +2
Skills Athletics +2, Insight +2, Perception +4, Stealth +4
Senses Darkvision
Languages Common, Draconic
Challenge 1




Sneak Attack. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon. You don't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and you don't have disadvantage on the attack roll.   Pack Tactics. You have advantage on an attack roll against a creature if at least one of your allies is within 5 feet of the creature and the ally isn't incapacitated.   Sunlight Sensitivity. You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.


Actions

Rapier. Melee Weapon Attack: +5 to hit, reach 5ft., one target. Hit: 7 1d8+3 piercing damage.   Sling. Ranged Weapon Attack: +5 to hit, range 30/120 ft., one target. Hit: 2 1d4 bludgeoning damage.


 

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