Terra Geographic Location in AGE OF STRIFE | World Anvil

Terra

    Name: Terra   Alternative Names: Old Earth     Segmentum: Solar Segmentum   Sector: Sol Sector   Subsector: Sol-Sub Sector     Solar System: Sol   Location In its Solar System: 3rd , 3rd planet from Sol (Sun)           Moon(s): 1, Luna     Imperial planetary class: Eta or Hive World     Atmosphere: breathable   Gravity: Terran, Normal     Capital (is any): none   Population (if any): hundred of billions    

Description:

  Brief Summary: Terra, also dubbed "Holy Terra" and known in antiquity as "Earth", is the birthplace and homeworld of Humanity. Terra would go on to become the capital of the Imperium of Man.   During the Dark Age of Technology Terra or Old Earth was a magnificent gardened "Ecumenopolis" (from Greek: οἰκουμένη oecumene 'world', and πόλις polis 'city', thus 'a world city'; plural ecumenopolises or ecumenopoleis). By the middle of the Age of Strife, the world was in shambles do to interstellar war and internal conflict. Its great cities, oceans and gardened wildlands all in ruins.     History Summary: The Age of Terra is the name given to the period of human history dating from the dawn of mankind to the Dark Age of Technology. Cities such as Atlantys and Nova Yoruk are cited as being the most legendary and ancient cities of Terra. Nations known as Jermani, Merica, Britania are said to have prospered and wilted during this time. Eventually humanity was able to invent space travel, allowing for the colonization of the Solar System.   During the Dark Age of Technology Terra was finally able to most easily leave the Sol System thanks to the advent of Warp Drives. Mankind was able to colonize much of the Galaxy as a result. Terra was the center of an empire that coexisted peacefully with other human empire such as the one on Mars.   During the Age of Strife, Terra fell into chaos and mayhem as Techno-barbarians, mutants, warlords, and Psykers rampaged throughout the planet. Becoming a wasteland, it was not until the arrival of the Emperor and his Thunder Warriors that the birthplace of mankind was again unified into a single polity.  

Climate:

  The planet has gone through a massive climate catastrophe during the Age of Strife. With the last Martian-Earth war leaving planet global infrastructure in shambles and the organizations that could repair them destroyed.   Over the centuries the Eden like climate of Old Earth deteriorated till much of the planet was a extreme mix of dangerously warm and cold regions.   As a result much of the population on the planet must live in the decaying urban ruins less they succumb to the extreme weather of the planet.   Weather:   With the climate on the verge of collapse, the weather on terra is extreme. Weather patterns, including temperature, precipitation, and wind, can change rapidly, leading to a wide range of conditions.   Some of the most extreme and dangerous weath events during the Age of Strife include but not limited to; acid rain, radiation storms    

Landscape:

  Terra was once a well engineered "Ecumenopolis" (from Greek: οἰκουμένη oecumene 'world', and πόλις polis 'city', thus 'a world city'; plural ecumenopolises or ecumenopoleis). Along with its varied hive cities and other grand human settlements, Terra had massive, life filed oceans and well looked after wildlands.   After the Last Martian-Earth war that say each respective planet launch WMD at one another, the planet fell in to ruins.   today, much of the planet is a urban wastleland. its Ocean having vanished do to a combination of evapoartion or draining. And its once gardened wildlife reserves having gobbled up by great deserts, badlands, or mutant/dangerous vegetation.   Types of Common landscapes   Badlands, little water   Simple plant life; moss, weeds, Fungi, algae, small bushes, grass, ect.   Why is there air if most of the ‘’green’’ is gone? Answer: Automated Air Atmosphere plants.   Ruined landscape, crumbling hive cities rebuild after the “Great War”   Are there forests: there are very few forest left on Terra   Are there tropical areas:   Are there grasslands / plains:   Describe the night sky: the night sky is alight from Luna and a dence feidl of flicking lights from the massive debris field surrounding the planet   Describe the sky during the day: yellow and grey    

Oceans of Terra:

  Taken From https://warhammer40k.fandom.com/wiki/Unification_Wars:   “By the time of the Unification Wars in the 29th and 30th Millenniums there was only one remaining ocean on Terra -- the so-called "Great Ocean" -- which was the ancient Pacific Ocean.   The size of the Pacific was vastly smaller than it once was, due to the vaporisation of a massive stretch of the ocean during the nuclear wars that had consumed much of Old Earth in the lost years of the Age of Strife.   This missing portion of the Pacific stretched from the Marianas Trench down past Australia and all the way to the frozen continent of Antarctica.   The Atlantic Ocean had also been largely vaporised as that great body of water that had once been near Europe was now mostly gone, particularly to the south of what had been the Iberian Peninsula.   Other, smaller, bodies of water may still have remained during this time, as a great body of water is recorded to have been present in the region of Eurasia where the Caspian Sea had lain in ages past.   These seas and oceans still existed at the start of the Horus Heresy in the early 31st Millennium, but by the time of the 41st Millennium, Terra had no free-standing bodies of water, having become a true ecumenopolis, a world completely covered by the dense urban areas of massive hive cities."    

Natural Resources:

    What natural resources are available in different regions?   The vast majority of the resources of Terra stem from scavenging and recycling the past DAoT infrastructure and ruins of Terra itself. Terra is a wash with ruins and debry from the last Earth Martian war that left Terra devastated, but the issue has continued to increase as the continued planetary civil strife progresses.   After tens of thousands of resources extraction, the most easily extracted resources have long mean mined and a lot of the much of the much harder ones.   With the removal of much of the oceans, the former sea floors have been presented a major opportunity for new unmined mineral resources.   Although Terra is still self-sufficient enough to support its massive population, its not a good existence. Local Food is largely artificial and or less then palatable. As a result, “Luxury” foods are often imported from off planet.    

Ecosystems of Terra:

   

Hives:

coming soon...  

The Hives ruins:

coming soon...  

The Wastes:

coming soon...  

Animals

  humans dominate, former domesticated animal are now wild. Lots of bugs and other scavenger creatures, rats and cockroaches etc.   Lots of animal species are extinct do to the Earth Martian wars and the ensuing climate change.   Wild pigs, Vultures rat hounds, goats that eat garbage,dune rabbits, bo engineered “meatbag creatures”, man eating hippoes,   mutant bugs of all shapes and sizes such as;plastic eating Maggots, saint slugs, flesh eating parasites.    

Plants

  What are the plants like? Most of the plant life on the planet have become developed into low water planets.    

Inhabitants

  By M28, Earth government broke down completely and the planet divided into dozens of inter-warring nations. After two and a half thousand years of continuous warfare little remained of the once sophisticated civilisation of the past. The planet had become a battleground fought over by techno-barbarian warlords and their warrior hordes. This was a dark time for the people of Earth -- a time dominated by brutal rulers like Kalagann of Ursh, Cardinal Tang, and the most infamous of all, the half-mad/half-genius Narthan Dume Tyrant of the Pan-Pacific Empire. The world was wracked by never-ending conflict as one tyrant displaced another. Petty empires rose and disintegrated; tribes formed, were destroyed and re-formed as diminishing, brutalised shadows of lost glories and forgotten triumphs. Uncounted billions died unknown and unremembered, while whispered names such as the Unspeakable King and the Seven Neverborn left legends to terrify generations to come. Anarchy and bloodshed was lord over all.   https://warhammer40k.fandom.com/wiki/M28   Techno barbarian: Techno-barbarians is the name given to the warriors who battled over the ruins of Terra during the Age of Strife. They formed the troops of the warlords who dominated Terra during the period, and were equipped with a primitive form of powered armor which would become the basis for the developments of Space Marine armor.   https://wh40k.lexicanum.com/wiki/Techno-barbarian  

Countries

Terra is divided into hundreds of small to massive tribes, countries, and Empires.   List of Important Nations   Imperium of Man   Ursh   Albyon   Merica   HyBrazil   NorArkica   Pan Pacific Empire   Yndonesic Bloc   See Full List of Nations and Orgs on Terra during the Unification Era    

Technology

  Age of Strife   An odd mix of surviving elements: quite a few lines of technological development have just petered out or been discarded as impractical. Others have been forgotten in the eras of chaos, and without any real R&D beyond “steal other people’s tech secrets”, have not been rediscovered. Artificial intelligence of any sort is verboten, due to memories of the war with the robots or “iron men” (Cleverbot would be ruthlessly exterminated). While fusion power and near-indestructible building materials and all sorts of genetically engineered plants and animals exist, the technology for antigravity propulsion has been lost, and with it pretty much all forms of air travel, ancient-type jet or propeller driven craft being considered too fragile or too poor in carrying capacity to be useful for military or mass transportation purposes: only a few nations field flying machines, and in most airplanes are at best toys for the rich. Colossal armored trains capable of carrying hundreds of thousands of people are the normal intercity transport. In combat, power armor is king: the loss of disintegrator tech means that good ol’ hand-to-hand fighting has come back into its own, since regular gunpowder and explosives aren’t able to crack a good suit of armor. Heavy artillery is needed, and given the high mobility of troops in power armor, these in turn need more troops in power armor to defend them. Some nations have the capacity to build powerful hand lasers, but even they take a while to cut through the kind of super-strong materials power armor is made of, and it’s hard to keep a laser focused when the target is advancing towards you in 50-foot bounds and wielding a 10-foot vibrating monomolecular blade capable of slicing an OTL tank into pieces like a sushi chef chopping veggies. Admittedly most nations do not have the resources or industrial capacity to fully equip their hordes of troops with cutting edge power armor: most troops in the world have third-rate armor just capable of moving itself easily, and are equipped with weapons frequently more dangerous to themselves than better-armored opponents. But then in this world the term “cannon fodder” is used un-ironically, and if 50 low-level troops must be expended to get rid of one foreign elite, then so be it. War vehicles tend to the massive and lumbering, mobile forts bristling with artillery and guarded by armored troops like actual forts. High explosives, super-hot incendiaries to cook people inside their armor, and even low-yield nuclear weapons are all part of the normal battlefield experience: and then of course there are the ugly surprises. Most nations have stocks of ancient, no longer duplicable weapons, and often will bring some surprise doomsday weapon into play at a strategic moment. A few weapons have been discarded: the effects of long-term radiation induction weapons are so counterproductive, leaving vast areas unusable for many millennia, most notably in the early years of Brasilian expansion and the great war between Ursh and Afrique, that even the maddest of dictators has taken them off the table. But hive-city cracking atomic cannon, radiative “death zones”, bioengineered mountain-sized monsters, earthquake generators, etc., are all acceptable tools if the objectives are important enough. And then there is “magic.”   http://oldnight40k.board-directory.net/t4-the-techno-barbarian-states-and-technology-today

Basic Info

  Sol Sub-Sector, Sol Sector, Segmentum Solar

Solar System: Sol System
System Position: Sol 3
Orbiting Bodies: Luna (Terra 1)   Aliases: Holy Terra, Old Earth, the Throneworld Planetary Designation: Eta or Hive World
Planetary Capital: None
Human Settlement: circa. -M12
Population: Incalculable, likely hundred of billions

Atmosphere: Mostly Breathable, highly polluted
Avg. Orbital Radius: 1.5 million km, 1AU
Avg. Surface Gravity: 9.81m/s, 1⨁
Avg. Surface Radius: 6321 km

Maps

  • Terra
    “The Unification Wars, also known as the Wars of Unification, the Unity Wars, The Unification or just The Unity, were a series of conflicts fought on Terra beginning in the 29th Millennium at the end of the Age of Strife and lasting into the middle-to-late centuries of the 30th Millennium.” Warhammer40k.fandom.com
Type
Planet

Articles under Terra


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